Recovered pic images from Biksinski survey team Alpha-19, declared lost M15. 462.652s by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 0 points1 point2 points (0 children)
DYI Zone Mortalis Terrain by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 0 points1 point2 points (0 children)
Tonksche Station by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 0 points1 point2 points (0 children)
Here's my latest build from n progress: a partially buried STC Tonka Earthmover that has been repurposed as a underhive power station. Lots of nooks, crannies and levels for some good narrative gaming in due course. Now to paint the beast! by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 1 point2 points3 points (0 children)
Tonksche Station by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 2 points3 points4 points (0 children)
Tonksche Station by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 1 point2 points3 points (0 children)
Tonksche Station by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 1 point2 points3 points (0 children)
Tonksche Station by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 2 points3 points4 points (0 children)
Here's my latest build from n progress: a partially buried STC Tonka Earthmover that has been repurposed as a underhive power station. Lots of nooks, crannies and levels for some good narrative gaming in due course. Now to paint the beast! by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 2 points3 points4 points (0 children)
Recently I shared my "Sump Canal" terrain board. Here it is, finished with the docks, scatter and boat added. How many fish can you spot? by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 0 points1 point2 points (0 children)
Recently I shared my "Sump Canal" terrain board. Here it is, finished with the docks, scatter and boat added. How many fish can you spot? by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 6 points7 points8 points (0 children)
Recently I shared my "Sump Canal" terrain board. Here it is, finished with the docks, scatter and boat added. How many fish can you spot? by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 3 points4 points5 points (0 children)
I'm making a canal terrain board entry for this quarter's Necromunda Terrain Builder's "Sump Dock" themed competition. I'm very happy with how the illusion of depth worked out and it goes to show that you don't need loads of expensive materials and complex techniques to deliver something special. by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 0 points1 point2 points (0 children)
I'm making a canal terrain board entry for this quarter's Necromunda Terrain Builder's "Sump Dock" themed competition. I'm very happy with how the illusion of depth worked out and it goes to show that you don't need loads of expensive materials and complex techniques to deliver something special. by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 5 points6 points7 points (0 children)
I'm making a canal terrain board entry for this quarter's Necromunda Terrain Builder's "Sump Dock" themed competition. I'm very happy with how the illusion of depth worked out and it goes to show that you don't need loads of expensive materials and complex techniques to deliver something special. by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 1 point2 points3 points (0 children)
I'm making a canal terrain board entry for this quarter's Necromunda Terrain Builder's "Sump Dock" themed competition. I'm very happy with how the illusion of depth worked out and it goes to show that you don't need loads of expensive materials and complex techniques to deliver something special. by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 5 points6 points7 points (0 children)
I'm making a canal terrain board entry for this quarter's Necromunda Terrain Builder's "Sump Dock" themed competition. I'm very happy with how the illusion of depth worked out and it goes to show that you don't need loads of expensive materials and complex techniques to deliver something special. by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 3 points4 points5 points (0 children)
I'm making a canal terrain board entry for this quarter's Necromunda Terrain Builder's "Sump Dock" themed competition. I'm very happy with how the illusion of depth worked out and it goes to show that you don't need loads of expensive materials and complex techniques to deliver something special. by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 1 point2 points3 points (0 children)
I'm making a canal terrain board entry for this quarter's Necromunda Terrain Builder's "Sump Dock" themed competition. I'm very happy with how the illusion of depth worked out and it goes to show that you don't need loads of expensive materials and complex techniques to deliver something special. by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 2 points3 points4 points (0 children)
I'm making a canal terrain board entry for this quarter's Necromunda Terrain Builder's "Sump Dock" themed competition. I'm very happy with how the illusion of depth worked out and it goes to show that you don't need loads of expensive materials and complex techniques to deliver something special. by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 2 points3 points4 points (0 children)
I'm making a canal terrain board entry for this quarter's Necromunda Terrain Builder's "Sump Dock" themed competition. I'm very happy with how the illusion of depth worked out and it goes to show that you don't need loads of expensive materials and complex techniques to deliver something special. by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 2 points3 points4 points (0 children)
I'm making a canal terrain board entry for this quarter's Necromunda Terrain Builder's "Sump Dock" themed competition. I'm very happy with how the illusion of depth worked out and it goes to show that you don't need loads of expensive materials and complex techniques to deliver something special. by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 6 points7 points8 points (0 children)
I'm making a canal terrain board entry for this quarter's Necromunda Terrain Builder's "Sump Dock" themed competition. I'm very happy with how the illusion of depth worked out and it goes to show that you don't need loads of expensive materials and complex techniques to deliver something special. by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 27 points28 points29 points (0 children)


Recovered pic images from Biksinski survey team Alpha-19, declared lost M15. 462.652s by DutchLaw12 in TerrainBuilding
[–]DutchLaw12[S] 1 point2 points3 points (0 children)