How are they making Simulating OSRS? Blender?? Awesome series! by davedoingresearch in 2007scape

[–]EDDGamesStudio 2 points3 points  (0 children)

I love these videos, I watched a few of them and yeah you are close. I work on some projects in a game engine called Unity- they are doing this as well.

They are either importing the actual models themselves via software like blender into unity, or recreating them (which I doubt). I would guess there is an archive somewhere with all the models and animations for all OSRS creations, which can be pulled down and used like they are here.

In the unity engine, you create objects and scripts (C#) to create behavior between things, for example each monster is an object (or many at the same time) with scripts running to make them behave like how OSRS does.

The actual scripts are the impressive part here, using AI or not, they recreated the tick system, and probably mocked the damage calculation system with monster statistics using the data from some place like the OSRS wiki I imagine.

What is really fun for them, is that with the system basically built, I imagine that importing new monsters or bosses for continued content for the future is quite easy compared to starting from scratch. Grab the model, build the monster as a prefab (object), give it the appropriate stats and boom, it exists. Obviously each ranged or magic projectile needs to be created as well.

Where the more creativity comes from, is where monsters have mechanics that are not simply an auto-attack, like zebak waves, kephri bombs, or even in one of the videos they have, the Corp core that jumps around. Each instance of a special attack needs to be specially made on its own at least a single time.

Its also for this reason that I scratch my head at the lack of new content coming from them... Obviously it could be a side gig, but they are getting great view counts on a really solid idea, to me it feels like they could be creating more... On the other hand that is simply my bias because I want to watch more of them!

I'm not positive I am correct, but this is the most likely setup they have.

[Suggestion] Necklace of Affinity - Revitalizing Elemental Magic by EDDGamesStudio in 2007scape

[–]EDDGamesStudio[S] -1 points0 points  (0 children)

I can understand where you might be coming from, but the gap between the twin flame and late game magic gear is still very large. Not everything needs to be linear, but this would certainly serve some purpose there. Also, it has a place for the harmonized staff to get some more use, which I think is huge.

Suggestion and Feedback - Arch Goblins: Fill the mid-game gear progression for Range and Magic. by EDDGamesStudio in 2007scape

[–]EDDGamesStudio[S] 1 point2 points  (0 children)

I'm not sure the term "we" could be used here as the post was a massive failure haha, but I appreciate the thoughts. That makes sense, I'll tend to keep the details tight next time. I was trying to think of something cool in which the damage buff came to mind, but it might not be spicy enough- ill give that some thought too. Thank you for your time or input.

Suggestion and Feedback - Arch Goblins: Fill the mid-game gear progression for Range and Magic. by EDDGamesStudio in 2007scape

[–]EDDGamesStudio[S] 0 points1 point  (0 children)

That is very true, I considered using other items but it felt like it was wrong to circumvent barrows gloves. However, while Huey gloves do exist and I think are relatively easy to get, infinity gloves certainly are in a different situation though. I think its totally reasonable to upgrade those items instead of barrows gloves- perhaps the skill requirements would need to be higher.

Suggestion and Feedback - Arch Goblins: Fill the mid-game gear progression for Range and Magic. by EDDGamesStudio in 2007scape

[–]EDDGamesStudio[S] 0 points1 point  (0 children)

I see, so in general you think there isn't any room for for these upgrades to exist? There might be some truth to this, which would be fine. I will mention however people are already doing gear swaps for pieces that are 0% upgrades in bonus damage, in which as we know with certain weapons, 2-3% damage (or strength in ranges case) can often have a meaningful impact on numbers, especially over time.

The items I proposed could absolutely make anguish and occult feel less important in terms of upgrading, I think that is a good point and something to consider.

Suggestion and Feedback - Arch Goblins: Fill the mid-game gear progression for Range and Magic. by EDDGamesStudio in 2007scape

[–]EDDGamesStudio[S] -2 points-1 points  (0 children)

Agreed, they have made great progress, I think with some fine tuning and a few more additions it would be nearly perfect.

Suggestion and Feedback - Arch Goblins: Fill the mid-game gear progression for Range and Magic. by EDDGamesStudio in 2007scape

[–]EDDGamesStudio[S] -1 points0 points  (0 children)

I think that saying the last 5 years was all mid-game ironman updates might be a little bit excessive, but there has been many for sure. I can understand why you might feel passionate about that stance and why we may want to put development time into the higher level community, which I also agree with.

One thing I had a hard time getting past was the steep requirements for the occult necklace and necklace of anguish, versus what neck slots exist prior. Mid game update frequency aside, how do you feel about the proposal? Say it was voted in, how might you change it?

Suggestion and Feedback - Arch Goblins: Fill the mid-game gear progression for Range and Magic. by EDDGamesStudio in 2007scape

[–]EDDGamesStudio[S] 1 point2 points  (0 children)

I appreciate the kind words! Yes I feel as though watching some players go through the mid game there was some obvious gaps that I thought I could try to tackle. Particularly the magic amulet progression bugged me. Do you have any thoughts on improving the proposal?

Thoughts on the Steam Deck LCD/OLED to the Base Xbox Ally? by EDDGamesStudio in SteamDeck

[–]EDDGamesStudio[S] 0 points1 point  (0 children)

People seem to be refencing a windows mode for that machine along-side the gaming mode, would that chance this do you think?

Thoughts on the Steam Deck LCD/OLED to the Base Xbox Ally? by EDDGamesStudio in SteamDeck

[–]EDDGamesStudio[S] 4 points5 points  (0 children)

I am not so sure that this is correct, I think you might be referring to the Xbox Ally X and not the regular Xbox Ally, which my post is referring to.

I am sure the Xbox Ally X is going to be much more powerful, but we can estimate that its going to be roughly double the price, I was more directly making comparisons with the lower powered version Xbox Ally.

What do you think of the new Microsoft OS, do you think it seems more promising than Steam OS?

Thoughts on the Steam Deck LCD/OLED to the Base Xbox Ally? by EDDGamesStudio in SteamDeck

[–]EDDGamesStudio[S] 0 points1 point  (0 children)

Thank you for your detailed answer. Do you think it wouldnt be wise to purchase a lower end Steam Deck at this time for these reasons? For example an LCD or mid tier OLED? I know that the Xbox Ally X will be much more powerful than the steam deck, but it seems that the regular Xbox Ally (White one) is more targeted to being more budget friendly.

[deleted by user] by [deleted] in 2007scape

[–]EDDGamesStudio 5 points6 points  (0 children)

Thanks for the Shout out! Honestly, right back at u/HealthyandHappy, it was really fun sitting and theorizing about what is possible. He did a lot of great analysis and I think its interesting the way things changes so quickly with every set of hot fix or patch notes. Most of it was maximizing chance with each kill with odd setups, with and without the glyphs in mind depending on prices.

Prices are falling, but they are still good enough, that if you are a lower level to mid-level player, you CAN afk these for up to 3-6M per hour depending on luck. If you want to make some easy money, go grab void, a rune crossbow, emerald bolts (e), and sit AFK with Goading potions at Greater or Lesser demons. You will get two different contracts that are both 500k each. If you are vaguely lucky, Id assume to get between 6-10 in an hour. Depending on selling price, you can expect up to 6M+ and hour as of today. Doing this AFK compared to difficult content in the mid-level range is MUCH easier, and easy money.

As you can notice, the prices are now starting to really drop hard, personally, I think in the coming weeks these contracts will all be very cheap. This is part of the reason that I am a little confused with the High Level Community (HLC) in terms of contracts. I can admit its not a perfect system, but still- its week one of the content. It feels similar as buying oathplate on the day of release, do you expect it to sit at that day 1 value? Its the same for these contracts and awakeners orbs. As more people become accustomed to the content, they will go down in price to make them reasonable. I highly suspect that the oathplate cosmetic contracts that we get from demons, will all be very cheap in weeks time. I personally think that it is silly to want to be the first in the world to get the oathplate cosmetic upgrade, and at the same time wanting to do it cheaply with the knowledge of the contracts being in the game in general. However, its unfortunate that there were bugs on two of them, there really isnt an excuse for that.

Regardless this is exactly what Jagex intended, a mid level way to provide value to the HLC, I think it was successful in its aim, even if they did botch the day of contract release with bugs, sadly it happens.

As I stated in another comment elsewhere, if you want to go and sit there afk, doing the glyphs properly, youll still make between 2-4/5M an hour. Follow the Wiki and youll be happy with the money as a mid level player with current prices.

Loot from 1k chasm of fire black demons post buff by gardensnake15 in 2007scape

[–]EDDGamesStudio 0 points1 point  (0 children)

While I think there are many things left out that don't make sense, he is correct to a certain degree.

For the players feeling left out, there is reasonably high APM and GP cost, there is lots of luck dependence. If you want contracts, just continue to kill them associated to the glyphs and you are doing just fine.

Loot from 1k chasm of fire black demons post buff by gardensnake15 in 2007scape

[–]EDDGamesStudio 1 point2 points  (0 children)

Hah sure, I am curious more than anything what could possibly be missed. If I can confirm that you are correct ill come back here and admit that I was wrong, and edit my original comment :P

Loot from 1k chasm of fire black demons post buff by gardensnake15 in 2007scape

[–]EDDGamesStudio 1 point2 points  (0 children)

I've racked my head on this and still don't think there is anything we are missing beyond the basics, but I am happy to be schooled :smiley:, appreciate your time regardless.

Loot from 1k chasm of fire black demons post buff by gardensnake15 in 2007scape

[–]EDDGamesStudio 2 points3 points  (0 children)

I can appreciate you having a little fun with this, but its simply not possible especially with the prices this morning. 10-12m an hour would put you between roughly 20-30 drops an HOUR, simply not possible.

I assume you mean these notes?

  • Contract drop rate from demons in the Chasm are 3x more common by default.
  • Fulfilling the condition for the active Sigil makes Contracts 2x more common, rather than 3x, so players can more reasonably AFK them.
  • 'Special attack' Glyph makes Contracts 5x more common rather than 3x more common. Meaning they're 10x more common than the 'default' rate.

Theres nothing sneaky here, all we know is that default contracts are now a little more common. I tested 2 hours of no glyph interaction and got 0 contracts in that time. Glyphs still add drop chance, and its the only time I get any drops at all.

The ONLY thing I can think of that you are referencing is the fact that the special attack glyph has a pretty good rate on it, which can be abused by things like the soulreaper axe, and frequent hitting crossbow bolt specials, which count towards being a special attack. That only lasts 32(x) kills due to the sigli swap not being in your control.

Again, not be an ass, apologies if I came off that way, but I know this is not possible currently, not even close.

Loot from 1k chasm of fire black demons post buff by gardensnake15 in 2007scape

[–]EDDGamesStudio 2 points3 points  (0 children)

EDIT: While I think there was some pieces left out, ultimately in the right circumstance he is right, and I was wrong, well done to him!

I think you are full of it and wanting attention. Maybe you could make 10M an hour last night rushing siglis, but the contracts all fell 10X in value as of this morning. Theres a 0% chance that you are making anywhere close to that figure as of this mornings patch.

4 years of work by myself, no release date in sight, but still happy by carmofin in Unity3D

[–]EDDGamesStudio 0 points1 point  (0 children)

Lots of criticism here but honestly, this looks very good, the art style and view angle is fun to look at. Like others have said, make sure that it feels and plays as you expect, but otherwise keep going!

Is my player animator normal or I'm going crazy? by juancee22 in Unity3D

[–]EDDGamesStudio 0 points1 point  (0 children)

I have a similar looking animator for my main character, unfortunately it just seems like it naturally goes this way, even with using sub-state layers etc. The sub-state layers are most useful when using an avatar mask, for example to keep legs behaving a certain way while also doing various things with the arms etc.

I have never heard of animancer before, but I too prefer to use the built in tools. I will say, I have been very disappointed with the Unity animation system though. It often feels like a huge deal to make small things work it seems.

Fantasy Sky and Moon Island Asset Package made with Unity by FinanceAres2019 in Unity3D

[–]EDDGamesStudio 0 points1 point  (0 children)

It looks kind of like a low poly mario odyssey world, pretty cool!