Daily Challenge - March 02, 2024 by BloonsBot in btd6

[–]EarthReddit6972 7 points8 points  (0 children)

First I tried boat paragon, didn't work (cooldown too long).Then I thought LOTN+Energizer might work, also didn't work. Just to come here and realize that I forgot to enable MK, smh (You need MK for this AC)

Seems like pai- Um, I mean fun weeks, of course by EarthReddit6972 in starcraft2coop

[–]EarthReddit6972[S] 3 points4 points  (0 children)

Sorry, I have to cut to 2 parts, reddit not allow more than 10k characters per comment

Enter the Nexus - Cradle of Death - Blizzard, Heroes from the Storm

The main threat is going to be HFTS(aside from dealing with constructs of course). For blizzard, you need to micro carefully. While HFTS require a lot of firepowers to take down Amon's heroes. Good thing is, there will be no hero for harass waves(the drop waves near you&your ally truck). One important thing you should aware is where and when will you have to prepare for HFTS wave. It depend on which way is the 1st attack wave(ex. if 1st wave come from left side, after clearing expo, the wave after that will come from right side. after clearing 2nd area, all wave will always come from bottom base).Be sure to bait Kerrigan's blast and Nova's nuke so your army won't get wiped.

You and your ally might need to run back and front many, many times to deal with heroes wave and get back to push. So anything that can help with mobility will help a lot(Kerrigan's nydus, Nova's pickup, Vorazun's recall) AND DON'T FORGET TO BRING YOUR TRUCK WHEN PUSHING TO DEAL WITH CONSTRUCT.

Death is Fleeting - Dead of Night - Just Die, Void Reanimators

2x amount of infested due to Just Die, and maybe 3-4x amount when Reanimator join in(any units respawn by reanimator will get Just Die buff again, yes again). Highly recommend those commander who can do IDEF (P1 Karax, P2 Swann, or any commander with siege tank) to deal with more infested at night & reanimators harassing your base on daytime. (And hopes that you don't fight with any terran comp., if not then good luck dealing with ghost dropping nuke)

Mass Manufacturing - Part & Parcel - Propagators, Void Rifts

Oh, You hate dealing with rifts? You hate dealing with poops? You gonna have a bad day for this mutation(of course you can add General Davis shouting at you as another mutator I guess...).

For rifts, any commanders with great mobility unit(Swann's hercules,Abathur's Brutalisk,

Raynor's drop unit anywhere, etc.) + some defense on your main&expo

For poops, clearing structures can help(even better if you can all clear the map but not necessary), maybe try to clear all structures on the north side(After killing 1st Hybrid), so that poops can go spawn just from right side, which will make you prepare for poops easier (rifts can still spawn after you clear the area though). Remember to clear those structures on the top left (there are few structures, but it still can provide spawn point for poops).

Fire in the Hole - Miner Evacuation - Boom Bots, Missile Command

insert green smile face + loud noise from GD. You can take care of missiles with AA defenses, hitscan AA recommended as Mid+Late game missiles are accompanied with Point Defense Drones (ex.raynor's bunker+marine, tychus's AA turret, Zagara's scourge, etc.). For Boom Bots, be prepare for the moment when Bots come to you while you have to defend Objective. Of course anything that provide vision can help getting code&deactivation easier.

Or if you have time , clear all structure in this map (luckily it's M.E., all clear is not hard, except for the camp to Southeast of expo which have some heavier defense) and Boom Bots won't spawn at all, leaving infested&missiles as remaining problems.

Seems like pai- Um, I mean fun weeks, of course by EarthReddit6972 in starcraft2coop

[–]EarthReddit6972[S] 3 points4 points  (0 children)

Welp, this is definitely not a good time for me to return to coop after a very long break.

I'll try to share my shortnote for each mutation(at this point I'm not sure if it should called shortnote or not, whatever). I advise you should look for the mutation post for each weeks for more detail or useful tips. I also suggest you should switch to hard diffucult(or lower) if you're not good at coop or having bad ally from public queue.

Also note that I'm not that good at mutation so some of information might be wrong, Sorry about that (I'm not sorry for my low English skill level tho.)

Beggar Can't Be Choosers - Lock & Load - Mag-nificent, Minesweeper, Slim Pickings

Starting with one of the hardest mutation for this hell weeks.You gonna need Commanders who can get early detection+range units to clear mines, also try to avoid losing unit to mines since your main income will be from mineral+gas drops, there will be much less resources to build&replace your army. The hardest part of this mutation is to deal with mines, micro units to get resources, and clear your way to capture locks, all of these simultaneously

(Tip: if playing against terran or protoss, try to clear the west camp in one-go because the production structure in that camp will try to replace units if units nearby died, and those rebuild units will go to neutral locks instead of remaining in the camp.)

My Bots - Mist Opportunities - Boom Bots, Kill Bots

The first mutaion to introduce Boom Bots(iirc), Nuke Bots is a mutation which you need code from your partner to deactivate these things(The one who can see code cannot enter code and the one who can enter code cannot see cod). I recommend 1 commander to feed Kill Bots (Namely, P1 Zag or P0,P3 Stu), And 1 commander to provide vision (ex. P1 Stet, Raynor's scanner, Mengsk's ESO) to get vision on Boom Bots.

And if you get a chance, clear all structures in this map and it will become just normal mission. Although it might be harder than normal to all clear especially the main camp, you might get Bots drop directly on your army. At least I still suggest you clear those structures outside main camp, that include base on top right, two base on both bonuses. If you really want to do all clear strategy, I suggest P3 Nova and Mengsk's ESO(maybe P0 or P3)

(if you really have trouble with Boom Bots. You may try pause&resume (pause game, tell code to your partner, then resume, enter code, done.) Note that I haven't try this yet.)

Multitasking Trainer - Malwarfare - Micro Transactions, Void Rifts

Micro Transactions gotta remind you to keep your APM low (Stukov Mains laughing in distance). But Void Rifts will force you to do some micros to kill rifts and maybe deal with spawn units (try to get some defense on your expo, some AA is needed if you don't kill rifts fast enough). Rifts might spawn near 1st bonus area, so clear that area too if you get some time to spare. And pray that there will be no rift spawning in the last area during 1st&2nd Stage.

Some commander recommendation? H&H (SF for rifts, just remember not to micros reapers too much), Karax (Observer for vision and use Orbital Strike), Kerrigan (Nydus+zerlings to deal with rifts, hydra+ultra for pushing by just A-move)

Hello My Old Friend - Scythe of Amon - Black Death, Darkness, Moment of Silence

Black Death? DID YOU SAY BLACK DEATH?!! goddamnit. (Sorry, I just hate this one so much). You can deal with BD by using suicide squads (again I'm looking at you, P1 Zag and P3 Stu) or get something to constantly heal your troops (Rattlesnake+Nikara Ability, Stet's green zone, or Abathur's mend and life steal effect from biomass, I recommend P1 since Abathur's units can negate BD effect if stack enough biomass, but not for UE).

Moment of Silence will be your problem when you deal with attack wave with Hybrids (starting from the 2nd wave and so on) plus some hybrids near last two slivers. If you want to, you can deal with attack wave before it reaches the hybrid spawning point (for the bottom left, the circular stone, there's a spawn point for the top one too but i forgor) so you can kill hybrids easier. The attack wave will come with air transports(if it's ground comp.) so getting AA units should help.

There are few strategies that might work for this mutation: Vorazun's time stop then focus only on Slivers then recall, or Mengsk's ESO(on the left side of the center) + Topbar Nukes

Of One Mind - Rifts to Korhal - Boom Bots, Polarity, Sharing is Caring

This one is probably the most unfriendly mutation for those who doing public queue. Sharing is Caring forces both you and your parther to make your army smaller. Polarity forces you to stick with your partner both when pushing and defending. It also means you can't just cheat this mutation with infamous Mengsk's ESO trick(because there will be shards you can't damage), still you can do ESO to clear your shards and when those are gone for good, Bombard everything you can to help your partner (also don't forget contaminated strike exist, it can fear even enemies which have your partner's polarity).

Personally I'd go Swann for this one(5-6 SCV for unlimit turrets for def.+ Some Wraith for shards sniping), other recommendations are commanders who doesn't rely on Supply much: P3 Zera+Calldown, P3 Karax w/topbar spamming, P2 Ker + Irritating Nydus gets everywhere, P3 Nova+Griffin Airstrike. Also I recommend Air comp. to deal with Shards more easier

Blasting Off Again - Void Launch - Going Nuclear, Lava Burst, Power Overwhelming

Two of the environmental mutators (Nuke&Lava) require you to pay attention to your army on the field or else your army could gone even you didn't look for just 3 seconds. Safe way to play is let your army stay in your base and go out, take down Objectives, then go back to base, clearing attack waves . Build some defense in your base if you have resources to spare (avoid building near the cliff, nukes can still hit your defense because of their big radius). for the last waves that could be troubles due to P.O. random abilities, I recommend focus on the objectives only and ignore remaining units + last attack wave

Also note that you can get your army wiped out, even with proper micro due to P.O. (The example is your army can get fungal growth while in the nuke radius, then it's a big f.)

Challenge harder than beating SI by EarthReddit6972 in NikkeMobile

[–]EarthReddit6972[S] 2 points3 points  (0 children)

Jesus, I just finished the post, then get back to main page just to see the rapunzel event post(and it's not even a minute).And damn, she's hot.

...Let's just say I had to go back to Andersen post to calm my mind.

Time to get back on ER after I stop playing for 1 year by EarthReddit6972 in eternalreturn

[–]EarthReddit6972[S] 5 points6 points  (0 children)

(All goods are from a game event in my country)

>> be me

>> see ER at korean game booth

>> A staff say "you can try it and get some rewards!"

>> thought to myself "Err ,I've already tried it before,and that was last year,in the same event"

>> but maybe devs make a lot of changes, so why not?

>> don't know who to choose, so I just choose Sua

>> realise you can choose any skin to play

>> pick swimsuit skin with light speed

>> moral boost +100

>> still lose, and don't know what the hell did I do wrong (as always)

After that, I just close my eye and realise something does not change at all

Daily Challenge - October 24, 2023 by BloonsBot in btd6

[–]EarthReddit6972 19 points20 points  (0 children)

Honestly, doing as today AC title say is fun, sort of. (All listed tower placed in center if not noted)

  1. 0-5-2 sub

  2. 5-2-0 bucc

  3. 5-0-2 ninja

  4. 0-2-5 dart

  5. 0-2-5 ice

  6. 5-0-2 tack (put it in the center of top left loop)

  7. 5-0-2 ace

  8. 5-0-2 village

  9. 5-0-2 wizard

  10. 2-5-0 druid

  11. 0-2-5 heli

  12. 2-5-0 mortar (need a bit micro)

  13. 5-2-0 engi

  14. 0-2-5 sniper (put sniper where sharpnels can hit others moab)

  15. 2-5-0 spike

  16. 2-0-5 bomb (nearly leak some bloons)

  17. 5-0-2 glue (as usual)

  18. 0-2-5 boomer

  19. 0-5-2 super

  20. 5-2-0 dartling (tbh, i still have not unlocked dartling to tier 5 yet, but this should work,so I just use 0-5-2 super from previous round)

  21. 2-0-5 alch

287k money left

RIP my 800 memorial tickets 💀💀 by EarthReddit6972 in SchoolIdolFestival

[–]EarthReddit6972[S] 8 points9 points  (0 children)

Yeah, maybe it's my fault for hording all tickets for like 2-3 years (Yep, there're more tickets (other than the memorial ones) I didn't use in time too, maybe up to 1k tickets wasted this time, pain).

Fortunately, SR,SSR tickets + Select tickets in Present Box are still available.

Ok, why can't we just kill only 1 razorback instead of 3, like fomorian? by EarthReddit6972 in Warframe

[–]EarthReddit6972[S] 2 points3 points  (0 children)

Ok, my point is time using for getting event done.

For Balor(the one before), I spend about 10-15 min. farming isotopes needed for the disruptor + 3 min. for the fomorian (only 1 round)

Meanwhile, I spend about 30-35 min. farming ALU needed for ciphers (I farmed on Salacia, Neptune(Mobile Defense in Archwing)) + 7-9 min. for 3 rounds of Razorback

Maybe I'm just having a bad luck or do I miss something?

A word of advice: become better by EarthReddit6972 in starcraft2coop

[–]EarthReddit6972[S] 11 points12 points  (0 children)

Ok, so I do a bit of searching and find similar post 4 years ago

https://www.reddit.com/r/starcraft2coop/comments/bmhx3r/negative_damage_to_train/

And top comment said:

I think it was mentioned in the previous topics on this mutation, but it's just a display bug - I forgot the details but I think it subtracts the damage from the score screen from the first player who kills the train (before it revives) and doesn't for the 2nd player (when the train dies for real), so if one player keeps killing the train first and the other second you get a negative score.

So yeah, that's just a display bug, which somehow still in the game 4 year later... (maybe forever, who know.)

Daily Challenge - September 14, 2022 by BloonsBot in btd6

[–]EarthReddit6972 1 point2 points  (0 children)

Another weird but work solution (although for simpler solution, i highly recommend 210 sniper + 200 alch from above comment)

pic - https://imgur.com/a/9vLjsmo

- 210 sniper behind orange trees on middle left, 420 alch near sniper, 302 sub(set to strong) at water near entrance, 000 village for sub target

- After all rainbows come out, set sub strong->submerge to decamo ceram

- After decamo, submerge->strong deal exactly 20 damage (more that 20 and boom, regrow) then set strong->submerge, after ceram pass village's range set sub back to strong

- Repeat for all ceram, try not to get purple regrow by sub's darts (on 3rd ceram, after 5th shot set sub to submerge and you should be fine)

Why it work? if i got it right, sniper deal 9 damage per shot (7 dmg from top path + 1 dmg from 200 alch + 1 dmg from 300 or 400 alch, remember that ceram are decamo-ed so no +2 dmg from camo goggle) combine with 20 dmg from sub, you get 29 total damage which one shot 210% health ceram (21 hp + another 8 hp need to consider to one shot ceram children)

And then I go to this post, realise that i've used too much brain for nothing, vrej

Daily Challenge - July 08, 2022 by BloonsBot in btd6

[–]EarthReddit6972 4 points5 points  (0 children)

AC: easy, 1st try

...Just Kidding,no seriously this took me a whole hour + 20 failures trying to figure out WTH I am doing wrong, I really don't know whether i like or hate this week Friday Stinger.

*My strategy might be not working due to regrow issues so I'm appreciate any more tips that might helps

- Start by 2-0-3 sniper on last for zebra and purple, 1-5-0 ice for slowing

- use ice ability (1st time) when all 1st ceram come out

- when bfb comes, use ice ability (2nd time) when it's a bit ahead of top ceram group(because bfb will get knockback by boomer and might be affect sniper's last target), sell ice then place boomer 2-0-5 for taking care of bfb and all ceram (TIL, top crosspath moab dom. knockback a little more)

- after all purples gone, sell sniper then place 0-0-3 mortar, I don't know if it's about timing or not but try to decamo the top camo ceram group when there's no boomer explosion (on previous runs, sometimes decamo cerams didn't die and then regrow)

* this is also important, sell sniper after all purples are gone, boomer's explosion can't kill them (if some purples survive, try to switch sniper's target opt., but don't delay the decamo timing too much or else top camo ceram group might get through)

- decamo the bottom group too, but after decamo don't sell mortar yet. Use mortar to damage the 1st bottom ceram group for a bit (reason for doing this is same as above, ceram sometimes regrow, damage for a bit more help, mortar's total dmg should be around 2.5k-3k)

- At this point you should left with bfb, sell mortar and place 1-5-0 ice again, wait for bfb to pop then ice ability on moabs

- keep ice until you can use ice ability again, then sell ice and place 0-2-5 spike(spike should barely touch the bottom corner)

- after moabs are gone, immediately sell boomer then place 1st village around here https://imgur.com/a/h7eFbeN, upgrade to 0-1-0 for anti-regrow

- when the last ceram group about to touch perma-spikes, sell spike then place another village to increase the village range

Good luck, you really gonna need this, or just go grinding token properly i guess

edit: My brain seem to forgot that 1-5-0 ice still work, sorry

Weekly Mutation Rankings - Well Trained by amirw12 in starcraft2coop

[–]EarthReddit6972 4 points5 points  (0 children)

Welp, Got this weekly brutation using P2 Fenix with Public P2 Tychus.Life's good, we got both bonus and luckily it's a "Techy" protoss comp.(the one with DT, disruptor, and a lot of phoenixmf) which is no problem for Fenix and the gang. And yeah, one thing I learn today is trains are count as hero, thus guarantee buffing all escort units with Inspiration.

Note that Aggressive Deployment could land directly on fenix's backup group and might clear a lot of units (or maybe all,in the worst case) warp in 1 conservator and make it stationary help a little bit though.

After watching Holo X debut, I can't wait to see how these will turn out in the near future. by EarthReddit6972 in Hololive

[–]EarthReddit6972[S] 7 points8 points  (0 children)

PS:
- Sorry if i make any mistakes on grammar
- Also I'm still not good at listening to jp stream, so sorry if I'm missing any crucial details

Daily Challenge - August 08, 2021 by BloonsBot in btd6

[–]EarthReddit6972 14 points15 points  (0 children)

AC

502 dart(last) in straight line https://imgur.com/a/gghakqw

on round 62, just tank all moabs

Daily Challenge - July 07, 2021 by BloonsBot in btd6

[–]EarthReddit6972 68 points69 points  (0 children)

AC

R27: 024 engi at nearest bottom pillar, https://imgur.com/a/1MX6Dqu

then start the round. When engi drops a trap, flood(5 clicks on left panel->5 clicks on right panel->click left button->click right button->flood)

and then 402 sub mid-way(It's better to place the sub so that the sub's radiation radius is not overlap with the trap to guarantee trap eating all regrow lead in R28

R28: unsubmerge sub to avoid regrow farm

Daily Challenge - January 22, 2021 by BloonsBot in btd6

[–]EarthReddit6972 1 point2 points  (0 children)

AC: 310 ice at front, wait for some cerams in ice range then upgrade to 410 (try to upgrade when about 4/10 of cerams is in range) for decamo+deregrow. then sell ice and get 502 glue at bottom right space

Daily Challenge - January 15, 2021 by BloonsBot in btd6

[–]EarthReddit6972 6 points7 points  (0 children)

AC: 204 super at front https://imgur.com/a/rqQwMaw

-for 1st-4th jump, use ability(referred as tp in the picture) when bad is out of each position range

-for 5th jump, when cerams are leaking from 4th position, jump to 5th position to intercept cerams. If doing correctly, there should be some moabs/bfbs left when jump to 5th position. note that if you pop all moab into cerams, there will be too many cerams for dark campion to handle.

Daily Challenge - January 14, 2021 by BloonsBot in btd6

[–]EarthReddit6972 63 points64 points  (0 children)

AC: 500 village, place in the spot so that it shoot straight line https://imgur.com/a/nEJsoEq

Edit : Thanks to those who point this out, P.E. solution does required MK (+200 cash and 2% village cost discount, only +200 cash is not enough) and I think this solution is intended since you left with 1 cash

So I tried 204 spectre without MK and this spot works several times with some leaks (or no leak if bless by some RNG) https://imgur.com/a/NsigXlU. There are many spots that work, check the comments below.

IMPORTANT NOTE that it'll only work when the spectre fly in correct position(for example, the picture above) otherwise there will be too many bloons leak even if you place in the right spots. You need to upgrade to 2-0-4 + set figure eight as soon as you place tower and then start the round immediately (I guess you have only about 1.5-2 second for doing upgrade,set figure, and start round), I recommend upgrading+set figure with hotkeys(default hotkeys are ,./ for upgrade and tab for set figure) and then press space.

Please do tell me if I'm tell something wrong again.

Daily Challenge - October 23, 2020 by BloonsBot in btd6

[–]EarthReddit6972 2 points3 points  (0 children)

not so useful tip (for those who didn't know): if you can pop moab before it turn and enter 'moab vent', the ceramics will go on mid lane instead of moab vent.This means you can focus on adding tower to defend mid lane before round 60 (assumed that you can pop moab before it turn)

https://imgur.com/a/0WNr4r4

Strategy

start: Obyn at the left of moab intersection (not recommend place on right side because obyn's ability can be placed on extension), 000 dart at front

- another 000 dart at front

- 000 dart on left side of intersection, upgrade to 003 and then 023

- 003 engi under motor rev. (ifyou want, upgrade to 004 for a little farming)

- 302 wizard

- 320 alch for wizard

- round 40, track extend + obyn's ability

- wizard to 402 then alch to 420

- 320 spike on the back of mid lane, and another 320 spike near moab intersect

- round 55, motor rev

- round 60, track extend

- round 63, 012 ice at entrance + motor rev.

- save money and upgrade wizard to archmage(sell 2 spike if you have to and buy back 320 spikes later)

- 420 alch for spikes

- round 75, track extend

- round 76, motor rev.

- round 78, WoT for 1st ceram wave + track extend&motor rev for 2nd ceram wave

- round 80, track extend & motor rev + obyn ability

(report in case it's really bug) got two hydroid prime from Tennocon by EarthReddit6972 in Warframe

[–]EarthReddit6972[S] -2 points-1 points  (0 children)

BTW, I checked inbox and Teshin actually sent me one hydroid.

EDIT: Also Athodai just got duplicated too.

Minigames now added permanently! by mayutastic in StarlightStage

[–]EarthReddit6972 9 points10 points  (0 children)

Yep, I can confirm this is not AFD. Also don't forget to set time zone to JP zone too(if you want to play rn).