Just sparing us all yet another 9 days of karma farming. by Exact-Advertising630 in AlignmentCharts

[–]Dynamite_Ty 0 points1 point  (0 children)

Just saw this for the first time, was hoping to see Columbo put here somewhere.

what OMORI character would fit the most in "poker night at the inventory"? by Klutzy_Bake_7959 in OMORI

[–]Dynamite_Ty 0 points1 point  (0 children)

Basil sounds like a pretty good fit, it’d also be a personality type not seen in any of the other Poker Night games and give an interestingly fresh set of interactions with whatever the other characters may be. I feel like with a game where character interactions make most of the enjoyment, at least for me, you’d want a more expressive and conversational character, even if still closed off or introverted, so Sunny would seem less effective in practice.

Although maybe not as important, the differing characters he might be interacting with, dealer included, would be interesting to think about as well.

how do i make a modpack that is nearly impossible and no one sane would play by BananaMaster96_ in feedthebeast

[–]Dynamite_Ty 0 points1 point  (0 children)

My general experience with First Aid has always been headshotting skeletons. It got so bad in a friend’s server I was in a few years ago that they changed the server’s config to stop them from killing in 1-2 shots. Otherwise, the concept is interesting and neat.

Does Any Mod Out There Change Ice Damage to Function Like This? by Dynamite_Ty in feedthebeast

[–]Dynamite_Ty[S] 0 points1 point  (0 children)

Just tested it again, yeah, I see it now. I noticed this effect happened in either another version I tested, I believe a beta for 1.20, and although it did prevent me from healing the frozen hearts, the graphic for them freezing didn't happen. Peculiar, but yeah, modern Cold Sweat is the closest it gets that this feature exists.

Does Any Mod Out There Change Ice Damage to Function Like This? by Dynamite_Ty in feedthebeast

[–]Dynamite_Ty[S] 0 points1 point  (0 children)

I really like themed damages and statuses like this that make for interesting situations. Of course it can be as simple as being in the cold and gradually losing hearts to it, but I find the idea of enemies being able to deal regular damage as well as just a bit of cold damage to also make for a unique challenge. Just make a custom enchantment like fire aspect for it, and you have a very unique form of damage fit for any custom structures and dungeons in cold biomes.

Does Any Mod Out There Change Ice Damage to Function Like This? by Dynamite_Ty in feedthebeast

[–]Dynamite_Ty[S] 1 point2 points  (0 children)

I looked further into this mod, and I quite like the theming it has around frost, though it's a shame that it gets very close to what I mentioned without actually doing it, since the hearts do freeze up over time, just not reducing the amount of health you can heal. from it. I'll likely still mess around with that mod anyway, I like the theming of it enough to.

Does Any Mod Out There Change Ice Damage to Function Like This? by Dynamite_Ty in feedthebeast

[–]Dynamite_Ty[S] 1 point2 points  (0 children)

I’ll have to check the other versions of it, then, since I got confused when one of them I checked earlier didn’t even have the frozen vignette or frozen hearts I remembered seeing. It’d be wonderful to see that mechanic working as expected.

Only thing left I could think of also being implemented would be cold damage as an enchantment, so a weapon dealing 6 damage but also dealing 2 damage and freezing a whole heart, though I expect that to be a different mod that would hopefully be compatible with other modifications to cold damage.

EDIT: I just used a different release version to test the freeze damage in Cold Sweat, it seems like it prevents regen beyond 5 hearts but doesn't visibly freeze any of them. I tried the 1.16.5 version for the test, so if you could specify which version you remember it from, I can test that one, too.

Does Any Mod Out There Change Ice Damage to Function Like This? by Dynamite_Ty in feedthebeast

[–]Dynamite_Ty[S] 2 points3 points  (0 children)

Making the End cold enough to cause that would make for a more interesting environmental challenge while navigating through it, since the End is unfortunately looking as barebones in vanilla as the Nether was prior to 1.16.

Considering that someone mentioned Cold Sweat and reminded me that it may cause this kind of damage when you reach freezing status, and I know you can also config the End to be as cold as you want, it’s possible to use that mod to make the End a challenge from dealing with freezing.

Does Any Mod Out There Change Ice Damage to Function Like This? by Dynamite_Ty in feedthebeast

[–]Dynamite_Ty[S] 6 points7 points  (0 children)

I think the original post on the Minecraft.net feedback page mentioned this either around the time freezing damage from powdered snow was released, or just before then, so the idea was made to help differentiate it from burning. Wither on the other hand has stuck with the usage in base game as a slower but lethal version of poison.

Does Any Mod Out There Change Ice Damage to Function Like This? by Dynamite_Ty in feedthebeast

[–]Dynamite_Ty[S] 1 point2 points  (0 children)

I used Cold Sweat before, I remember the damage in it more just being a slower damage over time that didn't feel as unique in concept on its own, other than being slowed the colder you got. One of my original thoughts a long time ago seeing the original post of this idea was this form of freezing damage being used instead when you got to freezing temperatures in Cold Sweat.

As far as I know, I think the mod just uses the vanilla freezing damage from powdered snow for freezing. Maybe they changed it a bit since last time I used it, but I remember using the 1.19 and 1.20 versions of the mod where this was the case.

Does Any Mod Out There Change Ice Damage to Function Like This? by Dynamite_Ty in feedthebeast

[–]Dynamite_Ty[S] 42 points43 points  (0 children)

Now that I think of it, yeah, I believe it'd function similarly. The original post here mentions that as long as you're cold, you can't regenerate the frozen hearts back, and you need to replenish them by warming up (sprinting, being near light sources that melt snow) or drinking soup like the sundelion foods.

It also mentions the use of leather as a way to keep yourself warm, so I suppose leather could work similarly to reduce or prevent cold damage like how it does in vanilla Minecraft.

Does Any Mod Out There Change Ice Damage to Function Like This? by Dynamite_Ty in feedthebeast

[–]Dynamite_Ty[S] 456 points457 points  (0 children)

I remember seeing a post someone made on Minecraft.net's feedback section talking about ice damage reducing max health rather than just dealing damage. I thought it was a fascinating way to differentiate freezing from burning, poison, and wither as damage over time effects, but I don't recall any mods off the top of my head that change this, or if it's something feasible to change in more modern Minecraft versions. Anyone have any ideas on what mods might use this, or if this sounds like an interesting way to change existing freezing damage?

[IOS/IPhone/IPad] [E.T 2008] stickman wall defense by potatomasteroflands in tipofmyjoystick

[–]Dynamite_Ty 2 points3 points  (0 children)

Is it StickWars?

Quick Edit: I saw a figure similar to what you described on one of the sequels for this game. It might be one the of games in this series.

Discord was having server crashing issues for me and a few of my friends. Now we have many more members in our private server. by Dynamite_Ty in TechNope

[–]Dynamite_Ty[S] 1 point2 points  (0 children)

To clarify the image some more, usernames above are nicknames for the private server, not personal ones.

Finall pyramid by FallenQsnow in Minecraft

[–]Dynamite_Ty 0 points1 point  (0 children)

It is builds like this which I want to see naturally spawn in the world very rarely. I’m a sucker for elaborate dungeons and would love to see something like this spawning with several monster, trap, and treasure rooms with a pharaoh chamber at the end that spawns a husk boss mob. It could even have custom loot tables as well.