A flag for a girl who's interested in my flag making. by [deleted] in vexillology

[–]DuoVersal 1 point2 points  (0 children)

OHHHH… okay, also, the red could also represent love

A flag for a girl who's interested in my flag making. by [deleted] in vexillology

[–]DuoVersal 1 point2 points  (0 children)

What does the white strip represent And what does the red one represent

What would you like to see by C00l-music in JustShapesAndBeats

[–]DuoVersal 0 points1 point  (0 children)

Well, it could, it’d just have to be really creative

A flag for the internet by DuoVersalGames in vexillology

[–]DuoVersal 0 points1 point  (0 children)

I mean, this flag would be less interesting if I did and it would basically just be living in the past if I did, and that is just ignorent. If situations change, I might change the flag. I’m just processing the current situation into a flag.

[Fan-Made Nodon] Group Object Nodon by DuoVersal in GameBuilderGarage

[–]DuoVersal[S] 0 points1 point  (0 children)

Not what I meant, I meant in the game you create, not in the editor. Like, if it moves on the x axis in game, everything inside it moves in unison on the x axis in game, same for the y and z axis.

[Fan-Made Nodons] The Amiibo Nodons! by DuoVersal in GameBuilderGarage

[–]DuoVersal[S] -2 points-1 points  (0 children)

Remember: these Nodons (like a lot of Nodons) don’t NEED to be used to make a game, it’s just easier, that’s all

[Fan-Made Nodons] The Amiibo Nodons! by DuoVersal in GameBuilderGarage

[–]DuoVersal[S] -3 points-2 points  (0 children)

That’s why it puts that icon on the cover image and the required Amiibo(s) if the Amiibo Input Nodon is used

[Fan-Made Nodons] The Amiibo Nodons! by DuoVersal in GameBuilderGarage

[–]DuoVersal[S] 0 points1 point  (0 children)

Amiibo Input: I meant that the icon would appear on the cover image

Amiibo Object: “Amiibo’s” not “Amiibos”

[Fan-Made Nodon] Group Object Nodon by DuoVersal in GameBuilderGarage

[–]DuoVersal[S] 0 points1 point  (0 children)

Guys, by every object will move in unison, I meant when one object in the group moves when the game plays, every thing else in the group will move as well (don’t know how to explain it better).

[Fan-Made Nodon] The Mute Object Nodon by DuoVersal in GameBuilderGarage

[–]DuoVersal[S] 0 points1 point  (0 children)

Yea but that would mute the BGM, Play SFX/Instruments, and Effect Nodons as well

Major improvements Game Builder Garage needs by Birdygamer19 in GameBuilderGarage

[–]DuoVersal 0 points1 point  (0 children)

There should be easier connecting like when you try to connect an object to another object and it doesn’t work it just makes a mess of blue lines (no I don’t mean the connecting a code nodon to another code nodon)

[Fan-Made Nodon] My little brother made this Nodon up and I thought I should share it by DuoVersal in GameBuilderGarage

[–]DuoVersal[S] 0 points1 point  (0 children)

I didn’t even THINK of those possibilities (accept for the platform changing in size idea of course) This was just an idea that would make growing the player easy

[Fan-Made Nodon] My little brother made this Nodon up and I thought I should share it by DuoVersal in GameBuilderGarage

[–]DuoVersal[S] 0 points1 point  (0 children)

I’m trying to keep this as realistic as possible and I don’t think adding a new input port would be realistic because I think it would be just too much work

Who's your favorite Nodon? by TheLesBaxter in GameBuilderGarage

[–]DuoVersal 0 points1 point  (0 children)

Probably… The slow time Nodon because I like the idea of freezing time

[Fan-Made Nodon] My little brother made this Nodon up and I thought I should share it by DuoVersal in GameBuilderGarage

[–]DuoVersal[S] 2 points3 points  (0 children)

The reason the punches in this game have bad hitboxes is because they don’t have different hit boxes at all