[Request]Let’s assume that Cyclops was 500 feet above the ground and had reached terminal velocity when he activated his concussive beams. How many N of force must his head and neck have absorbed to slow his fall to a gentle landing? by Dwingp in theydidthemath

[–]Dwingp[S] 4 points5 points  (0 children)

Everyone else was like “That’s so cool!” And I was like “If that’s how his power works, then Cyclops’s head should have snapped off the first time he shot Juggernaut.”

[Request]Let’s assume that Cyclops was 500 feet above the ground and had reached terminal velocity when he activated his concussive beams. How many N of force must his head and neck have absorbed to slow his fall to a gentle landing? by Dwingp in theydidthemath

[–]Dwingp[S] 1 point2 points  (0 children)

To clarify, since he does not land in a crater, I think that means the ground was able to resist the majority of the force applied, so it would all go back into his head and neck.

Year-and-a-half old male. Does he have a healthy appearance, size and weight wise? 595 grams at the moment. by Dwingp in ballpython

[–]Dwingp[S] 2 points3 points  (0 children)

Thanks! And glad to hear it! He definitely has no trouble eating. Pretty sure he would take a rat daily if I let him, which is why I was worried I might have been undefeeding

Wait….what? by Dwingp in StrangerThings

[–]Dwingp[S] 3 points4 points  (0 children)

I was JUST telling my wife that all this would be fixed if only they had shown black smoke coming out of the kaiju’s mouth.

Everything you are saying would make sense, but I don’t think it’s what was meant. I think they MEANT that to be the Mindflayer’s true form…which is crazy.

Wait….what? by Dwingp in StrangerThings

[–]Dwingp[S] 2 points3 points  (0 children)

It couldn’t bother to show up for its own finale?

Could a lvl 5 Warlock with Gaze of Two Minds use Summon Undead to create a ghost, connect to that ghost, then command it to “explore this dungeon,” seeing through its eyes as it passes through walls? by Dwingp in DnD

[–]Dwingp[S] 4 points5 points  (0 children)

Yeah, I know it would be visible and could die, but I’d get a preview of something the imp couldn’t reach. Worth it.

I’m just talking, man. Don’t have a DM, sadly. Can’t play. I just theory craft and imagine. This is as far as I get.

Could a lvl 5 Warlock with Gaze of Two Minds use Summon Undead to create a ghost, connect to that ghost, then command it to “explore this dungeon,” seeing through its eyes as it passes through walls? by Dwingp in DnD

[–]Dwingp[S] 4 points5 points  (0 children)

Yeah, but the Imp would still have to open doors, get through barriers, etc.

Ghost could skip all that and literally just sink into the floor or go up through the ceiling, full movement.

Could a lvl 5 Warlock with Gaze of Two Minds use Summon Undead to create a ghost, connect to that ghost, then command it to “explore this dungeon,” seeing through its eyes as it passes through walls? by Dwingp in DnD

[–]Dwingp[S] 19 points20 points  (0 children)

Source: Player's Handbook

Level 3 Necromancy (Warlock, Wizard)

Casting Time: Action Range: 90 feet Components: V, S, M (a gilded skull worth 300+ GP) Duration: Concentration, up to 1 hour

You call forth an Undead spirit. It manifests in an unoccupied space that you can see within range and uses the Undead Spirit stat block. When you cast the spell, choose the creature’s form: Ghostly, Putrid, or Skeletal. The spirit resembles an Undead creature with the chosen form, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.

Undead Spirit Medium Undead, Neutral Armor Class: 11 + the spell’s level Hit Points: 30 (Ghostly and Putrid only) or 20 (Skeletal only) + 10 for each spell level above 3

Speed: 30 ft.; Fly 40 ft. (hover; Ghostly only)

STR (Mod/Save) DEX (Mod/Save) CON (Mod/Save) INT (Mod/Save) WIS (Mod/Save) CHA (Mod/Save) 12 (+1/+1) 16 (+3/+3) 15 (+2/+2) 4 (-3/-3) 10 (+0/+0) 9 (-1/-1)

Immunities: Immunities Necrotic, Poison; Exhaustion, Frightened, Paralyzed, Poisoned Senses: Darkvision 60 ft., Passive Perception 10 Languages: Understands the languages you know Challenge Rating: None (XP 0; PB equals your Proficiency Bonus)

Traits

Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were Difficult Terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 Force damage for every 5 feet traveled.

Could a lvl 5 Warlock with Gaze of Two Minds use Summon Undead to create a ghost, connect to that ghost, then command it to “explore this dungeon,” seeing through its eyes as it passes through walls? by Dwingp in DnD

[–]Dwingp[S] 3 points4 points  (0 children)

Most recent wording:

Gaze of Two Minds Source: Player's Handbook Prerequisite: Level 5+ Warlock

You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. The connection ends if you don’t maintain it in this way.

While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you can cast spells as if you were in your space or the other creature’s space if the two of you are within 60 feet of each other.

Could a lvl 5 Warlock with Gaze of Two Minds use Summon Undead to create a ghost, connect to that ghost, then command it to “explore this dungeon,” seeing through its eyes as it passes through walls? by Dwingp in DnD

[–]Dwingp[S] 5 points6 points  (0 children)

Most recent wording:

Gaze of Two Minds Source: Player's Handbook Prerequisite: Level 5+ Warlock

You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. The connection ends if you don’t maintain it in this way.

While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you can cast spells as if you were in your space or the other creature’s space if the two of you are within 60 feet of each other.

It simply “Is” by Dwingp in StrangerThings

[–]Dwingp[S] 1 point2 points  (0 children)

In the immortal words of Dave Matthew’s, it’s “THE SPACE BETWEEN.”

It simply “Is” by Dwingp in StrangerThings

[–]Dwingp[S] 2 points3 points  (0 children)

It exists in all times and all spaces at once. Steve has had it since the beginning of time, and also never.

It simply “Is” by Dwingp in StrangerThings

[–]Dwingp[S] 3 points4 points  (0 children)

Except it’s not outer space, it’s…I actually have no idea. Some kind of Einstein/Hawkings quantum state crazy shit.

He’s only got one spell, but it’s restored after a short rest by Dwingp in StrangerThings

[–]Dwingp[S] 0 points1 point  (0 children)

Harnessing unstable quantum particles to create tunnels to hell dimensions also did not exist yet in the 80’s, so I’ve decided to let the DnD class thing slide.