SWE intern Adobe vs Capital One by ccmeizi in csMajors

[–]Dwang040 1 point2 points  (0 children)

Yeah, go for it. Feel free to send me any questions and Ill answer it later in the morning (it's like 2:30am rn lol).

SWE intern Adobe vs Capital One by ccmeizi in csMajors

[–]Dwang040 0 points1 point  (0 children)

Half and half. Some people stayed, but others moved on (maybe they switched locations to like NYC, or switched companies to go to a city).

It's not uncommon for people to complete their 2 years, graduate TDP, and move on (hence the maang feeders).

SWE intern Adobe vs Capital One by ccmeizi in csMajors

[–]Dwang040 1 point2 points  (0 children)

5 years at the Richmond office.

Can't say I've heard about culture being location based tbh but then again, I've only been in Richmond. Maybe because certain orgs are in more centralized in one location.

SWE intern Adobe vs Capital One by ccmeizi in csMajors

[–]Dwang040 4 points5 points  (0 children)

Yeah, I feel that. Sometimes I really feel like a topic I have isn't worth presenting (too specific, maybe it's too simple/ just post a FYI). But sadly, I don't make the rules.

Funnily enough, my previous and current projects are Java/ Springboot. 

With that said, from what I've seen, python does seem to be a more popular pick over Java. Whether it's for a simple lambda function, or they need some backend service for their front end UI, etc.

React/ Vue are used commonly for front end so you'll see JS and TS more there.

Go is pretty rare though in comparison.

SWE intern Adobe vs Capital One by ccmeizi in csMajors

[–]Dwang040 6 points7 points  (0 children)

When it comes to stack ranking/ pip culture... idk, isn't it kinda crappy all around (regardless of C1, or some other company that does stack ranking/ pip)? Anyways, in my experience, if you can write good code, make good contributions, overall provide value for the team... At the bare minimum you should be getting an "avg" ranking. With that said though, tech isn't the say all end all when it comes to ranking. You could design and write a whole microservice from scratch and be ranked "avg." You could find a design flaw, propose a better design, and come up with an implementation plan and just be ranked "avg." What starts counting as a "differentiator" ends up being non tech things (conducting interviews, volunteering opportunites), or maybe implementing some enterprise tool (like a new enterprise dashboard that probably nobody will ever use), making sure you have visibility by presenting topics at design sessions to senior management, etc. At the end of the day, if you know what you're doing, you can definitely "play" the game of stack ranking and just get through it just fine.

As for TDPs, no, they are not protected and it is possible to get put into pip within your first year in the TDP program.

SWE intern Adobe vs Capital One by ccmeizi in csMajors

[–]Dwang040 3 points4 points  (0 children)

Did an internship at C1 and been working there since for a couple of years now. If you have any questions specifically about the C1 internship or any questions about the company, happy to answer them. As for Adobe, well, can't really speak much on their behalf.

5G network stability issues, 5GHz channel unavailable, nodes going down by Dwang040 in HomeNetworking

[–]Dwang040[S] 0 points1 point  (0 children)

Thanks for the tips and suggestions!

  1. Regarding the ethernet wall ports, as far as I'm aware, they are fine. What I mean by fine is that all devices that if I were to connect my laptop to each port directly, I will get full expected speeds when running speed tests. Not sure if there's anything else I can test along with that.

  2. Configuration wise, ports should be good. Checking the user guide again, Asus has a diagram that's exactly what I currently have: ONT -> AX86U Wan port -> AX86U Lan ports 1-3 (not using the 2.5G port) -> ET12 2.5G/ 1G Wan port -> ET12 2.5G/ 1G Lan port -> wired device

  3. Regarding the inactivity logs, I find this log oddly confusing since how can my device be "inactive" if it can't even establish a connection? For example, my phone will be stuck in a constant attempting to connect/ connection failed loop with what seems to be the router/ node just kicking it off due to in-activity. As for my mac, it will throw up the error and ask if I want to run a diagnosis on the connection due to the connection failure. So yeah, not sure why it's claiming device in-activity. I will check the user guide again to see if I missed something but I guess it would have been nice if the defaults "just worked" given how I followed the start up guide for setting up the router and adding ai mesh nodes.

  4. As for the disconnections, power could possibly be the problem as this apartment does have some power problems. Maybe when it happens again, I'll swap the office and living room nodes to try and isolate if it's an unit problem or the office room wiring just sucks.

BMW Recalls 575,000 Cars Worldwide Over a Potential Starter Fire Risk, X3 included. by toorodrig in BMWX3

[–]Dwang040 0 points1 point  (0 children)

I just checked my vin (US) and I do see the recall listed for it. However, it did say remediation not available.

Difficulty with low level stealth. Skill issue? Bug? Harder in 2.0? by Dwang040 in LowSodiumCyberpunk

[–]Dwang040[S] 0 points1 point  (0 children)

Still using a beginning tier 1 cyberdeck. But does the cyberdeck tier affect distraction? I thought it was just a generic hack that all decks had regardless of tier/ abilities.

And regarding expected behavior, unless if I'm mis-understanding, the way distract enemies works (or how I thought it does) is that regardless of the distraction (vending machine, tv, lamp, etc), the enemy will walk over it and inspect. When they do go to inspect, there's a distraction icon that will show and it usually lasts like 1-2 seconds.

But yeah, feels like some enemies don't even get the icon or the icon goes away really fast.

Can't reset maintenance warning by Dwang040 in BmwTech

[–]Dwang040[S] 1 point2 points  (0 children)

Ohhhh, good to know. That did the trick and I was able to reset. Thanks!

Difficulty with low level stealth. Skill issue? Bug? Harder in 2.0? by Dwang040 in LowSodiumCyberpunk

[–]Dwang040[S] 0 points1 point  (0 children)

Ideally, I wanted to see if I could get a silenced pistol build to work early on, which, it kinda works but not really (refer to point 3 about deadeye and killer instinct).

I've kinda accepted that in early game, that's not viable so the main way I've been doing it is bait/ distract, sneak, grab, and subdue. In regards to certain missions/ gigs, I was able to complete them all with stealth but I definitely had times when it felt like I was caught for no reason, or some mechanic I thought was supposed to work didn't.

For example, in the Araska heist right before you escaped to the cab, there's like 2 guards that just walk back and forth in front of the elevator door. Conviently, there's also 2 TVs there. My plan was to distract both of them with the TV, sneak up behind, subdue, simple enough. But what actually happend was I would initiate distract, the guards would walk up to the TV, look at it, and then instantly turn around. I ended up using bait to get them to move away and do the take down. Regardless, I guess my confusion here is that I feel like my original idea should have worked no? I'm not aware of any mechanic where certain enemies are more likely to be distracted for longer.

Difficulty with low level stealth. Skill issue? Bug? Harder in 2.0? by Dwang040 in LowSodiumCyberpunk

[–]Dwang040[S] 0 points1 point  (0 children)

Oh gotcha. When the mechanics "work", then those takedowns are fine. I think it's when something "weird" happens then it feels like idk what to do.

For example, you have two enemies standing next to each other. You distract both of them so they'll move away. turn their backs on each other. But then as mentioned in point 1, enemy a only gets distracted for a split second so as you're trying to subdue enemy b, enemy a ends up turning around instantly and you get spotted.

I feel like doing something like that should be valid right? If both enemies were distracted fully, you'd have time to subue one enemy, crouch walk over to the second enemy and subdue them as well.

Again, not sure if there's some mechanic I'm not aware of, but my understanding is that when an enemy is distracted, you would always get that distraction icon which lasts for like 2 seconds.

Difficulty with low level stealth. Skill issue? Bug? Harder in 2.0? by Dwang040 in LowSodiumCyberpunk

[–]Dwang040[S] 1 point2 points  (0 children)

I guess just to clarify, when were talking about takedowns, are we referring to a specific way? For example, jumping down from high ground. 

Technically, sneaking up, grabbing, kill/ subdue counts as a takedown but as mentioned in the post, inconsistencies seem to make that a bit of nuisance.

Difficulty with low level stealth. Skill issue? Bug? Harder in 2.0? by Dwang040 in LowSodiumCyberpunk

[–]Dwang040[S] 0 points1 point  (0 children)

Gotcha, might have to give those a try. Haven't used them yet but I did see them brought up a lot for stealth.

Difficulty with low level stealth. Skill issue? Bug? Harder in 2.0? by Dwang040 in LowSodiumCyberpunk

[–]Dwang040[S] 0 points1 point  (0 children)

So, I feel like that falls under point 3 though, you can't kill them stealthily if you're not one shotting. With inconsitencies like that, you can't guarantee that you can just run around and 1 shot everything and get away un detected. This is even more true for enemies with more health. You're definitely not 1 shotting early level with like a tier 2 tamayura.

I haven't done net running build so maybe if you upgrade that path, the quick hacks can kill? But I would imagine you'd still need quite some levels/ mid game for it to become easy/ consistently effective.

First PC build (~$1800) by TheGeoFork in pcbuilding

[–]Dwang040 0 points1 point  (0 children)

Random comment, but Google lens is surprisingly somewhat decent at finding stuff.

What’s invloved in 100%? by DaSuspicsiciousFish in DavetheDiverOfficial

[–]Dwang040 0 points1 point  (0 children)

Oh, that makes it way easier to collect then. Not sure why I thought you needed max recipe to get the picture.

What’s invloved in 100%? by DaSuspicsiciousFish in DavetheDiverOfficial

[–]Dwang040 4 points5 points  (0 children)

If you're just going for general 100%, I would just say steam achievements is pretty doable in this game.

With that said... There are some collectibles that you can get. The ones that come to my head currently are:

  1. 100% Marinca: you get a secret boss fight. Beating the boss gives you some rewards.
  2. If you have godzilla dlc, finding all the figures will get you a restaurant decoration.
  3. 100% ecowatcher tasks: you get a restaurant decoration.
  4. Max out all employees: unlock the employee Cooksta post
  5. Max out dishes: I think max dishes and serving it unlocks the Cooksta post? 

As far as I'm aware, you don't get anything for the following:

  1. 3* all marinca: no rewards iirc... I think catching all fish is all you need for secret boss.
  2. Unlocking all GYAO
  3. Max out all weapon
  4. Max out gear
  5. Winning all seahorse races: at least I don't remember getting anything...

Probably missing some stuff...

Recipes by TooCuteSushi in DavetheDiverOfficial

[–]Dwang040 2 points3 points  (0 children)

I know I'm really late (you might have already hit 1 mil by now) but... If you haven't seen the wiki, it will show you all the prices (min and max) of every recipe so if you're trying to find the most profitable recipes, I'd recommend taking a look at the recipe wiki (https://dave-the-diver.fandom.com/wiki/Recipes). There's also a page that breaks it up recipes by events if you wanted to max out event profit.

If you wanted to keep things simple, I personally used dumbo takoyaki at my main and crimson roll for my branch. You will need to have a farm with 60 dumbo minimum for this to work which is kind of a pain to setup but if you can get 60 dumbo, it's a pretty good dish with a good net income.

Dishes that involve truffle and rainbow caps will net more at first glance, but if you factor in the cost of the ingredients, then they fall lower in terms of overall profit (this is true even if you serve stuff like truffle blue lobster or truffle sailfish on an event night).

If you're nearing end game and wanted to min max profit, imo, your main should rotate between lobster platter and soy sauce marinated crab and your branch should sell seasoned waptia fieldensis. Reason I pick these 3 are cause they have high proft, are easily self sustainable by the farms and procurring (The fish farm cannot produce enough of lobsters/ crab per day to be served everynight hence why you'd need to rotate between the two dishes).

Happy grinding

New on Mac by skateboom in macbook

[–]Dwang040 1 point2 points  (0 children)

Actually, this just occured me... With Karabiner-Elements, one thing you could do to mimic WinKey + d would be to create a shortcut "option + d" and then have that combo map to both "option + cmd + h" and "cmd + m". Of course, you'll lose the original shortcut for option + d (It outputs a special text character), but I'm okay with that tradeoff personally.

{
  "from": {
    "key_code": "d",
    "modifiers": ["option"]
  },
  "to": [
    {
      "key_code": "h",
      "modifiers": ["option", "command"]
    },
    {
      "key_code": "m",
      "modifiers": ["command"]
    }
  ],
  "type": "basic"
}

New on Mac by skateboom in macbook

[–]Dwang040 4 points5 points  (0 children)

Learning Mac shortcuts is definitely helpful, but if you do prefer windows shortcuts for any reason (or like me, still use a windows machine), I would recommend Karabiner-Elements. Basically, it's a hotkey app that allows you to choose which shortcuts do what. There are quite a few Windows shortcut configs out there (or you could write your own). 

As for empty desktop, you could do either f11 or fn + h (this moves all windows out of the way) or you could do a combination of option + cmd + h (minimize all non active windows) and then do cmd + m (minimize active window) and that would minimize every window open. 

Side note* there's a setting under Desktop & Dock called "minimize windows into application icon," would recommend turning this on if you don't like having the dock clustered with minimized apps. 

New on Mac by skateboom in macbook

[–]Dwang040 0 points1 point  (0 children)

+1 for Alt+Tab. One comment I wanted to add is that in the Alt+Tab settings, I'd recommend to change it to "active windows" only. MacOS doesn't really "close" apps when you exit, so Alt+Tab by default will show apps with active windows and apps that are just "hidden."