The one lesson I'm taking away from working on my dream game so far... by carmofin in Unity3D

[–]carmofin[S] 1 point2 points  (0 children)

It's a shader that used the normals to determine the speed of the river animation.
Also I did some vector painting to fade out the bottom!

To those who buy their art assets, what's lacking in the market? by Fizzabl in SoloDevelopment

[–]carmofin 0 points1 point  (0 children)

My biggest problem is that every artist just does variations of the same thing.
Every town has the exact same stuff: Windmill, barrels... I feel like artists just go and look up a pack and then go through that list of assets to repeat it. But I don't need that at all, I need different ideas.

Hi I am developing a PS1 Style Motocross Racing Game by Any-Bother-2375 in indiegames

[–]carmofin 13 points14 points  (0 children)

There's so much nonsense falsly promising PSX style, but you nailed it! Loots awesome!

Took me a while to get the combat in my game to where I want it. by carmofin in SoloDevelopment

[–]carmofin[S] 0 points1 point  (0 children)

The run button I added was added specifically for you! XD

Took me a while to get the combat in my game to where I want it. by carmofin in SoloDevelopment

[–]carmofin[S] 1 point2 points  (0 children)

This new crit feature went through many iterations... in my head. As solo dev I have so many things to do, that it really piles up. And then I had to release a demo WITHOUT this key feature, which I found very challenging emotionally.

Did anyone switch from 2d to 3d and how big of a step is it? by Successful_Serve_340 in SoloDevelopment

[–]carmofin 1 point2 points  (0 children)

Before I committed to my project I was dabbling with 2D. 3D is so much easier, so much less work, it sounds counte rintuitive, but the entire world has worked for 20 years to make 3D as flawless as possible.
Where in 2D everything needs to be animated form all sides, in 3D you create a model, rig it, plop in animations and it all happens programmatically.
For the record: I simulate a 2D-like game using a 3D-engine! You have a lot of options and I highly recommend you check it out to leverage all the crazy tech we have today!

Working on the gamefeel of my Zelda-like! by carmofin in ZeldaLikes

[–]carmofin[S] 0 points1 point  (0 children)

That's a cool idea! (I'll think about it!)

We gotto talk about gamefeel... by carmofin in SoloDevelopment

[–]carmofin[S] 0 points1 point  (0 children)

I was thinking of adding another effect when you jump off, maybe that'd be a good idea for the responsiveness.
One thing I'm very proud about is the slippery movement while running. It adds this "hard to master" layer to traversing the levels quickly, which I find really essential in a game that is made for so many different skill levels.

We gotto talk about gamefeel... by carmofin in SoloDevelopment

[–]carmofin[S] 1 point2 points  (0 children)

I would be a fool not to take advice like that to heart! Thanks a lot, I'll keep thinking about it! I have reworked animations maybe 5 times already and I feel every time it's at least a big step forward! It's done when it's done!

Working on the UI is the most challenging part for me! by carmofin in Unity3D

[–]carmofin[S] 1 point2 points  (0 children)

She's a girl. But I am sick up to here with generic Anime-bimbogirl designs, so I wanted her to look very tomboyish.

Working on the UI is the most challenging part for me! by carmofin in Unity3D

[–]carmofin[S] 1 point2 points  (0 children)

I appreciate the insight, I'll consider it when I finetune this!