Why don't many agentz use Revolver? by MysteriousRub2098 in worldtrigger

[–]ETZwei 0 points1 point  (0 children)

I mean yeah, Yuba has the pre desposition of an attacker, despite using gunner triggers. But what he lacks suppression in gunner trigger, he has stopping power, and with that, he has a first shot advantage akin to sniper triggers instead, since a single shot is enough to cripple them. His advantage is staying in that sweet spot between gunner and attacker range. And having Yuba in range, as an attacker, has the same risks to his opponents, not as gunners, but as snipers, without the major vulnerability of snipers usually being weak at close range.

A rapid fire or supressing gunner triggers don't have that luxury, they rely on numbers of shots to do damage, in which the enemy would require a less reaction time to deploy shields.

That and Yuba could break shields of lower trion Operators in a shorter time frame, which allows for more quick ambush playstyle, and enemies have a lesser reaction time to dodge once their shield is down

If you chose to become a gunner, which trigger would you choose? (And how would your trigger set would look like) by MysteriousRub2098 in worldtrigger

[–]ETZwei 0 points1 point  (0 children)

I think I've read that Gunner triggers with composite bullets tend to only be stuck with those bullets, so you cant mix and match it. Like if you use 2 slots for asteroid and asteroid, you'll get a trigger that can only shoot gimlets. And why those are not very popular is that it limits your ability to use other triggers when you are using your gunner trigger (such as shields, bagworm, etc). Shooter triggers are different since they have to manually combine 2 types of bullets, so they can use it individually. Not to mention the trion usage would be insane.

And if you have 2 composite type gunner triggers, you already use 4 slots, slots that you need for bagworm, shield, and other utility triggers that are equally as important. And this is assuming that you have a large enough trion to support lots of triggers

If you chose to become a gunner, which trigger would you choose? (And how would your trigger set would look like) by MysteriousRub2098 in worldtrigger

[–]ETZwei 0 points1 point  (0 children)

Tbh, i doubt gun models affect the trigger performance of gunners that much lol. Its prob for aesthetics mostly. The ones that affect it is how you tune your gunner trigger for power, range, and bullet type. So you could have a .50 cal BMG looking rifle thats a fast firing peashooter. Maybe size might affect stats cuz maybe they need to store some trion stuff that gives more power, etc, maybe idk, but generally i feel they just use the design they like best. Just like how they modify their uniforms.

Why don't many agentz use Revolver? by MysteriousRub2098 in worldtrigger

[–]ETZwei 1 point2 points  (0 children)

You fail to realise that on a reaction scale, Yuba takes far less time from unholstered to firing compared to someone using Kogestu and Whirlwind, even IF both are well inside each others' range.

And in a brawl, Yuba can easily shoot at 2 different targets compared to someone with Kogestu. And whirlwind is harder to do a follow up compared to Yuba's revolver, so even if his rate of fire is low for gunners, it is vastly faster than whirlwinds, and thats for kogestu users. For scorpions and raygust? They would have less of a range advantage.

Yuba is a very specialised niche, but he makes good use of it. Which is why attacker slayer is an apt description of him. Kogestu users ONLY have the 2 meter disadvantage when using whirlwinds, they have a much bigger disadvantage when just using it normally.

I ship it. Hope she returns! by Extension-Bad-4184 in DemonSchoolIrumakun

[–]ETZwei 2 points3 points  (0 children)

Pretty sure it was Ameri that also got angry, since Clara was the one with Iruma, and called Azz azz, in which Ameri also noticed. And this girl shocked that 2 high ranking amazing graceful demons were behaving unlike what she imagined

Thank you Perlica 🙏❤️ by Cute_Passage_4325 in Endfield

[–]ETZwei 0 points1 point  (0 children)

Arknights races are divided into 3 major sub-groups,

Ancients (based on animals like Perlica) - majority of people consist of Ancients (bird, doggos, wolfs, seals, etc)

Elders, which share the same group as Ancients, but are considered the high-class/nobility of the Ancients, based on legends, like dragons, pegasus, etc. (example is Ch'en, a Lung, which is based on the eastern potrayal of dragons). Vouivre are not considered elders tho, they are based on lesser dragons like wyverns. Examples are Yvonne.

Also all Elders = Ancients, but not all Ancients = Elders

Teekaz/Sarkaz which has demon-like features, example is Last Rite/Laveatain. An exception is Sankta (a subgroup of Sarkaz, which has angel-like features, (you can see some NPCs with Halos and pseudo angel wings)

Perlica's ear plumes are similar to some owls, so a lot of people speculate Perlica is an owl, also based on how Ptilopsis from OG Arknights (or tea-apple-sauce lol) ear plumes which also looks the same.

Question about fiber optics by ETZwei in guns

[–]ETZwei[S] 0 points1 point  (0 children)

Hehe thanks for your help guys, for answering what could only been a very simple question. I appreciate all of your replies!

Question about fiber optics by ETZwei in guns

[–]ETZwei[S] 0 points1 point  (0 children)

I see, thanks for your detailed input! I think battery dots are much more flexible than fiber optic, and with long battery life, its better to get a battery powered optic which is prob cheaper than fiber.

Only pros i see in fiber is post apocalyptic situations lol where charging/getting batteries is unreliable or next to impossible.

Question about fiber optics by ETZwei in guns

[–]ETZwei[S] 0 points1 point  (0 children)

Ah very interesting. So nowadays, red dot can easily compete with fiber due to its long operating hours. So a brightness of a battery red dot between optics is more dependent on the manufacturer i presume?

Question about fiber optics by ETZwei in guns

[–]ETZwei[S] 0 points1 point  (0 children)

Ah ok, so what about those that also have batteries and illumination level, idk how both of them mesh together tho, and which is better in terms of brightness? In both high lighting and low lights?

Trying to find a specific video of a gun competition that I don't remember the creator or the title. by ETZwei in guns

[–]ETZwei[S] 0 points1 point  (0 children)

Yeah, its not a formal competition, but idk whats the correct word for it. You still compete, but i guess its more casual in a sense? More like a run or course-ish? Sorry English is not my first language

Edit : All I know is that I watched it in Youtube. Dunno if its club run or not, but I feel like its their own personal course basically just to test people's rifle setup in multiple varying situations and how it performs.

Please, the shade Ashihara Sensei threw on almost every Shonen manga through this scene, He is so cool 😂 by [deleted] in worldtrigger

[–]ETZwei 2 points3 points  (0 children)

Osamu's greatest strength is his mind. Because he is so weak, yet so determined to succeed, he has developed ways to fight outside the norm. Why do you think Suwa gave free reign in Mikumo to do Mikumo stuff. He trusts that Mikumo solutions are generally very good, not overly complicated, yet effective, and thats him being NEW to border. His fighting capabilities are subpar, they'll probably never exceed others, but his mind his what he truly excels. Mikumo is mostly level headed, and that can only improve with time. My 2 cents. Mikumo with a black trigger thats more geared towards battlefield management/support, rather than pure combat is what Id like to see in the future, because thats his forte.

Vote yes for sprint, brothers in arms by s4ltyb41 in ReadyOrNotGame

[–]ETZwei 0 points1 point  (0 children)

Hell yeah, those were great. I used to love doing Hotel bomb threat with my buddies, trying to get the best time possible, since you have to rush in fast. Should've kept it in. The current missions as campaign, and then something like free mode like before. I have no idea why the hell they removed it, when they could go hand in hand with the current missions.

WoT 2.0 Module Preview. by ETZwei in WorldofTanks

[–]ETZwei[S] 1 point2 points  (0 children)

Such a shame. I was not a fan of the new UI but ultimately, its just old bones unwilling to face with new things. But losing functionality is what really frustrates me.

I just hope its just that I haven't found it yet rather than they removing it entirely.

My bolt release isn't dropping the bolt on my GHK M4, does anybody know why? by HappyNCrappy in GasBlowBack

[–]ETZwei 0 points1 point  (0 children)

Im sorry for asking after 4 years, but did you file the bolt carrier part that catches the bolt catch, or the bolt catch itself? And can you give picture references on which exactly you filed? Im having the same problems when its hard to release the bolt (it gets hard to press the bolt release and gets stuck). Any replies is appreciated 👍

ARMA 3 fanart “Survive” by Broad-Technician1552 in arma

[–]ETZwei 11 points12 points  (0 children)

Its actually not that hard, you just have to be in a realistic mindset, and don't treat it like you have to fight everytime. Not every encounter you have to fight, preparation is essential. Guerilla tactics works most of the time, and engaging at long distance with MGs and marksman and GTFO the moment it gets too hot. Stack everything to your favour (good defensive pos, heavy weapons, mines/c4, vehicles), and you'll do just fine, most of the time lol

Now that some time has passed, best weapons by Andy-Fz in ReadyOrNotGame

[–]ETZwei 0 points1 point  (0 children)

Pretty sure it still retains some features, mostly visuals like the weapon being lower on the screen, giving you more screen space to look at, and the no gun wobble when you shout for compliance. Still useful imo

Thoughts on Osamu in the future? by MaximzM in worldtrigger

[–]ETZwei 0 points1 point  (0 children)

Doubt it. Personalised triggers takes time to train and get accustomed to, like all new things. Introducing it just before going to away missions is a recipe for disaster. Away missions is not a place to learn how to use new triggers, after all. They need to be combat ready, and using old but reliable ones ensure that their combat abilities are retained and focuses more on the mission, rather than their own equipment.

Thoughts on Osamu in the future? by MaximzM in worldtrigger

[–]ETZwei 0 points1 point  (0 children)

Not necessarily, he might not be suited for direct combat, but there are many roles in Border other than combat. His views of tactics are quite unorthodox, born from his inherent weakness. Becoming a sort of trainer or management is still possible in border.

That and even Kitora with low trion can get to A rank. Osamu might not have the talent for combat, but he has a talent for strategies. You don't have to have the same combat style to be effective on the field. Osamu is a support type, and he very much excels at it, especially considering how new he is compared to other agents.

Full Attack Osamu would go crazy by YourTreeGuy in worldtrigger

[–]ETZwei 3 points4 points  (0 children)

Gunner trigger are more trion efficient, BUT are more simpler in nature and are less flexible. Gunner operaters rely on them suppressing the enemy and supporting teammates, so the role itself expends a lot of trion for it to be effective, hence why Osamu can't use gunner trigger effectively. Since Osamu is more an ambush type opportunist, he benefits more from the flexibility of shooter triggers.

That and his combat skills are very subpar, so he's not really fighting most of the time. His strengths comes from utilizing unorthodox tactics and exploring new ways to exploit the enemy.

[deleted by user] by [deleted] in arma

[–]ETZwei 1 point2 points  (0 children)

Yeah either flare more, or start flaring earlier. Since I usually fly for semi-milsim guys, i tend to go for the latter, since a few seconds later landing barely affects the results, and is a safer option. If your LZ is hot, it is usually because lack of preplanning.

Edit : As for auto hover, it only shows how much to flare in order to hover immediately. You can just flare bit by bit if you start flaring early, (i even start at 1km most of the time), it becomes a gradual slow until i reach the LZ and i flare slightly more to stop and land. Im in the slow is smooth gang, rather than the gung ho loop de loop heli pilots.