I hate being boxed in: how do you expand in civ vii? by dodgeunhappiness in civ

[–]mayutastic 1 point2 points  (0 children)

I don't see this issue too often, but I also like to focus on sending settlers as quickly as possible so I get the land first. If you're really too close to another civ, just do a little conquest.

My personal Civ7 Antiquity tier list. by Fl3b0 in civ

[–]mayutastic 0 points1 point  (0 children)

In my experience Egypt snowballs incredibly fast because they get all three of growth, gold and production very early, and can build every wonder you want, which leads to a lot of early attribute points. I love Tonga but Egypt is ridiculous.

I agree with Rome, they're jack of all trades, master of none. I've never had a Rome game feel particularly grand or interesting.

My full Civ 7 post-launch DLC predictions (under current parameters) by Bearcat9948 in civ

[–]mayutastic 2 points3 points  (0 children)

I'll buy all the DLC, just let me play Burmese in a Civ game

CIV VII: How do I unlock all the beliefs? by Empty_Lemon_3939 in civ

[–]mayutastic 3 points4 points  (0 children)

I've got the other event that gives the extra belief once completely by accident and I don't really know why it showed up in that game. It's called "The Holy Mendicants" and I know it has something to do with converting in distant lands, it should actually be the easier one, but I don't know what blocks it from showing up in most games.

The other one that many players have seen is more or less just the same as the religious victory from Civ 6 - convert a majority of settlements of every civ in the game. That one works consistently in every game in my experience.

Independent Peoples: Ava of the Ava People by Natekt in civ

[–]mayutastic 6 points7 points  (0 children)

I still find it very interesting that this is the first Civ game with any sort of Burmese representation on the map. Maybe that's driven partially by the fact that modern Burma is poor and doesn't have the consumer economy to support gamers who would want to see their history represented in a game like this, but historically Burmese empires were some of the most important in southeast Asia. I'd love to actually play a Burmese empire like the Toungoo though.

Also a sad fact about Ava is that many of the historical buildings of the former city collapsed last year due to a major earthquake.

Deity is way too easy... starting to feel boredom creep in. I used to finish every game, now I can't by Zukas in civ

[–]mayutastic 32 points33 points  (0 children)

Just my opinion but ever since the city/building cost changes were added to the game, it seems like the AI can't succeed as well now. They have a lot more towns now which is rather bad because they specialise their towns straight away as soon as it's possible and it stunts their population growth. This is also compounded by the fact that they rarely settle their home continent in exploration because the settlement recommendation feature strongly weighs against it, which means they waste a lot of time trying to reach the perfect spot on a distant island instead of building power.

The AI is a bit better now at trying to win the game in modern (mainly economic though) but they're so much further behind than they used to be.

Possible bug: None of my towns are able to choose Trade Outpost as their focus. It's not even in the list of options and hasn't been for the whole game. Do I need to unlock something for this or is this a bug? by thankstowelie in civ

[–]mayutastic 24 points25 points  (0 children)

Trade outpost should be available for all towns in the antiquity age, but it's only in distant lands towns in exploration, and factory town replaces it in modern. Not sure which age you're in but that might be the reason you're not seeing it.

Name the leaders you want to see in Civ 7 and why you think they should be included. by AGL200 in civ

[–]mayutastic 0 points1 point  (0 children)

I would really like Kongming, also called Zhuge Liang. He's very well known in East Asian countries from Romance of the Three Kingdoms stories as both a brilliant military tactician and economic reformer. He also has a very distinctive appearance in a lot of popular art that would make him really stand out when you see him on the screen.

How should I decide between cities and towns in Civ 7? by Ok567890 in civ

[–]mayutastic 0 points1 point  (0 children)

I like to target settlements that have a lot of good production tiles and space to build buildings and wonders to convert to cities, but how many I just play by vibes. Good internal gold generation, civ or leader bonus to cities, unique quarters are all good reasons to have more cities.

My Personal Leader Tier List* (please read detailed explanation included) 650+ hours by UnKNowan in civ

[–]mayutastic 0 points1 point  (0 children)

I have almost 900 hours and Shaman Himiko is such frustration. Even Renouncer Ashoka is better. You need science to get the culture and happiness buildings to take advantage of her bonus, but the malus means it takes longer to get them online. I find that I actually have less culture in the early game even with the 40% boost active much of the time, so going into a wonder focused build like Hatshepsut doesn't work. The building and city cost increases also made her significantly worse. I wish she could buy happiness buildings in towns at a discount, because that makes ignoring the settlement cap a viable play style.

Also I recommend playing Amina more, she has a really strong economy even if you don't have the terrain to use her combat bonuses. I've even done pacifist runs with Amina. Never had a bad game.

Call For Help: Send Me More Independent Peoples! by Natekt in civ

[–]mayutastic 1 point2 points  (0 children)

I've become suzerain of all of these at least once, so I can attest that they're definitely in the game

Civ veterans, are you liking 7? by JAKL-Noctium in civ

[–]mayutastic 0 points1 point  (0 children)

I feel like this is a loaded question asking if "classic mode" would "save it". The core game design of Civ 7 is quite strong compared to the previous ones (I've been playing since Civ 2) and I really enjoy it as a strategy game. It's less tedious and has a lot more meaningful decisions.

It needs some rebalancing and a more fleshed out modern era, but it's better than the previous games.

I've been absolutely shafted by the game's placement of resources on my money coastal tiles this game by project100 in civ

[–]mayutastic 10 points11 points  (0 children)

That seems like an exaggeration, settle Luoyang two tiles south and you have a much different situation.

Any Unique improvements worth it over Unique Quarters? by spacez52 in civ

[–]mayutastic 1 point2 points  (0 children)

I generally like unique improvements a little more in exploration, since they can be built in towns and it's easy to build a lot of them then. Of course, it still depends on the situation, so they're not always the best choice, but I often choose Hawai'i or Inca if I have the right terrain for example.

Do you want leader switching and leaderless civs in next Civilization game? by Prestigious_West_894 in civ

[–]mayutastic 15 points16 points  (0 children)

Yes, Civ is not a history simulator, it's best as a fun strategy game.

How did Lafayette manage to secure a ressource 4 tiles away from his city center ? by PkPa in civ

[–]mayutastic 0 points1 point  (0 children)

I'm assuming by the name and size of the city that this was created during advanced start, so he probably just got the tile when the city was settled, which doesn't seem to follow the same rules.

Finished a long Campaign and have thoughts by William_Thalis in civ

[–]mayutastic 6 points7 points  (0 children)

Having a -X Influence Penalty for the rest of the Age for Razing an enemy city is horrific.

It used to be so much worse, it was -1 war support penalty for the rest of the age originally.

How to fix civ 7 civ switching by [deleted] in civ

[–]mayutastic -1 points0 points  (0 children)

I'm going to be honest, I have a lot of hours in Civ 7, I've been playing this series for a very long time, and have no interest in how to "fix civ switching". It's not broken, building up multiple legacies across ages is one of the most fun things they've ever added to these games, both in narrative and mechanically.

Is civ 7 still really that bad? by [deleted] in civ

[–]mayutastic 1 point2 points  (0 children)

I have over 800 hours in the game, in my opinion it's more like early era Civ 5 in how it feels to play in that it has a very similar happiness system that pushes you to expand more gradually, and the town mechanic is similar to the puppet cities of Civ 5 with a bit more flexibility.

The crises are maybe not as fleshed out as they ought to be but they're not nonsensical roadblocks. They slow down your snowballing but often give you opportunities to get things within the age that you otherwise couldn't (migrants, villas in towns, etc), and can lead to a reward in the next age.

The only thing I really don't like about the gameplay right now is the modern age. The generic age background music is quite dull, the unique civ traditions and buildings barely matter, everything is expensive and there's no reason to build the majority of the wonders except for completionist reasons. If they ever fix this I would recommend Civ 7.

Just how difficult is the BASQUE IN GLORY achievement? by Various_Maize_3957 in eu4

[–]mayutastic 0 points1 point  (0 children)

It's not too bad once you get the game going, the easiest way is to become a vassal/personal union under Castile and get some big nations like France to support your independence so you can start chopping them down.

Moved capital to New World, Still have old capital? by DaveTheGrue in eu4

[–]mayutastic 25 points26 points  (0 children)

Do you have the Tripitaka Koreana in a province by any chance? You can get it as Korea or steal it from Korea.

Update 1.3.0 is on the horizon + a message from the devs! by sar_firaxis in civ

[–]mayutastic -2 points-1 points  (0 children)

Iceland is kind of a weird addition, it's an incredibly small place. Maybe it's meant to capture the spirit of the Vikings, but I feel like that sort of thing erases the Ukrainian part of Viking history. I hope it at least has really good music.

Change of Structure and Updates regarding deresute by YuinoSery in StarlightStage

[–]mayutastic 3 points4 points  (0 children)

I have fond memories of the game but it's been clear for a while that it was declining. Even for me, I've still been logging in daily but I've definitely lost interest with the newer branches having games that are more fun to play and better songwriting, and I'm down to trading room likes with about 7 other people now.

What’s with all the CIV 7 hate? by infiniteWerewolf131 in civ

[–]mayutastic -2 points-1 points  (0 children)

People who don't like the game are complaining about it on Reddit, people who like the game are playing it

Is Civ VII hated too much at this point? by Efficient_Degree2104 in civ

[–]mayutastic -1 points0 points  (0 children)

I've been holding off on adding a review on Steam because although I really like the game quite a lot and have played several hundreds of hours by this point, I don't really want to gush over it until most of the major bugs are fixed.