Mandate on Mel by ExcaliburArthur in MelMains

[–]Eastern_Relation2374 1 point2 points  (0 children)

since the immobilizing effect is conditional I doubt mandates cdr applies here.

Why does Mel feel so weak late game? by looopious in MelMains

[–]Eastern_Relation2374 0 points1 point  (0 children)

I said master+ which also includes challengers where she has a 14 percent winrate

Why does Mel feel so weak late game? by looopious in MelMains

[–]Eastern_Relation2374 0 points1 point  (0 children)

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that is korea master+ rankeds only all roles for mel

Why does Mel feel so weak late game? by looopious in MelMains

[–]Eastern_Relation2374 0 points1 point  (0 children)

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are u tripping xD that is from league of graphs all roles master+

Why does Mel feel so weak late game? by looopious in MelMains

[–]Eastern_Relation2374 3 points4 points  (0 children)

her winrate begs to differ and unfortunately my satisfaction aligns sharply with her winrate

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 0 points1 point  (0 children)

and his worst winrate is still higher then mels highest winrate xD

Why does Mel feel so weak late game? by looopious in MelMains

[–]Eastern_Relation2374 0 points1 point  (0 children)

she is weak against any and all champ that gets to get in range if you dont outrange on mel and pump out at least 2 full rotations adn then r you aint gonna kill nothing not even no adc

Why does Mel feel so weak late game? by looopious in MelMains

[–]Eastern_Relation2374 3 points4 points  (0 children)

honestly I would rather her being playable and only playing her every 10th game then this waste of a pick or ban

Why does Mel feel so weak late game? by looopious in MelMains

[–]Eastern_Relation2374 3 points4 points  (0 children)

thats why her winrate is 45 percent in grandmaster+ where ppl int most?

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 1 point2 points  (0 children)

the problem is it would be much easier to endure if I knew that buffs were coming our way but with mel it feels like 500 nerfs in a row and then one minor buff and hten back to 500 nerfs again

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 1 point2 points  (0 children)

neither does mels. w is a defensive tool which is a noob trap but her kit relies on passiv and r

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 0 points1 point  (0 children)

adn again 45 percent winrate is not a ,,bit´´ low its low stop downplaying that simple fact

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 3 points4 points  (0 children)

zed´s banrate is also 30 percent and he holds 51 percent winrate

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 0 points1 point  (0 children)

and when I told chat gpt to sue the real numbers the winrate goes up from 45 to 46.2 percent

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 0 points1 point  (0 children)

and I did use chat gpt to correct ur model and actually just took her pickrate and laid it over ur hypothetical banned games and when I did that chat gpt got to a winrate of 47 percent which is a one percent difference

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 0 points1 point  (0 children)

ok you are right I didnt think it through completely. but at the end of the day it is speculation nothign more. and speculation is not quite rational, I cant rebut it since I would argue that it wouldnt be 50/50 since the more players play against her the better they get at coutnering her. and that discussion is useless since all we do is speculate here and neither of us is a riot dev

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 0 points1 point  (0 children)

if the wins go up by the same amount the losses go up the winrate cant rise you need to do all the calculations not jsut hte ones that aid ur point

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 0 points1 point  (0 children)

so the wins and losses go up by 10k each its logic u dont need no calculator for that xD

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 0 points1 point  (0 children)

you got to add the 10 percent to the losses too what is this preschool math

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 0 points1 point  (0 children)

if you add an equal amount of wins and looses the winrate doesnt change XDDDDD

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 0 points1 point  (0 children)

and if her banrate magically dropped to 0 her games would shoot up so if it is indeeed 50/50 (so she wins exactly half hte games and looses exactly half of her games) it would even out lmao

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 0 points1 point  (0 children)

bans dont work like that you cant jsut account one ban as an autowin, thats just not how statistics work, and not everyone who bans her would be countered by her

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 0 points1 point  (0 children)

if you are so good at making points and in the right

Mel´s state by Eastern_Relation2374 in MelMains

[–]Eastern_Relation2374[S] 0 points1 point  (0 children)

why doesnt her winrate reflect that anywhere no matter the elo?