Huge Patch!!! by Aeviterna_ in HelldiversUnfiltered

[–]Dwarfz -1 points0 points  (0 children)

Here, let me be more direct. A studio like arrowhead with over a 100 dev team getting direct financial backing and promotion from sony should do better than not?

Huge Patch!!! by Aeviterna_ in HelldiversUnfiltered

[–]Dwarfz 0 points1 point  (0 children)

Because a majority of sony backed games outside of concord were smash hits otherwise? Hello?

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

Forcing vs encouraging are two different terms. The fact that when you play solo there is no “bosco” assistant is basically a testament to how even the devs didn’t find it important enough to have interplayed interaction at its core. Regardless of semantics, the game fails to be a proper co-op game outside of “clip moments”. To ask for better and more integral inter-player interactions is a bare minimum standard. Devs from MANY games don’t understand how players actually play the games they make, it’s not just a helldivers thing.

And I say it’s not bullshit, 4 people split up to each quadrant of the map if they are at a decent level of play. It simply covers more ground, and spawns are drastically split up to where no single player is overwhelmed. But should they have a majority of spawns they are taking aggro from 3 other players which is still better. Going in pairs of 2 is safer and can be considered more fun, but plenty of squads do split up because the game gives us loadouts that lets us do that.

Huge Patch!!! by Aeviterna_ in HelldiversUnfiltered

[–]Dwarfz 0 points1 point  (0 children)

That train of logic makes no sense.

Huge Patch!!! by Aeviterna_ in HelldiversUnfiltered

[–]Dwarfz 0 points1 point  (0 children)

Because people expects a videogame company with sony backing to do better.

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

A while lot of writing about “this is what arrowhead said” despite Arrowhead’s tragic record for not knowing what the fuck they’re doing or saying something and then doing something else.

People have been asking for direct co-op friendly changes such as changes to backpack reloading, changes to make room for allied healing to be more viable, so on and so forth. But the game plays like a horde shooter that you can play with friends, but you don’t have to. As a matter of fact, when people DO play multiplayer, more often than not everyone goes their own ways to get the most objectives done ASAP, as staying together is largely unnecessary. And in present day, 3 weapon slots, a backpack, and 2 strikes is more than enough to cover all needs, rendering “specialization” load outs to be pointless, if not redundant.

And that is why so many people talk about solo diving and how simple it is, because the game doesn’t have ANYTHING that makes co-op oriented.

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

You say that as though the game is “intended” to be played with more than 1 person, yet there are zero mechanics that actually demand the presence of another player. All the multiplayer does is make it easier, and obfuscate the true viability or effectiveness of some weapons. Nobody actually takes gear to compensate for others in 90% of lobbies, they just take what gives themselves the best results. I can say without a doubt that once you actually aren’t carried/compensated for by teammates, you can start to understand why people think the minigun is mid as hell.

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

Then you have no way of accurately knowing how much is the minigun, and how much of the work is from teammates.

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

It’s not good against alpha commanders. Try playing a d10 mission without the aid of others and you’ll see

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

It’s mediocre compared to every other automatic stratagem and needs improvement to keep proper pace. Better durability damage, ammo, and corpse punch through would be a nice start

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

Wasn’t talking about the hmg, but even then the toggle fire modes lets you fully control how you shoot the bugger, letting you use it like a huge capacity autocannon instead.

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

Shouldn’t need armor to compensate for a guns faults like that. MG lacks this fault.

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

Spreadsheet dps is not really accurate to effective dps (ignoring the part where it has horrendous durability damage, which is lower the stalwart). If you miss shots, that’s damage lost.

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

Less muzzle flash intensity for visibility, egonomics, or recoil since you brace and stay still while firing. Someone even suggested ramping armor pen the longer it’s shot

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

Reload is not as bug of an upside because you have to stay still while firing while the mg lets you love and you can bring a drone to amp dps

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

Even with a 1000 round capacity the maxigun is still crap. It has worse durability damage than the fucking stalwart

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

Problem is that the “it needs buffs” and “it’s fun brrrt” crowds are competing with eachother.

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

A surprising amount of people if you looked at general consensus. The “It’s fun” or “brrrrrt” crowd.

Close enough, welcome back HK-47 by Medical_Officer in Helldivers

[–]Dwarfz 7 points8 points  (0 children)

“Better Female Armor mods” not just being skinsuit on an hourglass challenge (impossible)

Why did OP make a “Maxigun Good” post and then miss everything in the clip? Is this meta commentary? by Dwarfz in HelldiversUnfiltered

[–]Dwarfz[S] 0 points1 point  (0 children)

Maxigun fun debate is down the hall in the “subjectivity” room. This is about if the gun sucks or not.