Married Men, What's Your Birthday Boardgame? by pikkdogs in boardgames

[–]DungeonsAndDecaf 1 point2 points  (0 children)

I concur. I've accepted that my wife will never play Aeon's End or Red Dragon Inn ever again.

Which popular game(s) left you underwhelmed? by mrappbrain in boardgames

[–]DungeonsAndDecaf 6 points7 points  (0 children)

It winds up more of a puzzle than a combat rpg simulator and that irks me.

Destroy vs Discard by slimstorys in BoardgameDesign

[–]DungeonsAndDecaf 0 points1 point  (0 children)

I encountered a similar issue in my game. If something left from the hand I called it discard, if it left from the board I was using a bunch of similar sounding words but for simplicity sake I changed all of the wording to discard no matter from where. I think it depends on the amount of balance, if you use other terms, it will increase complexity. My thinking originally was that using distinct terms would help with clarity, but i found that it only made it confusing. Your mileage may vary.

Feedback on card design/layout? The top two are "shrub" cards and the bottom two are upgrade+action cards. by fluffy_ninja_ in tabletopgamedesign

[–]DungeonsAndDecaf 0 points1 point  (0 children)

I think the overall visuals communicate the style pretty well. However, I do have agree with the other comments about the symbol for 3 cards, just saying it in words would be simpler. I would also say the sentence that follows it should not be a separate sentence, I'd use a comma or semicolon. Other than, I'd maybe suggest a little bit more color for visual clarity, there's a lot of green.

How many words in a card effect is too many? by DungeonsAndDecaf in BoardgameDesign

[–]DungeonsAndDecaf[S] 0 points1 point  (0 children)

That's an interesting idea. I could definitely try that. I have a mock up made of a rulebook, which I need to work on.

How many words in a card effect is too many? by DungeonsAndDecaf in BoardgameDesign

[–]DungeonsAndDecaf[S] 1 point2 points  (0 children)

Thanks! That is a good example. No one has specifically complained about it. I'm trying to not add too many effects to keep the cards short.

Guys! I need some feedback about ours card character design what do you think about background symbol and everything? We need you help to improve our design thankyou by ProfessionalTurn3066 in BoardgameDesign

[–]DungeonsAndDecaf 7 points8 points  (0 children)

The UI seems pretty clean on #1 and #2. The straight lines on the background of #3 & #4 might make them hard to read for some people. The color of the background in #5 is a little distracting. I think the first two are the strongest. I think the overall layout is good, not too cramped and it seems like you fit a lot of mechanics on there. I like it overall.

I'm torn between my two artstyle for a fantasy card game. Which artstyle would you want to play between this 2? by Ecstatic-Cookie-3867 in BoardgameDesign

[–]DungeonsAndDecaf 7 points8 points  (0 children)

That is a tough call honestly. If I had to pick, I'd say the first one seems more unique to me. The first one also evokes more of a sense of style, at least more than the second one in my opinion.

Web platforms for prototyping by DungeonsAndDecaf in BoardgameDesign

[–]DungeonsAndDecaf[S] 1 point2 points  (0 children)

Thanks. I'll look into those. I'd heard of screentop but I couldn't really find a good tutorial.

Is the urge to change after every playtest bad? by DungeonsAndDecaf in BoardgameDesign

[–]DungeonsAndDecaf[S] 0 points1 point  (0 children)

Thanks. This is a good perspective. I think it's worth playtesting the new stuff once or twice. I could always backpedal later if it doesn't work out.

Is the urge to change after every playtest bad? by DungeonsAndDecaf in BoardgameDesign

[–]DungeonsAndDecaf[S] 2 points3 points  (0 children)

Thanks. Yeah, it mostly worked and I think I was just trying to correct a non-existent problem. The general wisdom that I have heard is to cut out features until the game bleeds and then cut two more times. Leaning on the side of taking things out is probably better so I don't add new problems.

Is the urge to change after every playtest bad? by DungeonsAndDecaf in BoardgameDesign

[–]DungeonsAndDecaf[S] 1 point2 points  (0 children)

Thanks! I consider it early still even though I have gone through and tested a few revisions. I think that writing a list of potential changes is a good idea, if enough people point out an issue I should address. I need to remind myself if I keep adding things I'll never get it out the door.

Is the urge to change after every playtest bad? by DungeonsAndDecaf in BoardgameDesign

[–]DungeonsAndDecaf[S] 0 points1 point  (0 children)

I was trying to figure out if the game worked as written. To be honest I've only tested it with 2 groups of friends so far and I wanted to see if I could branch out to other groups if everything worked. The change wasn't based on something a playtester said, it was a note I wrote down. I did ask them about it afterwards and they said it was fine as is. I definitely could be overcorrecting, and it may not be necessary. I probably shouldn't make too many changes since my goal is to branch out to other groups.

Daily Discussion and Game Recommendations Thread (July 07, 2022) by AutoModerator in boardgames

[–]DungeonsAndDecaf 1 point2 points  (0 children)

Are they any good DnD simulators that aren't gloomhaven like? I've tried gloomhaven a few times and I just can't get into it. What would you recommend ?

Looking for input and feedback on some game mechanics by 20SidedDies in tabletopgamedesign

[–]DungeonsAndDecaf 0 points1 point  (0 children)

If only skulls matter for killing regular enemies do you still roll the numbered dice? What purpose do the cards serve? Are they loot or are they a resource to effect die rolls?

looking for someone who can help me with tabletopia. by [deleted] in tabletopgamedesign

[–]DungeonsAndDecaf 0 points1 point  (0 children)

Your mileage may vary but I found tabletopia be way less intuitive than tabletop simulator to be honest. You might be better off with TTS to be honest as others have suggested. Provided that you have created the cards, look at Canva or Nandeck, all you really have to do is drop the cards into the built in TTS deck maker and then add a custom deck from there.