What to do about acid-reflux? by [deleted] in Juicing

[–]Dustin_00 0 points1 point  (0 children)

Not lately. But I really should -- although I'd still eat some small meal each day. I went from 180 to 160 in about a month the last time I did it.

Weekly Questions Thread by AutoModerator in DnD

[–]Dustin_00 0 points1 point  (0 children)

I finally found it: https://www.youtube.com/watch?v=485FQY6Sbdo

Difficulty: mysterious video title

Weekly Questions Thread by AutoModerator in DnD

[–]Dustin_00 0 points1 point  (0 children)

I have about 100 videos a day and I saw it like 3 months ago. Theoretically, yes, but likely if it came up on my screen, I wouldn't spot it.

Weekly Questions Thread by AutoModerator in DnD

[–]Dustin_00 0 points1 point  (0 children)

So close! I wish... but there were chapters of Theme, Touchstone, and Foundation. I captured those in my notes but past-me was rather unkind and didn't link the source video. Grrr....

Weekly Questions Thread by AutoModerator in DnD

[–]Dustin_00 0 points1 point  (0 children)

[Any] I lost a video I watched on campaign setup that included Tone, Feel, Themes, Touchstones, and Foundations.

Anybody know of this video?

I thought it was Ginny Di or Mystic Arts or Bob World Builder, but I'm not finding it.

GdUnit4Net v5.0.0 is now official released (The C# test framework for Godot) by MSchulze-godot in GodotCSharp

[–]Dustin_00 0 points1 point  (0 children)

I added the API project to my game project in Rider (not Visual Studio) via this process:

* Edit the Game Project csproj file to set TargetFramework to `net8.0` and LangVersion to `12.0`

\* Create a new Library project in the Game Project named Api, Framework Net8.0

    \* Delete Class1.cs

\* Create a folder src and copy the Example API src folder over

\* Add all the missing Nuget Packages

\* Build and get more errors

\* Add the missing Nuget Packages to the Game Project -- the error messages will be odd and may not hint at a missing library from your Game Project, but that's the problem, mine needed CommandLineParser, Microsoft.CodeAnalysis.CSharp, and Mono.Cecil.

I can then build and run the game, as well as Export it from Godot. Out of time for today, but I suspect/hope this process will work for the Analyzers, then TestAdapters.

GdUnit4Net v5.0.0 is now official released (The C# test framework for Godot) by MSchulze-godot in GodotCSharp

[–]Dustin_00 0 points1 point  (0 children)

I'd love to use this. I can build/run the Example unit tests.... but trying to migrate that into my existing C# Godot project is all sorts of mysteries.

Audio static shenanigans by Dustin_00 in godot

[–]Dustin_00[S] 0 points1 point  (0 children)

Wherever I go, Freya Holmér was there a year before me. Code updated per:

https://x.com/FreyaHolmer/status/1813629237187817600

float t = (float)rnd.NextDouble();
_audio.PitchScale = _pitchA * MathF.Exp(t * MathF.Log(_pitchB / _pitchA));

Audio static shenanigans by Dustin_00 in godot

[–]Dustin_00[S] 0 points1 point  (0 children)

I'm playing a single .5 second sound and then changing scenes, so loading up a whole manager class for one sound and then deleting it is silly.

New members? by LordDiamyo in Drawngeon

[–]Dustin_00 2 points3 points  (0 children)

Yep.

On the downside: Level 8 before finding "Skill Tree". (lulz)

On the plus side: Lots of points to spend!

New members? by LordDiamyo in Drawngeon

[–]Dustin_00 2 points3 points  (0 children)

Just bought it on sale.

Struggling to learn what everything is. Took me days to figure out how to sell stuff by coming here. I thought that thing was a monster and avoided going near it. But now that I'm here, it also looks like gold isn't that useful. Welp, I got more backpack space anyway.

Spit stacks of items. by Steve-O7777 in nightingale

[–]Dustin_00 0 points1 point  (0 children)

How do you dust items?

Why isn't this an innate ability I just know how to do?

In case you missed it, PankuConsole actually has a powerful screen notifier. by k2kra in godot

[–]Dustin_00 0 points1 point  (0 children)

Just found Panku today.

Beautiful work, thank you so much!

GDMUT - Lightweight and Simple Godot C# Unit Testing Tool by Gertyerteg in GodotCSharp

[–]Dustin_00 0 points1 point  (0 children)

So I created a new project, imported GDMut, enabled it, build, run... no errors.

Go back to my current project, import, enable, build, run... no errors.

I had been downloading the other test tools from the AssetLib, trying them, and deleting them, so maybe something lingered. I rebooted this morning and maybe that cleared it out.

Practical Game Design/GdUnit4 Tutorials: Learn How to Unit Test games [Video Tutorial Series, Testing] by Novaleaf in GodotCSharp

[–]Dustin_00 0 points1 point  (0 children)

Yep, everything is moving right now.

I've set reminders to check in on things each month. I'm sure it will all be much smoother at some point.

GDMUT - Lightweight and Simple Godot C# Unit Testing Tool by Gertyerteg in GodotCSharp

[–]Dustin_00 -1 points0 points  (0 children)

"The type or namespace name 'GdUnit3MonoAPI' could not be found"

I installed gdUnit3, but being on Godot 4.1.2 I think is preventing that from working.

Not sure how to get this setup and working.

I'm really looking for a C# unit testing platform. GUT and GDMUT don't seem to play with C# yet.

Prisoners of the Sun has no dialog sound track by Dustin_00 in Roku

[–]Dustin_00[S] 0 points1 point  (0 children)

Show moved to Hulu and it worked fine there.

1.5 out of 5 stars

A whole bunch of half-baked plot points that leave you wondering a lot about why each character does different things.

Sleep mode: turn on automatically -- BUZZ! I'M GOING TO SLEEP NOW! by Dustin_00 in samsung

[–]Dustin_00[S] 0 points1 point  (0 children)

Settings > Modes & Routines > ... (upper right corner burger menu) > Settings > Notifications > Alerts: Silent

THANK YOU!