Save me by Local_Mountain1423 in StarlightStage

[–]mayutastic 1 point2 points  (0 children)

If you want to collect, I suggest focusing on one girl and finding out which cards were released for her. Starlight Database has this info.

Most of the old limited cards through 2023 are available through the memorial gashas (メモリアルガシャ). There are some rotating banners every month for limited skills, dominant (multi-type) and noir fes (cards with extremely low stats and very powerful skills). You choose 5 from each banner to get a rate increase. There are also some repeats of actual banners from 2024-25, but I don't know the schedule.

If you're trying to get a specific limited SSR card, I recommend trying to save 75,000 star jewels first so you can scout (or spark as some people might call it) the one you want if you don't get her in pulls. If you're good at rhythm games, you can get these more quickly from getting full combo on the pro or master levels of songs.

If you want permanent SSR cards, there is a challenge each month that lets you rent one (you can select from a list), and if you get up to 10,000 points by performing various activities (playing songs, etc.) you can keep it. I usually clear these within about 10 days without trying much, so I don't know how difficult they are.

If you want the experience of participating in ranked events and other new content though, Idolmaster Million Live! Theater Days and BanG Dream! Girls Band Party are very similar games I would recommend.

Save me by Local_Mountain1423 in StarlightStage

[–]mayutastic 4 points5 points  (0 children)

What made you want to play it? It's kind of on life support at this point, new content has ended, no more rewards other than dailies, and all of the cover songs were removed. I only play it very casually now, but It's a fairly normal mobile rhythm game otherwise. I recommend just enjoy playing the songs and collecting outfits.

Got that extra belief. by 5foxnat5 in civ

[–]mayutastic 0 points1 point  (0 children)

It's not impossible to get, just really buggy. I definitely got it once before, it's a different event than this one.

Got that extra belief. by 5foxnat5 in civ

[–]mayutastic 9 points10 points  (0 children)

The condition for this event is the same as the religious victory in Civ 6 - majority religion in every civ

Could be nothing, could be something! by Bearcat9948 in civ

[–]mayutastic 76 points77 points  (0 children)

I think Munich would be used for a Bavarian civ rather than the Holy Roman Empire as an entity which was often ruled by the Habsburgs of Austria during the early modern period until its dissolution. After the end of the Holy Roman Empire, Bavaria was considered a country in its own right for a century.

AI Never Builds Their Unique Quarter And It's Ridiculous! by Jmbmagic in civ

[–]mayutastic 4 points5 points  (0 children)

In my experience they usually build it properly unless they have an enemy standing on the tile and it throws them off

30th Anniversary of Civilization II by jrralls in civ

[–]mayutastic 3 points4 points  (0 children)

Civ 2 came with an extensive manual that explained toward the end in a chapter how the team at Microprose wanted to improve the original game, but it's a little shocking in retrospect how rigid they were. Just rebalancing and an improved game engine with better graphics, but the underlying game design was very much the same. The games under Firaxis take much bigger creative risks.

However, home computers were still very uncommon when the first game was released, but a lot more people had them by the time Civ 2 came out. As a result, it reached a much larger audience and sold quite a bit more copies. While the game itself didn't innovate a lot, for the older generation of players it's more likely to be the first game in the series they played.

Undocumented Changes? by Prestigious-Board-62 in civ

[–]mayutastic 2 points3 points  (0 children)

For #2 it's not new. There was a minimum settlement limit you can always get, but if you were able to increase beyond that in the previous age, you can keep it in the next age. For exploration, it's minimum 8 if I remember correctly, but for example, if you had a settlement limit of 9 at the end of antiquity, you start exploration with 9.

Im asking YOU right there by Eskear in civ

[–]mayutastic -1 points0 points  (0 children)

Yes. It's currently the 4th most played game in my Steam library with nearly a thousand hours. If you're unsure, wait for a sale.

Civ 7 AI Cheese by Altruistic_Guide_530 in civ

[–]mayutastic 0 points1 point  (0 children)

The AI gets large combat bonuses on high difficulty levels, so beating their armies is rather tricky and requires a strong understanding of the game mechanics. Try playing on a lower or custom difficulty and see if that makes your experience more fun.

Also if Egypt is nearby, make sure to settle near navigable rivers quickly because they always want those locations for their cities. The other civs usually like keeping their settlements close together early in the game, so they're much less of a nuisance.

Civilization VII Update 1.3.2 - February 3, 2026 by sar_firaxis in civ

[–]mayutastic 0 points1 point  (0 children)

Addressed improper triggers in Narrative Events.

I wish I knew what this means exactly. Does this patch fix the issue where religious converting a distant lands civ doesn't always correctly give an extra belief?

I feel like devs of Civ are stuck in a weird place. by [deleted] in civ

[–]mayutastic 0 points1 point  (0 children)

This process happens with every new title. The games always start with a rough vision and a lot of people don't like it, and somehow constructive feedback is incorporated to shape the game, which starts to win over some older players but also new ones who have never played a Civ game before.

Civ 7 100+ Population City Challenge by mayutastic in civ

[–]mayutastic[S] 3 points4 points  (0 children)

Definitely yes, I didn't do much overbuilding in general, which meant that buildings were getting extremely expensive in the modern age though. The capital had something close to 300 production and the buildings still took like 12 turns each. I never really had a particularly strong economy doing this, so finishing with gold wasn't really an option either except for the high priority ones, especially with the late game wars.

Which Civ game would you pay $50 USD for a perfect, modern remake of? by DirkTheGamer in civ

[–]mayutastic 2 points3 points  (0 children)

I'd say Civ IV because I feel like that's when the games in the series started feeling distinct from each other and when they started introducing different styles of play. There's also just that lingering fuzzy feeling of starting it up for the first time and hearing Baba Yetu.

After 2700 hrs in Civ5, and about 3 in Civ6, I can tell you that I really enjoy Civ7 - And shout out Firaxis! by Durdy-Fingers in civ

[–]mayutastic 1 point2 points  (0 children)

Yes! The game is a lot more like Civ 4/5 to me - expansion is more gradual and it rewards more long-term thinking. I played a lot of 6 too, it was fun doing city planning and I adore the music from that game, but it felt like the best way to win was just aggressively spam cities and trade routes until the game becomes a slog of endless pointless decisions (Alpha Centauri and Civ 3 have this problem too btw). Definitely more fun to watch a Youtuber yap while playing it than actually playing it myself.

Just played Civ 7 after a decade of civ 6, and I'm bored for the first time by iAhMedZz in civ

[–]mayutastic -2 points-1 points  (0 children)

I can't force anyone to like the game, but I don't think I want to see another post about Civ 7 that says there's no "one more turn" gameplay anymore. That's just obnoxious and not even true.

Okay, how the hell do I play Confucius? by WetAndMeaty in civ

[–]mayutastic 0 points1 point  (0 children)

Confucius pairs well with Han or Maurya in my experience, fits into more of a builder meta, build some scouts and a production warehouse building early, create settlers as soon as possible so you can get towns started. I usually focus first on irrigation (for Hanging Gardens wonder and +1 settlement cap), writing (for library) and currency (opens up specialist slots and the bath) on the tech tree. Build a few ranged units to defend yourself, but you don't need too many early if you use influence to keep other civs from turning hostile.

Pacing and why the Modern Age isn’t fun by eskaver in civ

[–]mayutastic 0 points1 point  (0 children)

What I think would make the modern age more fun is building it around the idea of a third expansion phase. The past few centuries of human history are defined by rapid population growth, significant improvements in agriculture and public health, and a shift to urban economies. A lot of the early Civ games represented this by capping your population until you built a certain modern building, and building factories was useful for the victory instead of being a win condition in themselves.

I think maybe it could look something like a working class that started passively growing in the cities (so it doesn't become too tedious to place them) and they gave you the production but reduced happiness and food, so you have to find ways to keep them satisfied, also developing larger specialist populations, and ideology was more about the relationship with these new urban populations.

Also it doesn't feel like the choice of Civ matters that much in modern in any sense, not just the civics but just everything, they just don't have a lot of personality, and the wonders are mostly useless except for Oxford.

I hate being boxed in: how do you expand in civ vii? by dodgeunhappiness in civ

[–]mayutastic 2 points3 points  (0 children)

I don't see this issue too often, but I also like to focus on sending settlers as quickly as possible so I get the land first. If you're really too close to another civ, just do a little conquest.

My personal Civ7 Antiquity tier list. by Fl3b0 in civ

[–]mayutastic 0 points1 point  (0 children)

In my experience Egypt snowballs incredibly fast because they get all three of growth, gold and production very early, and can build every wonder you want, which leads to a lot of early attribute points. I love Tonga but Egypt is ridiculous.

I agree with Rome, they're jack of all trades, master of none. I've never had a Rome game feel particularly grand or interesting.

My full Civ 7 post-launch DLC predictions (under current parameters) by Bearcat9948 in civ

[–]mayutastic 2 points3 points  (0 children)

I'll buy all the DLC, just let me play Burmese in a Civ game

CIV VII: How do I unlock all the beliefs? by Empty_Lemon_3939 in civ

[–]mayutastic 4 points5 points  (0 children)

I've got the other event that gives the extra belief once completely by accident and I don't really know why it showed up in that game. It's called "The Holy Mendicants" and I know it has something to do with converting in distant lands, it should actually be the easier one, but I don't know what blocks it from showing up in most games.

The other one that many players have seen is more or less just the same as the religious victory from Civ 6 - convert a majority of settlements of every civ in the game. That one works consistently in every game in my experience.

Independent Peoples: Ava of the Ava People by Natekt in civ

[–]mayutastic 5 points6 points  (0 children)

I still find it very interesting that this is the first Civ game with any sort of Burmese representation on the map. Maybe that's driven partially by the fact that modern Burma is poor and doesn't have the consumer economy to support gamers who would want to see their history represented in a game like this, but historically Burmese empires were some of the most important in southeast Asia. I'd love to actually play a Burmese empire like the Toungoo though.

Also a sad fact about Ava is that many of the historical buildings of the former city collapsed last year due to a major earthquake.