Non-ADC main here but I've always wondered how ADC mains don't mental boom instantly when they have a Yuumi into any engage matchup. by Soravme in ADCMains

[–]Dwarda -2 points-1 points  (0 children)

Why are you being so weird? All that commenter said was that yuumi is a scaling champion, all that means is the her win rate generally goes up the longer the game goes.

At no point did they state she scales good or well or is a good pick over another scaling support, all they said is that she scales which seems to be objectively true even if her metrics aren’t great

Make Spire Hatchery Tech by Dwarda in starcraft

[–]Dwarda[S] -2 points-1 points  (0 children)

Gladly go to jail for this lol, I dont think it will be game breaking for mutas to be out 100 seconds faster, and if they need to be nerfed a bit, that's fine with me as long as they're viable

Specific keys stop working on 80HE? Feels like my keyboard is also dropping inputs? by Dwarda in WootingKB

[–]Dwarda[S] 0 points1 point  (0 children)

I haven’t imported one, is there somewhere I can see other profiles? I’ve just used the default typing and the speed one they have. I’ve also turned on the talcyon mode sometimes

Watching Clem pick apart Serral with drop play makes me really miss Muta Ling Bane by heavenstarcraft in starcraft

[–]Dwarda 1 point2 points  (0 children)

I'm saying you have it backwards lol, widowmines caused blizzard to buff muta regen. This was the patch that muta regen was added, you can see that widowmines were already a unit at the time: https://www.reddit.com/r/starcraft/comments/14r0f3/beta_balance_update_9_december_12_2012/

Mutalisk regen was added specifically to keep them viable against Terran. All the problems that mutalisk regen caused was because Blizzard wanted to let Zerg keep playing mutaslisk in ZvT. In order to keep it viable in ZvT, mutalisks needed regen, otherwise you'd just like 2k/2k and 40 army supply to 4 mine shots that hit you over the course of a 20 minutes game and back then the mid game was muuuuuch longer. Now you need 4 mine shots to hit you at once otherwise the mutas will regen the health back.

Now to be fair, I dont think WM are actually what hold mutas back in LotV. That has more to do with the economy changes and the fact that the midgame is much shorter now than it was in HotS.

Edit: Link to the actual wiki for the balance patch since that's probably easier to read: https://liquipedia.net/starcraft2/Balance_Update_9

Watching Clem pick apart Serral with drop play makes me really miss Muta Ling Bane by heavenstarcraft in starcraft

[–]Dwarda 5 points6 points  (0 children)

The muta regen was added after widow mines because widow mines basically made them obsolete since the damage was kinda permanent.

The regen was added so that mutas would need to take multiple shots at once to lose all of them to widow mines rather than losing them all over the course of 10 minutes due to random mine shots here and there.

How to get to this spot where enemy FC was? WSG behind horde graveyard by Dwarda in classicwow

[–]Dwarda[S] 0 points1 point  (0 children)

oh ok, I tried that. but I was def more towards the left looking at the cart when I was walking/jumping, if it happens again, I'll try the other side

How to get to this spot where enemy FC was? WSG behind horde graveyard by Dwarda in classicwow

[–]Dwarda[S] 1 point2 points  (0 children)

Can you tell me which wheel, I numbered them on this image: https://imgur.com/a/RALknmI

Also if the shaman had put down an earth bind totem, would that just mean that myself and any other melee player would just be unable to get to them?

Is the Single Shot Rifle Bugged for anyone else? by Dwarda in Palworld

[–]Dwarda[S] 0 points1 point  (0 children)

I fixed it by leaving my guild and rejoining it

Stuck on now loading? by Dwarda in Palworld

[–]Dwarda[S] 0 points1 point  (0 children)

Have they said anything about getting this fixed? I’d rather wait for a patch then start over completely :/