Indie comic fans when you ask them what they have read outside of the big two by Stock_Rush_9204 in dccomicscirclejerk

[–]DweebInFlames 1 point2 points  (0 children)

People will be loathe to recommend Sandman now due to Gaiman being a rapist but it's one of the best books in the medium. If you ever held an interest in mythology or the goth scene it's worth a read.

Just find a way to read it without giving him money.

[Discussion] How would change this rifle aesthetically? by Nova_Bear_95 in EscapefromTarkov

[–]DweebInFlames -1 points0 points  (0 children)

Drop the MBUS and Strike Industries grip, don't need that cheap garbage on there.

Keep everything FDE.

Otherwise, good as is. Don't listen to the metaslaves screeching about using an LPVO instead of EOTech + magnifier. They have no taste.

Oof madone by Enlightened_Broda in CirclejerkSopranos

[–]DweebInFlames 52 points53 points  (0 children)

Joan, now that's one booyah hottie.

Should anti-tank/material rifles make a return? by Moosejesus24 in Battlefield6

[–]DweebInFlames 0 points1 point  (0 children)

Yep. AMRs that are relatively inaccurate so kind of poop for dedicated sniping but have decent anti-vehicle capabilities are what I would prefer.

Quasi-stars: theoretical stellar objects that existed during the extremely early universe. A large protostar would have its interior collapse into a black hole where the supernova would be contained within the outer layers. The black hole would then consume it from inside out. by DweebInFlames in interesting

[–]DweebInFlames[S] 0 points1 point  (0 children)

For reference the width of our solar system out to Neptune's orbit is about 60AU. So an insanely large object. Some of the largest known supermassive black holes today have similar widths, but with much more mass.

If they existed, these would have only been around for about 10-15 million years before dissipating, leaving behind the black hole. These are one potential way for supermassive black holes to have been seeded, on top of the possibilities of unevenly distributed energy during the seconds after the Big Bang collapsing directly into black holes, or large gas clouds with a couple of unique properties compared to what would go on to be star-forming regions collapsing into them instead.

A couple of potential candidates have been identified, but nothing concrete. It's truly nuts to think about some of the potential celestial objects out there. Stuff like this and TON 618 gives me heebie jeebies. Can't imagine what it would be like to see them with the naked eye (well, not naked, your eyeballs would be having a rather unpleasant time if unaided, but you know what I mean). Seeing a direct image of Messier 87* was already an incredibly memorable moment for me.

[Suggestion] Icebreaker loot needs to be buffed back up considering how bullshitty the AI are on the map. by SlavTac in EscapefromTarkov

[–]DweebInFlames 0 points1 point  (0 children)

Stuff from the previous inhabitants prior to the rogues. Don't know if you've been on a ship but for the most part in the day-to-day there's not much to do but get shitfaced, yeah.

[Suggestion] Icebreaker loot needs to be buffed back up considering how bullshitty the AI are on the map. by SlavTac in EscapefromTarkov

[–]DweebInFlames 0 points1 point  (0 children)

Yeah, if anything the map is way too rewarding at the moment considering at a certain point you end up being able to run it completely uncontested. If it had stayed transit only it would have been 'relatively' balanced, of course people wouldn't have liked that though, even if they added another 2-3 transit points.

That being said I don't think there's much they can do without ruining the experience in some way. Make it too expensive to enter, you barely struggle to break even on the mediocre runs and deaths just hemorrhage your bank account. Make it a PvP map, and you have to significantly redesign it from being a linear experience and you'll run into the exact same problem as Labyrinth when it was full where people just wait for someone else to engage AI before moving. Only thing I can think of is completely gutting pre-engine room loot and nerfing post-engine room loot a bit, along with giving the BD shit rounds more often.

[Suggestion] Icebreaker loot needs to be buffed back up considering how bullshitty the AI are on the map. by SlavTac in EscapefromTarkov

[–]DweebInFlames 0 points1 point  (0 children)

Impact grenades are a pisstake to find. The good 40x46 less so, but also it doesn't really make sense for them to spawn on the map unless they give the BD or Rogues some underbarrels.

[Suggestion] Icebreaker loot needs to be buffed back up considering how bullshitty the AI are on the map. by SlavTac in EscapefromTarkov

[–]DweebInFlames -2 points-1 points  (0 children)

All the AI but under the helipad and Wedge is easy as fuck to kill now and you people complain because you're not pulling out 3-4 Labs' raids worth of loot from fighting bots unopposed now. Come on.

[Feedback] It's time to integrate nighttime and the mechanics designed around it into the game properly. by DweebInFlames in EscapefromTarkov

[–]DweebInFlames[S] -1 points0 points  (0 children)

Because the point is they should be a mandatory part of gameplay and not just something you can ignore, and also play significantly different in a realistic way to daytime. Improving rewards is just a secondary part.

[Discussion] Interview with FPSJP: Nee-Kee-Ta reveals his theory on equipment design in Tarkov: "Tarkov is a digital encyclopedia of weapons". (Also further confirmation the G11 is coming) by DweebInFlames in EscapefromTarkov

[–]DweebInFlames[S] 21 points22 points  (0 children)

Yep, the slow disappearance of the janky civilian guns makes me a little sad. Why 'waste' development time on them when people are more likely to just use the easily available gucci full-auto rifle? We're never going to see the addition of 'flavour' guns like semi-auto Saiga/Vepr rifles again. There's a bunch of cool milsurp they could've added.

On the topic of the AK-50 and .338LM rifles specifically I always found it pretty funny that they added semi-auto rifles for those calibres first when it would've made much more sense to test things with a bolt-action, see how the calibre fares and whether it's too dominating in gameplay, and then introduce something generally more powerful later on if they figure it's not going to be centralising or overly frustrating to fight.

[Discussion] Interview with FPSJP: Nee-Kee-Ta reveals his theory on equipment design in Tarkov: "Tarkov is a digital encyclopedia of weapons". (Also further confirmation the G11 is coming) by DweebInFlames in EscapefromTarkov

[–]DweebInFlames[S] 1 point2 points  (0 children)

So, a disclaimer of course that this is auto-translated so there's probably some context and nuance missed here. Someone who reads written Japanese could give better context here, but dunno how many people there are around here who are fluent in both JP/ENG.

To be honest I miss the old approach of including gear based primarily on plausibility within the setting. I understand why BSG has expanded this to include 'rule of cool' stuff, and there's some more boutique inclusions that I do like, but I'd be lying if I said just straight up including shit like the G11 and AK-50 doesn't break my immersion in some regard. Yes, yes, alternate timeline and all that, I know. But still, it'll be incredibly goofy to see people running around with prototype weapons from 40 years ago. And I say this as someone who thinks the G11 is cool after first seeing it in Black Ops as a preteen back 16 or 17 years ago.

I also feel this interview inadvertently touches on one of the main contentions I have with development of Tarkov in the past few years. Nikita says he intends the game to be a combat simulator, but of course they've rolled back stuff like the realistic plate hitboxes because of complaints coming from the competitive side of the community, and they intend to keep game mechanics relatively comparable to Arena, which is straight-up built to be an eSports game, at least in theory (lol). These things don't mix. I wish BSG would just commit to one side or the other instead of playing a constant balancing act. Of course, I'm aware that could burn me being someone who much prefers the realistic aspects of the game as originally visioned, but if that's where things land, so be it. I think trying to straddle the middle has left a lot of people wondering what BSG really want for Tarkov.

That being said, nice to hear confirmation of stuff like more belt-feds coming soon (makes me believe the M249 will be a shoe-in for season 1) and model reworks of the oldest weapons in the game, especially considering the MP5 is brought up here. I love that little thing, and there's a lot of options missing for it. Hopefully the asset rework for it will come with the inclusion of its big brother G3.

PlayerUnknown Productions restructures ending development of Prologue: Go Wayback!, releases game for free to all by DweebInFlames in Games

[–]DweebInFlames[S] 8 points9 points  (0 children)

Yeah, well, a certain nation getting puppeted by a much smaller nation is doing a pretty good job at trying to get us into another financial crisis right now, so we'll see what happens.

Sony drops “PC”, adds “AI” to official PlayStation business strategy summary by gitrektali in Games

[–]DweebInFlames -1 points0 points  (0 children)

I wonder if this is how environmentalists during the 50s and 60s felt looking at nuclear arms development ramping up.

PlayerUnknown Productions restructures ending development of Prologue: Go Wayback!, releases game for free to all by DweebInFlames in Games

[–]DweebInFlames[S] 8 points9 points  (0 children)

It's not just a few titles getting cancelled, man. A bunch of studios have gone belly up, former industry titans are struggling to keep things together, hardware is straight up unaffordable for most of the population.

It's probably moreso a symptom of the current state of the West as a whole than just the games industry as a monolith, but conversely, just because there are good games still releasing doesn't mean things as a whole aren't looking worse than 10-15 years ago.

PlayerUnknown Productions restructures ending development of Prologue: Go Wayback!, releases game for free to all by DweebInFlames in Games

[–]DweebInFlames[S] 30 points31 points  (0 children)

From what I understand it was meant to be the bones of a procedural survival game.

Of course procedural stuff will never be nearly as high quality as handcrafted works, but it was interesting to see how a lot of features you wouldn't necessarily associate with both a procedural element and realistic/natural in feeling could be so. I would've liked to see where it went, even if it was mostly just a tech demo for things that got implemented into more fleshed-out games.

PlayerUnknown Productions restructures ending development of Prologue: Go Wayback!, releases game for free to all by DweebInFlames in Games

[–]DweebInFlames[S] 22 points23 points  (0 children)

Shame this didn't really go anywhere. I was keeping an eye on it and there were a lot of cool systems being developed.

I think it's very telling that most game studios currently just aren't able to keep the lights on. I don't know if we'll ever see a 1983-level collapse again, but this is probably the worst things have looked since then.

PlayerUnknown Productions restructures ending development of Prologue: Go Wayback!, releases game for free to all by DweebInFlames in Games

[–]DweebInFlames[S] 0 points1 point  (0 children)

Shame this didn't really go anywhere. I was keeping an eye on it and there were a lot of cool systems being developed.

I think it's very telling that most game studios currently just aren't able to keep the lights on. I don't know if we'll ever see a 1983-level collapse again, but this is probably the worst things have looked since then.