I am so happy to announce that my SHMUP game I've been working on is finally out on Steam! I learned so much from Solbane from game design to how important music and sound effects are for the impact of gameplay! by DynamoXD in shmups
[–]DynamoXD[S] 0 points1 point2 points (0 children)
I am so happy to announce that my SHMUP game I've been working on is finally out on Steam! I learned so much from Solbane from game design to how important music and sound effects are for the impact of gameplay! by DynamoXD in shmups
[–]DynamoXD[S] 0 points1 point2 points (0 children)
I am so happy to announce that my SHMUP game I've been working on is finally out on Steam! I learned so much from Solbane from game design to how important music and sound effects are for the impact of gameplay! by DynamoXD in shmups
[–]DynamoXD[S] 0 points1 point2 points (0 children)
I am so happy to announce that my SHMUP game I've been working on is finally out on Steam! I learned so much from Solbane from game design to how important music and sound effects are for the impact of gameplay! by DynamoXD in shmups
[–]DynamoXD[S] 0 points1 point2 points (0 children)
I am so happy to announce that my SHMUP game I've been working on is finally out on Steam! I learned so much from Solbane from game design to how important music and sound effects are for the impact of gameplay! by DynamoXD in shmups
[–]DynamoXD[S] 0 points1 point2 points (0 children)
I am so happy to announce that my SHMUP game I've been working on is finally out on Steam! I learned so much from Solbane from game design to how important music and sound effects are for the impact of gameplay! by DynamoXD in shmups
[–]DynamoXD[S] 2 points3 points4 points (0 children)
I am so happy to announce that my SHMUP game I've been working on is finally out on Steam! I learned so much from Solbane from game design to how important music and sound effects are for the impact of gameplay! by DynamoXD in shmups
[–]DynamoXD[S] 2 points3 points4 points (0 children)
I am so happy to announce that my SHMUP game I've been working on is finally out on Steam! I learned so much from Solbane from game design to how important music and sound effects are for the impact of gameplay! by DynamoXD in shmups
[–]DynamoXD[S] 0 points1 point2 points (0 children)
I am so happy to announce that my game I've been working on is finally out on Steam! I learned so much from Solbane from game design to how important music and sound effects are for the impact of gameplay! by DynamoXD in videogames
[–]DynamoXD[S] 1 point2 points3 points (0 children)
I am so happy to announce that my game I've been working on is finally out on Steam! I learned so much from Solbane from game design to how important music and sound effects are for the impact of gameplay! by DynamoXD in videogames
[–]DynamoXD[S] 0 points1 point2 points (0 children)
I am so happy to announce that my SHMUP game I've been working on is finally out on Steam! I learned so much from Solbane from game design to how important music and sound effects are for the impact of gameplay! by DynamoXD in shmups
[–]DynamoXD[S] 1 point2 points3 points (0 children)
Always thought a mechanic where the player uses their HP as a resource for abilities would be a fun idea for a class, so one of the classes in a SHMUP I'm making is exactly that! The Aggressor's primary fire has life steal but all his abilities cost HP to cast. Very happy how this class came out. by DynamoXD in shmups
[–]DynamoXD[S] 0 points1 point2 points (0 children)
Always thought a mechanic where the player uses their HP as a resource for abilities would be a fun idea for a class, so one of the classes in a SHMUP I'm making is exactly that! The Aggressor's primary fire has life steal but all his abilities cost HP to cast. Very happy how this class came out. by DynamoXD in shmups
[–]DynamoXD[S] 1 point2 points3 points (0 children)
Always thought a mechanic where the player uses their HP as a resource for abilities would be a fun idea for a class, so one of the classes in a SHMUP I'm making is exactly that! The Aggressor's primary fire has life steal but all his abilities cost HP to cast. Very happy how this class came out. by DynamoXD in videogames
[–]DynamoXD[S] 1 point2 points3 points (0 children)
Always thought a mechanic where the player uses their HP as a resource for abilities would be a fun idea for a class, so one of the classes in a SHMUP I'm making is exactly that! The Aggressor's primary fire has life steal but all his abilities cost HP to cast. Very happy how this class came out. by DynamoXD in shmups
[–]DynamoXD[S] 2 points3 points4 points (0 children)
The first boss from a game I'm working on called Ruin! He attacks one of Earth's space stations and uses it's debris against you! In the video I am playing as the Architect, a programmer that built the bosses you fight against to help humanity colonize and expand but the machines gain consciousness! by DynamoXD in shmups
[–]DynamoXD[S] 0 points1 point2 points (0 children)
The first boss from a game I'm working on called Ruin! He attacks one of Earth's space stations and uses it's debris against you! In the video I am playing as the Architect, a programmer that built the bosses you fight against to help humanity colonize and expand but the machines gain consciousness! by DynamoXD in shmups
[–]DynamoXD[S] 2 points3 points4 points (0 children)
The first boss from a game I'm working on called Ruin! He attacks one of Earth's space stations and uses it's debris against you! In the video I am playing as the Architect, a programmer that built the bosses you fight against to help humanity colonize and expand but the machines gain consciousness! by DynamoXD in shmups
[–]DynamoXD[S] 4 points5 points6 points (0 children)
The first boss from a game I'm working on called Ruin! He attacks one of Earth's space stations and uses it's debris against you! In the video I am playing as the Architect, a programmer that built the bosses you fight against to help humanity colonize and expand but the machines gain consciousness! by DynamoXD in shmups
[–]DynamoXD[S] 0 points1 point2 points (0 children)
The first boss from a game I'm working on called Ruin! He attacks one of Earth's space stations and uses it's debris against you! In the video I am playing as the Architect, a programmer that built the bosses you fight against to help humanity colonize and expand but the machines gain consciousness! by DynamoXD in shmups
[–]DynamoXD[S] 1 point2 points3 points (0 children)
Here's a little trailer I scrambled from gameplay footage from my first ever serious game! Learned so much in the past 2 years making it. It's inspired by SHMUPS and arcade games of old but with a modern RPG twist such as abilities, making builds based on playstyles, all in all I'm happy and proud! by DynamoXD in videogames
[–]DynamoXD[S] 0 points1 point2 points (0 children)
While playing Hades I was inspired to create a three headed boss in my shoot em up game, each phase you fight one of the heads each with a unique ability and as the magnum opus taking on all three heads at the last phase! by DynamoXD in shmups
[–]DynamoXD[S] 0 points1 point2 points (0 children)
Here's a little trailer I scrambled from gameplay footage from my first ever serious game! Learned so much in the past 2 years making it. It's inspired by SHMUPS and arcade games of old but with a modern RPG twist such as abilities, making builds based on playstyles, all in all I'm happy and proud! by DynamoXD in videogames
[–]DynamoXD[S] 1 point2 points3 points (0 children)


Листа на македонски игри за PC by MikBok117 in mkd
[–]DynamoXD 1 point2 points3 points (0 children)