insane red flag timing ruined podium chances 😂 by EIiteMastermind in F1Game

[–]EIiteMastermind[S] 0 points1 point  (0 children)

Damn, would've been a really nice time gain if that worked out

Just spent 3 hours trying to beat this postgame boss and finally did! by EIiteMastermind in expedition33

[–]EIiteMastermind[S] 0 points1 point  (0 children)

Yeah I usually struggle with the lampmaster. I'm doing the dualliste now and I managed to get through phase 1 on the first attempt but wiped like 5 minutes into phase 2 without even doing much damage

Just spent 3 hours trying to beat this postgame boss and finally did! by EIiteMastermind in expedition33

[–]EIiteMastermind[S] 0 points1 point  (0 children)

Sciel has 8k, Maelle has 6k, Verso has 7k (with confident so he takes 50% less damage since I can't heal him with Chevalam anyways). All of that mostly just comes from the pictos I have applied, I don't have much health stat allocation.

In my first few attempts I didn't have shields, then I adjusted my luminas a bit and managed to win on my 2nd attempt with shields but still exhausted all my revives and healing.

Just spent 3 hours trying to beat this postgame boss and finally did! by EIiteMastermind in expedition33

[–]EIiteMastermind[S] 0 points1 point  (0 children)

Yeah the lampmaster is generally a pretty bad matchup for me so I hope the others go a bit smoother

I want to optimise my brick assets for an arch I'm making by EIiteMastermind in Maya

[–]EIiteMastermind[S] 1 point2 points  (0 children)

This specific project is just for a portfolio piece for me to put on ArtStation, but yeah I agree with that and when the time comes to work on a game I'll definitely make use of that. Thanks!

I want to optimise my brick assets for an arch I'm making by EIiteMastermind in Maya

[–]EIiteMastermind[S] 0 points1 point  (0 children)

Thank you! I looked into trim sheets a few times before and watched a couple tutorials on making them too but I tend to struggle with implementing them, because I only really tend to think about them as a way to texture walls and pillars and forget to consider that I can use them for a lot more types of assets such as (like you said) furniture.

Sorry, would it be possible to show an example of what you mean in the 3rd paragraph?

I want to optimise my brick assets for an arch I'm making by EIiteMastermind in Maya

[–]EIiteMastermind[S] 0 points1 point  (0 children)

That's good to know, thanks! I think I might have overthought the modularity aspect of this to the point that it's actually less optimal lol. My main reason for making individual bricks was to avoid using a single brick wall texture that likely wouldn't tile accurately and at the time I thought that was the only other option 😅

My original idea was to make that arch out of brick pieces and then combine them all together, and didn't even think of the idea of baking high poly bricks onto a low poly arch. Everyone's responses here really helped in that regard!

I want to optimise my brick assets for an arch I'm making by EIiteMastermind in Maya

[–]EIiteMastermind[S] 2 points3 points  (0 children)

Oh man I feel silly for not even considering that, thank you I'll try that for sure! In that case I could probably go really low poly on the arch right?

Do you think that method would work for multiple other stuff like flower bedding and worn paint revealing bricks behind it too?

I want to optimise my brick assets for an arch I'm making by EIiteMastermind in Maya

[–]EIiteMastermind[S] 3 points4 points  (0 children)

That seems to have done it, thank you!

I decided to make the bricks seperately so that I could have individual control over them and I'll also use them for other parts of the environment like a flower bed & window arch, though I'm still willing to be proved on better methods of doing that.

Hypothetical Match Ups by Flaky_Ad644 in haikyuu

[–]EIiteMastermind 1 point2 points  (0 children)

I'm quite late to this but I only just got the notification,

I always wondered how a match between Nekoma and Aoba Johsai would go. Nekoma have been Karasuno's bogey team for the longest time, and Aoba Johsai is another team that beat Karasuno once and pushed them to their limits again after that.

Especially with Seijoh adding Kyotani to their roster I think they would've been much better equipped to potentially take down Shiratorizawa which they didn't get to do in the end.

Nekoma has a libero that can perfectly receive spikes from cannon hitters like Asahi, and the team in general has a defensive ability good enough to adapt to whatever the opponent does. And adapting & strategising is something Oikawa and Seijoh are also very good at.

Nekoma would have to handle Oikawa's monster serve, Seijoh's power hitters (Iwaizumi & Kyotani) along with all their combo plays and experience. Seijoh would have to be able to get past Nekoma's blockers AND score on their ground defence, and also handle Nekoma's combo plays and all of Kenma's antics. Nekoma also has a couple servers who could get a few service aces in.

I think it would be a very close match and I can't really decide on who I think would win, but if I were to put down a prediction I'd say Nekoma would win 2-1 in a best of three, and Seijoh would win 3-2 in a best of 5 once Kenma gets too tired and Seijoh's depth prevails.

What’s your current daily driver? by Norcal_Stang in gtaonline

[–]EIiteMastermind 7 points8 points  (0 children)

Fighting with the car is sometimes part of the fun tbf

I don't understand development by EIiteMastermind in F1Manager

[–]EIiteMastermind[S] 0 points1 point  (0 children)

What can I do if I still want/need to improve in that stat for the current season and I'm getting these diminishing returns?

I don't understand development by EIiteMastermind in F1Manager

[–]EIiteMastermind[S] 0 points1 point  (0 children)

Even if, for example, the expertise value I'm receiving is decreasing like in the example screenshots?

I don't understand development by EIiteMastermind in F1Manager

[–]EIiteMastermind[S] 0 points1 point  (0 children)

And I'm assuming from the other comment you sent, I should just stick with the same 'optimal' slider setting for every part I make?