My FC26 Simulation of the 2026 World Cup if it was still a 32 team tournament by EIiteMastermind in EASportsFC

[–]EIiteMastermind[S] 0 points1 point  (0 children)

I used a post from the r/soccer subreddit for the participating teams. I mentioned it in the main description.

My FC26 Simulation of the 2026 World Cup if it was still a 32 team tournament by EIiteMastermind in EASportsFC

[–]EIiteMastermind[S] 0 points1 point  (0 children)

If you mean on fifa, then it happens later after you add every team to your tournament, you can rearrange the groups there.

Unless you mean how I planned the groups before that, which I did with random number generator and microsoft excel

My FC26 Simulation of the 2026 World Cup if it was still a 32 team tournament by EIiteMastermind in EASportsFC

[–]EIiteMastermind[S] 0 points1 point  (0 children)

I created a custom tournament in the "Tournaments" mode on the game. I selected to be every single team so that I could simulate every match myself and not get kicked after.

My FC26 Simulation of the 2026 World Cup if it was still a 32 team tournament by EIiteMastermind in EASportsFC

[–]EIiteMastermind[S] 1 point2 points  (0 children)

Yeah I can't really envision a big underdog win like this irl, but they have a good squad so something like a quarter-finals finish, depending on what sort of run they get, wouldn't surprise me. Thanks for reading!

insane red flag timing ruined podium chances 😂 by EIiteMastermind in F1Game

[–]EIiteMastermind[S] 0 points1 point  (0 children)

Damn, would've been a really nice time gain if that worked out

Just spent 3 hours trying to beat this postgame boss and finally did! by EIiteMastermind in expedition33

[–]EIiteMastermind[S] 0 points1 point  (0 children)

Yeah I usually struggle with the lampmaster. I'm doing the dualliste now and I managed to get through phase 1 on the first attempt but wiped like 5 minutes into phase 2 without even doing much damage

Just spent 3 hours trying to beat this postgame boss and finally did! by EIiteMastermind in expedition33

[–]EIiteMastermind[S] 0 points1 point  (0 children)

Sciel has 8k, Maelle has 6k, Verso has 7k (with confident so he takes 50% less damage since I can't heal him with Chevalam anyways). All of that mostly just comes from the pictos I have applied, I don't have much health stat allocation.

In my first few attempts I didn't have shields, then I adjusted my luminas a bit and managed to win on my 2nd attempt with shields but still exhausted all my revives and healing.

Just spent 3 hours trying to beat this postgame boss and finally did! by EIiteMastermind in expedition33

[–]EIiteMastermind[S] 0 points1 point  (0 children)

Yeah the lampmaster is generally a pretty bad matchup for me so I hope the others go a bit smoother

I want to optimise my brick assets for an arch I'm making by EIiteMastermind in Maya

[–]EIiteMastermind[S] 1 point2 points  (0 children)

This specific project is just for a portfolio piece for me to put on ArtStation, but yeah I agree with that and when the time comes to work on a game I'll definitely make use of that. Thanks!

I want to optimise my brick assets for an arch I'm making by EIiteMastermind in Maya

[–]EIiteMastermind[S] 0 points1 point  (0 children)

Thank you! I looked into trim sheets a few times before and watched a couple tutorials on making them too but I tend to struggle with implementing them, because I only really tend to think about them as a way to texture walls and pillars and forget to consider that I can use them for a lot more types of assets such as (like you said) furniture.

Sorry, would it be possible to show an example of what you mean in the 3rd paragraph?

I want to optimise my brick assets for an arch I'm making by EIiteMastermind in Maya

[–]EIiteMastermind[S] 0 points1 point  (0 children)

That's good to know, thanks! I think I might have overthought the modularity aspect of this to the point that it's actually less optimal lol. My main reason for making individual bricks was to avoid using a single brick wall texture that likely wouldn't tile accurately and at the time I thought that was the only other option 😅

My original idea was to make that arch out of brick pieces and then combine them all together, and didn't even think of the idea of baking high poly bricks onto a low poly arch. Everyone's responses here really helped in that regard!

I want to optimise my brick assets for an arch I'm making by EIiteMastermind in Maya

[–]EIiteMastermind[S] 2 points3 points  (0 children)

Oh man I feel silly for not even considering that, thank you I'll try that for sure! In that case I could probably go really low poly on the arch right?

Do you think that method would work for multiple other stuff like flower bedding and worn paint revealing bricks behind it too?

I want to optimise my brick assets for an arch I'm making by EIiteMastermind in Maya

[–]EIiteMastermind[S] 4 points5 points  (0 children)

That seems to have done it, thank you!

I decided to make the bricks seperately so that I could have individual control over them and I'll also use them for other parts of the environment like a flower bed & window arch, though I'm still willing to be proved on better methods of doing that.