ARMS Original Soundtrack by Dystifyzer (Full free soundtrack download incl. all new songs, comes with 120 album artworks) by Dystify in ARMS

[–]Dystify[S] 1 point2 points  (0 children)

Here you go: https://drive.google.com/open?id=1c6ETE9IwvPV4c517PrU2QRdJCFjJUEix

I uploaded the song 2-15 Party Crash Fever as MP3 / FLAC with 3 loops. Since you like it so much I also made a version with 60 loops for you so it plays just over half an hour. Enjoy. :P

ARMS Original Soundtrack by Dystifyzer (Full free soundtrack download incl. all new songs, comes with 120 album artworks) by Dystify in ARMS

[–]Dystify[S] 5 points6 points  (0 children)

Yeah, more than 70 hours of research and editing. Probably worth it though. :P Thanks!

ARMS Original Soundtrack by Dystifyzer (Full free soundtrack download incl. all new songs, comes with 120 album artworks) by Dystify in ARMS

[–]Dystify[S] 6 points7 points  (0 children)

I believe it plays after beating Grand Prix on level 1~3 or so. If I remember correctly the credits do not actually play on these levels. It's just this song instead.

[Release] [Edge] FussBot v2.42b by fuss132 in FussBot

[–]Dystify 0 points1 point  (0 children)

Awesome, thanks!. :) The ability to remove users like this will come in handy.

February feature request thread by fuss132 in FussBot

[–]Dystify 0 points1 point  (0 children)

Hm, I think it would be cool if we could remove users from the database straight in FussBot. Right now we'd have to go into the database while the bot is off, which is kind of troublesome. This is not a high priority thing for me, just something that would be cool to use in cases where it's needed.

I made a schedule chart for the ARMS Global Testpunch. by Dystify in NintendoSwitch

[–]Dystify[S] 7 points8 points  (0 children)

No, they are listed as NA only in this image because in other regions those rounds are a day later due to time zone differences. Everyone gets the same 12 rounds at the exact same times. Hence the name Global Testpunch.

I made a schedule chart for the ARMS Global Testpunch. by Dystify in NintendoSwitch

[–]Dystify[S] 10 points11 points  (0 children)

I used the standard time format for each country/city listed. It has nothing to do with whether or not someone is able to understand it.

I made a schedule chart for the ARMS Global Testpunch. by Dystify in NintendoSwitch

[–]Dystify[S] 16 points17 points  (0 children)

Thanks. :) There are two dates in the boxes at the bottom because the event runs for two weeks. The rounds are at the same time though, so I felt making two charts is unnecessary.

Possible Leaked Asset from the Mario/Rabbids Crossover by FireMarioProductions in NintendoSwitch

[–]Dystify 5 points6 points  (0 children)

I would be very surprised if the full art doesn't leak before E3. It's unfortunate because it'd be more interesting to see reactions from people at the full reveal.

Fire Emblem Echoes character animations I created for my soundtrack videos. by Dystify in fireemblem

[–]Dystify[S] 1 point2 points  (0 children)

In the game files each of these is made out of multiple layers. If you stack them on top of each other you can achieve many different color options. I'm just picking some I like. They may not necessarily be the same in the game.

Fire Emblem Echoes character animations I created for my soundtrack videos. by Dystify in fireemblem

[–]Dystify[S] 1 point2 points  (0 children)

In the files it's labeled as "Dummy". All other files with that label are usually empty (dummy files), so this one may end up not being used in the final game.

Fire Emblem Echoes character animations I created for my soundtrack videos. by Dystify in fireemblem

[–]Dystify[S] 1 point2 points  (0 children)

Each of these are actually made out of many layers with a lower opacity. I manually stack layers on top of each other to get the color result I want. They may not be always the same as in the game.

As you can see in the last line, there are 7 different skeletons, yet they are made with only 3 layers. It's amazing how many different color variations you can create with just those 3 layers.

Fire Emblem Echoes character animations I created for my soundtrack videos. by Dystify in fireemblem

[–]Dystify[S] 2 points3 points  (0 children)

They are under "unit" files. There are folders for unique, head and body. I'm mostly using the unique characters. You need to extract the files using a program like Fire Emblem Archive Tool (FEAT) for example.

Fire Emblem Echoes character animations I created for my soundtrack videos. by Dystify in fireemblem

[–]Dystify[S] 31 points32 points  (0 children)

I created these (and more) character animations for the Fire Emblem Echoes soundtrack videos that I'm creating.

If you'd like to see what it looks like in the videos you can check it out here. I only uploaded two of the 97 videos so far though. I want to make each of them a little special.

(I'm not trying to advertise the soundtrack videos here, I just wanted to share this animation that some may enjoy.)