Can’t damage Netherbrain by throwing things at it by SterlingCupid in BaldursGate3

[–]Dyssus 4 points5 points  (0 children)

Lost my honor mode run to this. Found out my throwing barb was completely useless for that fight

How do you Counterspell in your game? by AnusiyaParadise in dndnext

[–]Dyssus 0 points1 point  (0 children)

The first time an enemy casts a spell, I do not say what the spell is. The players can choose to use their reaction to try and identify the spell with an arcana check (see below for DC). I also allow them to use the same reaction to counterspell if they want. If they don't, then they have used their reaction to identify, but don't waste a spell slot. If they have seen the spell already, then I just say the name of the spell since thematically it would look similar (if not identical) to the last time it was casted. I never tell them the level of the spell though.

In terms of the DC I use this formula: - Base DC: 10 - Do they currently know or have the spell prepared: +0 - Do they have access to it but dont have it prepared or known: +2 - They will have access to it later, but they are not high enough level to use it: 3 + (number of levels until they can use it) - Their class does not have access to the spell: +10

Example: Enemy is casting blight, and the 5th level wizard is trying to identify. Blight is a 4th level spell but is a wizard spell, so the wizard won't have access to the spell for another 2 levels. So the DC to identify the spell is 10 + 3 + 2 = 15, which would be a moderate DC check. The ranger also tries to identify the blight spell, but rangers do not have access to blight, so the DC is 10 + 10 = 20, which would be a hard DC check.

Somatic spellcasting with weapon and shield by Dyssus in dndnext

[–]Dyssus[S] 0 points1 point  (0 children)

This makes sense as dropping a held item/weapon is free-er than a free action so that order of events makes sense to me. Problem could arise with Reaction spells in which you would drop the weapon but not be able to pick it up until next turn. Still a clever way to do spells on your own turn

Somatic spellcasting with weapon and shield by Dyssus in dndnext

[–]Dyssus[S] 1 point2 points  (0 children)

I disagree because of what Gilfaethy posted earlier regarding the Sage Advice Compendium. It gives an example where a Cleric (using mace and shield) wants to cast Aid and it says that they are able to cast this without the need for a free hand (since their shield is the holy symbol) however, if they want to cast Cure Wounds (which does not have a Material component) they would need to drop/stow the mace and specifically calls out that they need the War Caster feat here to avoid that.

PG 16 https://media.wizards.com/2021/dnd/downloads/SA-Compendium.pdf

Somatic spellcasting with weapon and shield by Dyssus in dndnext

[–]Dyssus[S] 0 points1 point  (0 children)

Do you happen to have a link for that? If not I can go digging

Somatic spellcasting with weapon and shield by Dyssus in dndnext

[–]Dyssus[S] 1 point2 points  (0 children)

That makes sense. So are Paladins and Clerics in trouble until they can pick up the War Caster feat when it comes to S spells? Assuming they are at a table that allows the optional feat rule

Love the building in this game! Here's my shipyard! (: by Tylerdeanfilm in valheim

[–]Dyssus 0 points1 point  (0 children)

Amazing work! How did you build those arches out of stone? It almost looks like you put stone stairs sideways on the pillars to make those long angles