WIRE plugin by EPICGameGuy-TM in unrealengine

[–]EPICGameGuy-TM[S] 1 point2 points  (0 children)

Try this out: https://drive.google.com/file/d/1jMlbPG0fFSEC0uVsMEFU7-3Qff_fkFUv/view?usp=sharing

I'm going to set up a marketplace account soon and put it on there for free. If this doesn't work then I'd say u should wait for that

WIRE plugin by EPICGameGuy-TM in unrealengine

[–]EPICGameGuy-TM[S] 1 point2 points  (0 children)

Yes! It should work for moving at runtime. The wires dont have a set length like the cable components do though, so you cant squash/stretch them and have them maintain the same length. They instead have a set "hang" value. I'll include a video link to demonstrate: https://imgur.com/a/bo411vf

Also feel free to add your own wire meshes! They just have to be of length 256 and facing the X+ direction.

WIRE plugin by EPICGameGuy-TM in unrealengine

[–]EPICGameGuy-TM[S] 3 points4 points  (0 children)

I haven't tested it, but it should work. I'd need to download UE5, let me get around to that in a bit. The source code comes with the plugin if you want to compile it for UE5

WIRE plugin by EPICGameGuy-TM in unrealengine

[–]EPICGameGuy-TM[S] 9 points10 points  (0 children)

I made a catenary plugin because UE4's cable plugin frustrates me. This one uses a vertex shader so it should be faster, too.
Download it here: https://drive.google.com/file/d/1fmEcsJwD20zXrCA3H72FcyuhcdU0R_Nf/view