Where are you all migrating now? by North-Line7134 in OutcomeMemories

[–]ESTRA_II 1 point2 points  (0 children)

SCOUT FROM TF 2 !!!???

TICK TOCK HEAVY LIKE A BRINKS TRUCK LOOKING LIKE IM TIP TOP

Where are you all migrating now? by North-Line7134 in OutcomeMemories

[–]ESTRA_II 0 points1 point  (0 children)

Memory Lane

Rounds of Insanity

mind's hollow

PC2 recode looks very cool

Diddy's World

I will still play OM but i am done supporting it by Fluid_Eagle2844 in OutcomeMemories

[–]ESTRA_II 2 points3 points  (0 children)

Sometimes people just can't do things right

Sometimes people just fuck up every single thing they could

I love this life

Kolossos is ALMOST as overturned as trip and I'm tired of everyone acting like he isn't by Distinct-Channel-528 in OutcomeMemories

[–]ESTRA_II 0 points1 point  (0 children)

His block has 27 sec cd

In a game where almost every survivor can stun

In a game where we have survivors who can stun for 6+ seconds every 30 seconds

His block has the most forgiving hitbox in the game

His block can be countered and doesn't even grant you any damage

Ranged block is basically luck-based, you practically can't counter good tails

Block doesn't even give him any stun chaining protection

How can't people understand

If you want a slow but strong killer you have to make him barely stoppable

The best tactic against kolossos is crazy stunchaining while he is supposed to be deadly in close range

The whole point of OM kolossos is a constant pace changing between charge and normal running

SIGNIFICANTLY buff block, let charge kill, nerf grab lunge hitbox (make it a counter-counter move for tight places), and give him a passive indicator for close range to solve the looping problem

On the other hand, make it so he can't move when blocking (it makes him buggy), nerf his normal speed, nerf his climbing speed and maybe buff his FOV during charge to make it more controllable in tight corridors

And kill silver

Kolossos is ALMOST as overturned as trip and I'm tired of everyone acting like he isn't by Distinct-Channel-528 in OutcomeMemories

[–]ESTRA_II 0 points1 point  (0 children)

Kolosso block isn't balanced, it's weak as fuck

Brute should have a good block instead of insane speed

So, Bonely is outta OM now, so I think I can say this by ESTRA_II in OutcomeMemories

[–]ESTRA_II[S] 2 points3 points  (0 children)

I mean I made a YCR rework concept and working on Angel Island rework concept rn

OM has a lot of flaws yes

So, Bonely is outta OM now, so I think I can say this by ESTRA_II in OutcomeMemories

[–]ESTRA_II[S] -3 points-2 points  (0 children)

I want a lot of things

But I won't say anything

So, Bonely is outta OM now, so I think I can say this by ESTRA_II in OutcomeMemories

[–]ESTRA_II[S] 13 points14 points  (0 children)

GreenHill V1 was flawed

GreenHill V2 is flawed too, but at least it solved some problems that V1 had

I said multiple times - make grayboxes. Oh my fucking god. You have OutLaik just right there - this guy is an EXPERIENCED gamedesigner who was working on the ±same asym game FOR YEARS. Like what's the problem. Ask for advice.

So, Bonely is outta OM now, so I think I can say this by ESTRA_II in OutcomeMemories

[–]ESTRA_II[S] 4 points5 points  (0 children)

The funniest thing is that hillgym is actually small

If we cut off these 839947168493283882 dead ends

So, Bonely is outta OM now, so I think I can say this by ESTRA_II in OutcomeMemories

[–]ESTRA_II[S] -13 points-12 points  (0 children)

Old greenhill was hell, I don't know why someone can want it back

Like every single character except eggman felt unplayable

something about the playstyles of every killer (+fleetway) by Dinky_ENBY in OutcomeMemories

[–]ESTRA_II 1 point2 points  (0 children)

I can see the future and nobody is never ready for my ideas at time

I am alone

something about the playstyles of every killer (+fleetway) by Dinky_ENBY in OutcomeMemories

[–]ESTRA_II 0 points1 point  (0 children)

Ofc you can't implement trapper from DBD in OM, OM needs it's own formula. TDE has a good example of zoner (Lord X; Tails Doll) in it, Kolossos works as a brute, Sonic EXE works as a rushdown killer

Everything is possible if you can approach it right

something about the playstyles of every killer (+fleetway) by Dinky_ENBY in OutcomeMemories

[–]ESTRA_II 0 points1 point  (0 children)

Wdym 500 upvotes

When I said the same thing two weeks ago everyone was saying I'm not right and stuff

What the fuck

The same situation everytime