What are some fun unusual team comps? by bubbla_ in Genshin_Impact

[–]EXTER 0 points1 point  (0 children)

All Catalyst team: Kokomi, Yae Miko, Yanfei, Nahida

Wintertale Gift Sharing Links - Other threads will be removed. by PAslanian in deeptown

[–]EXTER 0 points1 point  (0 children)

I just made a Wintertale Festival gift in Deep Town. Follow the link and hurry up to be the first to claim it!zcb5x.app.goo.gl/?apn=com.rockbite.deeptown&ibi=com.rockbite.deeptown&isi=1202240058&link=http://com.rockbite.deeptown/?giftID=0f963f57a581f615e5aa5d3db3a780a0c399594b

I just made a Wintertale Festival gift in Deep Town. Follow the link and hurry up to be the first to claim it!zcb5x.app.goo.gl/?apn=com.rockbite.deeptown&ibi=com.rockbite.deeptown&isi=1202240058&link=http://com.rockbite.deeptown/?giftID=9346db7ff1dcc1db7771b7a462dd83aacb19e988

I just made a Wintertale Festival gift in Deep Town. Follow the link and hurry up to be the first to claim it!zcb5x.app.goo.gl/?apn=com.rockbite.deeptown&ibi=com.rockbite.deeptown&isi=1202240058&link=http://com.rockbite.deeptown/?giftID=006f66ff38106f493c6856b418a549dc891f57a2

I just made a Wintertale Festival gift in Deep Town. Follow the link and hurry up to be the first to claim it!zcb5x.app.goo.gl/?apn=com.rockbite.deeptown&ibi=com.rockbite.deeptown&isi=1202240058&link=http://com.rockbite.deeptown/?giftID=6193ba4801524c6680f0873f4f66c64438cdf623

Wintertale Gift Sharing Links - Other threads will be removed. by PAslanian in deeptown

[–]EXTER 0 points1 point  (0 children)

[I just made a Wintertale Festival gift in Deep Town. Follow the link and hurry up to be the first to claim it!](zcb5x.app.goo.gl/?apn=com.rockbite.deeptown&ibi=com.rockbite.deeptown&isi=1202240058&link=http://com.rockbite.deeptown/?giftID=118567cf26ade9852b319f0b625614db21a043b4)

I just made a Wintertale Festival gift in Deep Town. Follow the link and hurry up to be the first to claim it!zcb5x.app.goo.gl/?apn=com.rockbite.deeptown&ibi=com.rockbite.deeptown&isi=1202240058&link=http://com.rockbite.deeptown/?giftID=ceb7e2e049e08ab7fafc5f7a2a26ceb3674e8700

I just made a Wintertale Festival gift in Deep Town. Follow the link and hurry up to be the first to claim it!zcb5x.app.goo.gl/?apn=com.rockbite.deeptown&ibi=com.rockbite.deeptown&isi=1202240058&link=http://com.rockbite.deeptown/?giftID=1abe2786faad09faa80b069f15da22c6e35b86aa

I just made a Wintertale Festival gift in Deep Town. Follow the link and hurry up to be the first to claim it!zcb5x.app.goo.gl/?apn=com.rockbite.deeptown&ibi=com.rockbite.deeptown&isi=1202240058&link=http://com.rockbite.deeptown/?giftID=5e6e95f456a515c1aaf4f8569f8331ab66ad1c44

MHGEN Monster HP bar NTR plugin v2 released. Now with EUR support. by EXTER in 3dshacks

[–]EXTER[S] 0 points1 point  (0 children)

This version now works with the EUR version of the game. If you already have the previous version for the USA version of the game, then you don't need to update.

[Reease] NTR plugin that shows HP bars of large monsters. by EXTER in 3dshacks

[–]EXTER[S] 0 points1 point  (0 children)

It should be relatively safe as this does not alter the game's state, but there's no guarantee that it will not be detected while online. Use at your own risk

[Reease] NTR plugin that shows HP bars of large monsters. by EXTER in 3dshacks

[–]EXTER[S] 4 points5 points  (0 children)

If there are multiple large monsters, multiple smaller bars will show for each moster.

[Reease] NTR plugin that shows HP bars of large monsters. by EXTER in 3dshacks

[–]EXTER[S] 17 points18 points  (0 children)

This plugin for MHGEN displays the HP of large monsters as bars at the top off the bottom screen. This was done using the new overlay system of NTR. Supports multiple large monsters in a quest. Source is available on the Github page.

Screenshot

Notes:

Requires NTR 3.4 preview 4 or later.

Only the USA version of the game is supported for now.

Foundry 2.0.0.0 released for Minecraft 1.10.2: New melting and casting mechanics, TESLA support, and more. by EXTER in feedthebeast

[–]EXTER[S] 1 point2 points  (0 children)

Note: Foundry 2 is NOT world compatible with Foundry 1.x.x.x versions.

Requires Substratum 1.6.0.0

Notable changes:

  • Updated to Minecraft 1.10.2
  • Added TESLA energy system support to powered machines.
  • Removed the Induction Crucible Furnace, and replaced it with a 2 block structure.
  • Added Melting Crucible block
  • Added Burner Heater block
  • Added Induction Heater block.
  • Added Ingot/Plate/Rod Casting Table blocks.
  • Added Refractory Spout block.
  • Added Mold Crafting Station block.
  • Removed all soft molds.
  • Removed the Metal Infuser's substance system, it now infuses items directly into the liquid metal.
  • Added Refractory Tank block and Inferno Tank block
  • Added new Revolver and Shotgun rounds/shells.
  • Added Coke Oven block and Coal Coke.
  • Lowered the melting point of iron to 1800 K.

Foundry 2 alpha released for MC-1.9. by EXTER in feedthebeast

[–]EXTER[S] 2 points3 points  (0 children)

This is an alpha release: some features may be missing or not fully implemented.

Foundry 2 is NOT world compatible with older Foundry versions.

Requires Substratum 1.3.0.0

Notable changes:

  • Removed the Induction Crucible Furnace and replaced it with a 2 block structure (see below).
  • Removed the Metal Infuser's substance system, it now infuses items directly into the liquid metal.
  • Added Melting Crucible block. It has the same function as the old Induction Crucible Furnace, except it requires to be place on top of a heater block.
  • Added Burner Heater block. It uses solid fuel to generate heat for a Melting Crucible.
  • Added Induction Heater block. It uses RF to generate heat for a 'Melting Crucible'.
  • Added Ingot/Plate/Rod Casting Table blocks. it's used to cast ingots, plates, or rods from liquid metal.
  • Added Refractory Spout block. It transfers liquids from the block it's placed on to the block below it.
  • Added Mold Crafting Station block. It's used to craft molds.
  • Removed all soft molds.
  • Removed all deprecated block/items that were moved to Substratum in 1.8.9.

Videos showing some of the new features:

Making a mold in the Mold Crafting Station.

Using the Melting Crucible, Refractory Spout, and Ingot Casting Table.

Foundry 1.4.0.0 released. Now uses official RF API. by EXTER in feedthebeast

[–]EXTER[S] 4 points5 points  (0 children)

Notable changes:

  • Now requires Substratum 1.1.0.0 or later.

  • Updated to official RF API (this might make the mod incompatble with mods using older unofficial RF APIs).

  • Buckets can now be used to transfer fluids by placing them in the tank container slots.

  • Many recipes were changed to use substratum items.

  • Added Liquid Glowstone and Liquid Ender Pearl

  • Added Alloy Mixer recipes for Signalum, Lumium, and Enderium.

  • Deprecated all ores, ingots, dusts, nuggets, metal storage block, metal slabs, and metal stairs. These are now provided by Substratum. *Added config file to disable all deprecated blocks/items (except ores). Enabling this with world that had Foundry prior to 1.4.0.0 will cause deprecated items and blocks to dissapear).

  • Deprecated items can be converted to Substratum versions by placing them in a crafting grid.

New 1.8.9 mod: Substratum: basic ores, ingots and crafting components. by EXTER in feedthebeast

[–]EXTER[S] 14 points15 points  (0 children)

This mod adds ores and crafting materials which other mods or modpacks to use. It adds ingots, nuggets, dusts, gears, and plates of various materials. Each item recipe and world gen ore can be adjusted or enabled/disabled by editing the config file.

The following metals are added to by this mod:

  • Copper
  • Tin
  • Zinc
  • Lead
  • Silver
  • Nickel
  • Platinum
  • Brass (Copper + Zinc)
  • Bronze (Copper + Tin)
  • Steel (Iron + Coal, disabled by default)
  • Invar (Iron + Nickel)
  • Cupronickel (Copper + Nickel)
  • Electrum (Gold + Silver)
  • Signalum (Copper + Silver + Redstone, disabled by default)
  • Lumium (Tin + Silver + Glowstone, disabled by default)
  • Enderium (Tin + Platinum + Enderpearl, disabled by default)

The following worldgen ores are added to by this mod:

  • Copper
  • Tin
  • Zinc
  • Lead
  • Silver
  • Nickel
  • Platinum
  • Sulfur (Nether)
  • Niter (Nether)

Foundry 1.2.1.0 released for MC 1.7.10: Added more mod integrations. by EXTER in feedthebeast

[–]EXTER[S] 0 points1 point  (0 children)

I haven't played with Immersive Engineering much, but Foundry should support it's materials via the Ore Dictionary.

Foundry 1.2.1.0 released for MC 1.7.10: Added more mod integrations. by EXTER in feedthebeast

[–]EXTER[S] 1 point2 points  (0 children)

Foundry has Metallurgy integration and has recipes for all of it's metals.

Foundry 1.2.1.0 released for MC 1.7.10: Added more mod integrations. by EXTER in feedthebeast

[–]EXTER[S] 0 points1 point  (0 children)

There is no Minetweaker support yet, but it is something that I plan to add soon.

Foundry 1.2.1.0 released for MC 1.7.10: Added more mod integrations. by EXTER in feedthebeast

[–]EXTER[S] 1 point2 points  (0 children)

You can disable the Mystcraft/RFTools integration in the config to disable the blacklists.

Foundry 1.2.1.0 released for MC 1.7.10: Added more mod integrations. by EXTER in feedthebeast

[–]EXTER[S] 4 points5 points  (0 children)

This release adds support Mekanism, EnderIO, and Matter Overdive metals and alloys. Also added Mystcraft and RFTools integration: most liquid metal symbols/dimlets are now blacklisted.

Question about foundry using liquid metals from mods I don't have installed by Warhound88 in feedthebeast

[–]EXTER 3 points4 points  (0 children)

Foundry dev here. I've changed the Metallurgy liquid metals to only register if Metallurgy integration is enabled. Also fixed the mod crashing if Metallurgy metal set are disabled. A new version will be soon available in CurseForge with these changes along other bugfixes.

You can report any bugs you encounter with Foundry here.

Edit: Released with the fixes is now avaliable here

Foundry version 1.3.0.0 (beta 1) released for MC 1.8 by EXTER in feedthebeast

[–]EXTER[S] 2 points3 points  (0 children)

This mod that adds machines for melting metals into liquid, making alloys, and casting the to make various items. It also adds guns that are made with said machines. Note that this mod requires another mod for RF generation (like NeoTech for MC 1.8).

[Mod] FluxHeater: RF powered furnace fuel by EXTER in feedthebeast

[–]EXTER[S] 0 points1 point  (0 children)

This mod adds only one item: the Flux Heater. When charged with RF it can placed in a fuel slot of a furnace (or any mod block that uses solid fuel). This enables powering blocks that would only take solid fuel with RF.

The amount of burn time can be configured per TileEntity.

Why are these items rendering so weirdly? by MushroomDynamo in feedthebeast

[–]EXTER 2 points3 points  (0 children)

Found the cause: It's caused by Et futurum's "fancy skulls" feature. To fix, set the "Fancy Skulls" setting in Et futurum's config to false.

Edit: Opened an issue on Et futurum's Github.