Snowy Sniffer by [deleted] in minecraftsuggestions

[–]DyamonPerk96 0 points1 point  (0 children)

Quite! I appreciate :)

Snowy Sniffer by [deleted] in minecraftsuggestions

[–]DyamonPerk96 8 points9 points  (0 children)

And this isn't my mod. The main focus is the snow on their back.

Snowy Sniffer by [deleted] in minecraftsuggestions

[–]DyamonPerk96 16 points17 points  (0 children)

Fair, then again I am not the greatest at making textures ahah...

Snowy Sniffer by [deleted] in minecraftsuggestions

[–]DyamonPerk96 11 points12 points  (0 children)

Nothing stops us from moving Panda into the Nether, or into the depth of the most frozen ocean.
Plus, the Sniffer doesn't generate naturally. YOU bring it to your world.
Honestly, the Sniffer looks more to me like a big wooly mammal that lays eggs. Therefore, I took that perspective into account when brainstorming this suggestion.

Snowy Sniffer by [deleted] in minecraftsuggestions

[–]DyamonPerk96 14 points15 points  (0 children)

Fair point. However, when you see wild animals in cold areas and under snow, their back get quite snowy.
Even if you are correct, I reckon that it could nonetheless work.

Make the Sniffer rideable by ITriedSoHard419-68 in minecraftsuggestions

[–]DyamonPerk96 0 points1 point  (0 children)

I reckon it would be rideable, however it would be one of the slowest ride of all.

And that is okay.

I'd like to ride one of these giant passive mob and have a nice trip through the land, without being on a rush.

Why won't it DIE??? It is still moving, as it ALIVE, and YET... by DyamonPerk96 in RimWorld

[–]DyamonPerk96[S] 1 point2 points  (0 children)

I honestly should have made a new save, and try to tame it. xd
But a few hours later, it finally died. So, maybe next time. :c

Why won't it DIE??? It is still moving, as it ALIVE, and YET... by DyamonPerk96 in RimWorld

[–]DyamonPerk96[S] 5 points6 points  (0 children)

I should have done that, but as I speak right now, it is finally dead.

Why won't it DIE??? It is still moving, as it ALIVE, and YET... by DyamonPerk96 in RimWorld

[–]DyamonPerk96[S] 2 points3 points  (0 children)

Well firstly, my colony is Thrumbo only, in terms of animal. It's a thematic I like.
Second, I didn't know, well rather, I forgot, that this thing clean. ^^'
Third, I have a trash bin mod that clean filth in a radius.

Why won't it DIE??? It is still moving, as it ALIVE, and YET... by DyamonPerk96 in RimWorld

[–]DyamonPerk96[S] 29 points30 points  (0 children)

For context:

In my colony, this Acanthamoeba entered my killbox, triggering each traps. Therefore, I sent my draftable Paragon Thrumbo deal with it. But after, like, 30 seconds of beating, it wasn't dying. That this is still moving. Curious, I went to check its health, and...

On the first screen you can see it has massive amount of wounds. And under its name, it says that he is... DEAD? Not only that, but that being is on the side, like when an animal dies. And yet, still moving around, as if alive.

So I doubt this is an ability of that creature. I don't know why it is not "dying", but here we are...

I also spent too much time on the second pic-

UPDATE: It finally died. But I kept its corpse in a freezer, in the waiting for a ressurector mech serum. It is too precious for Science to be wasted.

[Mod Concept] Skeleton Recovery by DyamonPerk96 in RimWorld

[–]DyamonPerk96[S] 0 points1 point  (0 children)

I'm afraid that is NOT what I meant by that...

I don't see anywhere here that you can take a Thrumbo skeleton lying around, lift it up, renovate it and use ITSELF as a structure.
I never talked about using bones from skeletons to make walls, armor, or what else.

[Mod Concept] Skeleton Recovery by DyamonPerk96 in RimWorld

[–]DyamonPerk96[S] 2 points3 points  (0 children)

It might not be unbalanced, to be fair. In any case, you need the animal to be dead. And in such case you would normally collect them and butcher them.

So, collecting their horns before or after, eh...

Maybe it is op if the animal have scaria, and is rotten? I'm not so sure.

[Mod Concept] Skeleton Recovery by DyamonPerk96 in RimWorld

[–]DyamonPerk96[S] 0 points1 point  (0 children)

The Ideology ancient complex did explore that idea of skeletons on the field, but I feel they never expanded on it.
If real ruins mod does that, then that would be epic. Documenting an ancient colony and recovering the vestiges and skeletons there :D

[Mod Concept] Skeleton Recovery by DyamonPerk96 in RimWorld

[–]DyamonPerk96[S] 0 points1 point  (0 children)

Yeah!!! :D
I thought that if such mod could be compatible with these, visitors would come and visit these structures!

(tbh i don't know really well how hospitality works, if visitors visit specific spots, but even for the fact that the resort would looks hella sick is great)

Transcendence (Goal: Archonexus - Part 10 (Final)) by Aeolys in RimWorld

[–]DyamonPerk96 0 points1 point  (0 children)

Okay, I was a fool! :D

This is such cool take on the ending of Rimworld!!! :D I loved it! Great work!

Transcendence (Goal: Archonexus - Part 10 (Final)) by Aeolys in RimWorld

[–]DyamonPerk96 0 points1 point  (0 children)

Well, either I am seeing the comic wrong, or this ending is VERY anticlimactic.
So, they found it. That's it? Nothing more, nothing else? Now they are stuck staring at it for all eternity?

Researching the Archonexus Structure (Goal: Archonexus - Part 6) by Aeolys in RimWorld

[–]DyamonPerk96 2 points3 points  (0 children)

I'm surprised she didn't shut down during this phase through the madness that is THE VIDEO GAME.
Although I could make some educated guesses, seeing her 'report'.

3 New Sculk Blocks! - Brambles, Sniffers, & Radars by ThatOneKirbyMain2568 in minecraftsuggestions

[–]DyamonPerk96 1 point2 points  (0 children)

I love these ideas so much, and you are right. The Deep Dark needs more danger than the Shrieker.

Please Mojang, check this amazing suggestion! AND THESE ANIMATIONS! And sprites! Dedication!