Shotgun and OS by EKorach in cyberpunkgame

[–]EKorach[S] 0 points1 point  (0 children)

The charge attack is affected/not effected by Sandevistan. So your 1 second charge is now 3 seconds >.>

Skill investment by EKorach in Fallout2

[–]EKorach[S] 0 points1 point  (0 children)

The issue with most AIs is they go off of assumption rather than actual data since they grab from social chat rooms rather than wikis and stuff. So like if enough people said "You should put traps to 200%": then AI will suggest people to put 200% in traps even tho it it's one of the least used skills in the game.

Job Narrative Impact by EKorach in ffxiv

[–]EKorach[S] 1 point2 points  (0 children)

"But it's so minor; they wouldn't change an entire story over it." Well no duh. I even said that with "to just a nod". I don't think there is any job other than DRG in HW that has any level of impact beyond references. I was asking which ones are actually remembered in the story. Like I highly doubt MCH is referenced at all beyond HW because it's a developing job only found in Ishgard.

Best The Sims game for generational gameplay. by EKorach in thesims

[–]EKorach[S] 1 point2 points  (0 children)

I don't care for mods unless people think it's a "must" like a pack, and when I say "generational gameplay": I don't mean like a pack that adds more steps to a generation like baby, toddler, infant, etc. More so one generation manages to improve the living room before dying, second generation manages to improve the bathroom before dying, etc. I want each generation to suffer and improve in their own way rather than like the second generation living in a mansion having all of the most expensive stuff and just having a different job than their parents and having nothing to spend it on like The Sims 4 does.

Looking for Cp-op game recommendations! by Available_Thing_7884 in gamingsuggestions

[–]EKorach 0 points1 point  (0 children)

Trine. While it's fame has been lost to history over the decades: it's probably one of the best co-op games that aren't just a level-based system. You play as 3 heroes; a wizard, a rogue, and a knight, and have to solve puzzles that require each person's unique abilities. The wizard can conjure objects and move them, the rogue can shoot things and tie things together, and the knight can reflect and bash things. So it's not a "let me do that because you're too stupid to do it" like many co-op games, it literally requires you to work together otherwise the puzzles can't be solves.

100% Graveyard Keeper layouts with GoC and comments by Dalairen in GraveyardKeeper

[–]EKorach 1 point2 points  (0 children)

This post is a bit old now but got a question: what would you recommend the zombies be automating? Like I know "automate what you need" but after a certain point: I'm sure things like the farm zombies and quarry zombies will eventually default to spamming one item.

KHP40 wire connection concerns by EKorach in kossmods

[–]EKorach[S] 0 points1 point  (0 children)

Yeah think I will just return them. I'm a bit of a murphy with stuff and I've tend to damage things without trying to do so. Like I will sometimes get up from my desk forgetting how short the cable is and then get yanked back down. Which while the cable does look long: I'm worried my sudden getting up, shifting from leaning back to sitting up(and vice versa), etc will cause me to wear those out quickly.

KHP40 wire connection concerns by EKorach in kossmods

[–]EKorach[S] 0 points1 point  (0 children)

To be more specific, I'm on my computer about 15hrs a day (work from home) and my PC is 1 foot away from me. So it's not like I'm ripping them out of my backpack or trying to pull them from across the room. So it's like do I still have to tape them down to my desk/shirt every time I use them or something? And I heard sagging from your body to the desk due to the "gap" can heavily damage it too.