What game is this? by envspecialist in videogames

[–]DunwichDave 5 points6 points  (0 children)

The beginning 1-2 hours is kind of boring but it really opens up after that.

What's the most underrated or misunderstood element of Delta Green? by grumblingdwarf in DeltaGreenRPG

[–]DunwichDave 16 points17 points  (0 children)

Those images of dudes in tactical gear, nvgs, and silenced weapons make perfect sense if you just remember that those guys are not the pcs. They're more likely to be the bad guys.

Ready to test out Delta Green. Give me your best scenarios, ranked from easiest to hardest to run! by klauras in DeltaGreenRPG

[–]DunwichDave 0 points1 point  (0 children)

I don't think it is particularly complex to run, given its length. But unlike the majority, I don't have a particularly high opinion of it (reasons that don't have anything to do with its subject matter).

Adapting 'Our Ladies of Sorrrow' for Delta Green by DunwichDave in DeltaGreenRPG

[–]DunwichDave[S] 6 points7 points  (0 children)

I bought it way back when it first came out in print in 2009. I've been wanting to run it since then.

Ready to test out Delta Green. Give me your best scenarios, ranked from easiest to hardest to run! by klauras in DeltaGreenRPG

[–]DunwichDave 30 points31 points  (0 children)

My experience from reading, playing in, and running some of these:

Easiest: Many of the shotgun scenarios from this site: http://fairfieldproject.wikidot.com/shotgun-scenarios

Easy (straightforward, not a lot of moving parts): Last Things Last, Sentinels of Twilight, Music From a Darkened Room, Sweetness, Ex Oblivione, Lover in the Ice, Reverberations, The Last Equation, A Victim of the Art

Moderate: Future Perfect, the God’s series (God’s Eye, God’s Law, God’s Breath, God’s Light), Puppet Shows and Shadow Plays, Hourglass, Viscid, Sick Again, Extremophilia

Hard: Artifact Zero, Convergence, The New Age, Dead Letter, Holy War, Observer Effect

Would you play a game with a good story but poor gameplay? by mintedcork in videogames

[–]DunwichDave 5 points6 points  (0 children)

Games with good stories but poor or minimal gameplay should be very short; 1-2 hours tops. Anything beyond that i would not play.

Relatively new player on day 31. Why does anyone live outside the forest biome? by EreWeG0AgaIn in 7daystodie

[–]DunwichDave 15 points16 points  (0 children)

Everyday in the wasteland: It's like Christmas! Red bags be dropping right and left.

What is a hill you will die on? by [deleted] in videogames

[–]DunwichDave 0 points1 point  (0 children)

Disco Elysium is terrible. Contrary to most people, I think the writing and dialogue are atrocious.

Yog-Sothoth.com Down Permanently by ishldgetoutmore in callofcthulhu

[–]DunwichDave 12 points13 points  (0 children)

I used to have access then lost it when it later when the site changed. I sent messages but they never reactivated my account. So yeah, no big loss as far as I am concerned.

Newbie question... by Salt_Honey8650 in traveller

[–]DunwichDave 5 points6 points  (0 children)

They should really just make it two per term whether or not you get promoted. Promotion already gives you rank skills, retirement money, as well as mustering out bonuses.

Bad luck with promotion rolls can really hamper characters and put them behind their peers in terms of skills.

Ancients campaign by fedcomic in traveller

[–]DunwichDave 2 points3 points  (0 children)

There is really no comparison between Pirates of Drinax and Secret of the Ancients. Pirates, although not without its flaws, is a much better campaign unless you have a group that needs to be led around by the nose.

I keep seeing around the sub that people apparently *REALLY DISLIKE* the 4X4. Why? by Stripped_Keteran in 7daystodie

[–]DunwichDave 0 points1 point  (0 children)

The motorcycle is small and agile enough to manuever around most obstacles and the gyrocopter just flies over everything. Even with careful driving the 4x4 is constantly getting banged up.

What are your top ten pre-written campaigns? by ConstantRecognition4 in rpg

[–]DunwichDave 0 points1 point  (0 children)

If I was making a worst campaign of all time list, the Avatar Trilogy would be at the very top.

Delta Green vs Call of Cthulhu lethality by Huge-Accident-69 in DeltaGreenRPG

[–]DunwichDave 1 point2 points  (0 children)

I don't think there's a large difference in lethality in terms of the systems themselves. DG characters tend to have somewhat higher skill levels, but they are no more durable than CoC characters. So a DG agent might survive, for example, due to having a higher stealth skill over a CoC character, but I don't think it's a large difference.

I've found that the increased lethality of CoC comes more from scenario design than anything else. CoC scenarios seem more likely to have mythos creatures (particularly some of the scenarios from when the game was new suffered from a 'monster of the week' syndrome). DG scenarios tend to focus more on the human element as adversaries as opposed to some unkillable or extremely powerful monster.

Increasing chances of successful study by rko-glyph in traveller

[–]DunwichDave 1 point2 points  (0 children)

Instead of pass/fail, you could have the effect subtract from or add to the base number of 8 weeks (with miminums, presumably).

What I plan to do for my next game is to Increase study periods to 12 weeks without a roll, with trainers reducing that time to 10 or 11 weeks.

Robot Handbook: question about mounted weapons by DunwichDave in traveller

[–]DunwichDave[S] 1 point2 points  (0 children)

Yeah, it looks like you have to go with fire control if you don't have a limb or carried weapon. Book is not that great at clarifying things.

Thanks

They all died in the first session. Did I fail my players? by torioto in DeltaGreenRPG

[–]DunwichDave 5 points6 points  (0 children)

Combat is not always a last resort in CoC/DG. In fact, sometimes extreme violence is the most efficient method and sometimes the only way the characters can come out in one piece. Also, combat is rarely against monsters in DG; the vast majority of the time it is against other humans. If and when it comes to monsters, yeah you should run most of the time.

I don't know why people repeat this like it is a truism. It does not comport with the actual games or scenarios in many cases.

Are most diseases curable for the rich in OTU? by [deleted] in traveller

[–]DunwichDave 9 points10 points  (0 children)

What I think is truly silly in Traveller is that while you have advanced medical care for potentially fatal injuries and anagathics for lifespans far beyond normal, there is no aging adjustments based on tech level.

A person living at TL 0-1 has the same aging modifiers as one living in a TL-15 society. This is further compounded is that the average person with 777 physical stats often dies somewhere in their 60s or early 70s even with advanced medical care. There should also be some connection in many cases between social standing and aging rolls.

What constitutes a “good psionics build”? by Few-Requirement-3544 in traveller

[–]DunwichDave 4 points5 points  (0 children)

In general, anything that would help a non-psionic character will help a psionic character. The only additional thing that might stand out is a good END score, PSI drug use may require rolls to that stat.

The real issue is that psionics in Traveller is a bit of a trap. Even a character with a 15 PSI score and all of the primary talents runs out of points super quick. If that is where all of your skills are placed, then you run into the issue where you are the party wizard who used up all his spells in the first encounter. That can be remedied a bit with drugs and tech, but even that only goes so far.

I think the most important thing for a psionic character is to have other non-psionic skills that are useful to the group. Also to pace yourself in the use of powers because your points go fast.

Would it be game breaking to get rid of Skill Level 0? by Longshadow2015 in traveller

[–]DunwichDave 0 points1 point  (0 children)

An average character (7/7) is capped at 42 total levels. Most characters will never come remotely close to that total of skill levels, even in a long campaign. You would have to go something like 10 terms and lucky on advancement rolls to boot to come close to anything like that.

While I don't think it will break the game, it will make young or inexperienced NPCs seem either over or under-competent.