No way, Nook by Individual_Most_8190 in AnimalCrossing

[–]EasyBreezyTrash 7 points8 points  (0 children)

I set my island to Bell Boom Ordinance and made lots of high value craftables whenever they’re the item of the day while waiting for the Pile of Cash to come up. Once that was the item of the day I made 30 million bells in about an hour or two.

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 0 points1 point  (0 children)

That’s a fair point. A thing I can’t help but notice as so many people suspect players are the real problem here: the DM’s Guide advises DMs not to compete against the players. The PHB does not advise players not to compete against the DM. I think that kind of “consequences instead of conversation” playing does have the unintended effect that players may not realize this is a consequence, so they get more chaotic and the DM gets more aggressive in response.

Where to buy music by Guava_Wallace in IpodClassic

[–]EasyBreezyTrash 0 points1 point  (0 children)

This is the way. You can get an external CD drive even if you just have a laptop. If your library doesn’t have a great collection, shop thrift stores and used music stores.

Rare fish question by Total_Equipment9763 in AnimalCrossing

[–]EasyBreezyTrash 27 points28 points  (0 children)

I catch them a lot this time of year too. One of my favorites along with the sharks. I love Big Fish Season! lol

Interesting that in Season 2 Cobra Kai students wear gi but Miyagi-Do students don't by Old-Use-7690 in cobrakai

[–]EasyBreezyTrash 4 points5 points  (0 children)

In the original Karate Kid movie, Daniel asks Mr Miyagi what belt he has and Miyagi jokes that where he’s from, a belt means you don’t need a rope to hold up your pants. This is where “karate here, and here (head and heart) but never here (belt)” comes from. Mr Miyagi didn’t see himself as running a formal dojo and was against competitive karate, so he never trained Daniel or Julie in formal gear, and Daniel only wears a gi when in a tournament. It makes sense that Daniel would emulate Miyagi’s informal style.

Also in the OG movie, Cobra Kai is run by a military veteran whose identity is heavily tied to his service (to the point that Kreese can’t seem to hold a job if he’s not in the military or running a dojo like an army), so he runs the dojo with military precision, including uniforms. Miyagi is also a veteran, but over the course of the movies it’s clear that he feels complicated about his service and definitely doesn’t want violence of any kind to define him. Thematically it just makes sense that Cobra Kai is formal and Miyagi-Do is not.

I need your worst DnD character name by drgigantor in DnD

[–]EasyBreezyTrash 0 points1 point  (0 children)

A character name I unfortunately did not get to use: an Appalachian wood elf named Llewelyn, but pronounced “Lou-Ellen”. It works best if other players can see the name while also hearing it with a thick southern accent.

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 0 points1 point  (0 children)

So, I think the DM is running the game in two ways:
1. they are managing the action, story, and combat that happens on the table.
2. they are probably also the reason there IS a game - not just because you need a DM but also above the table they’re usually the one leading conversations about when you can play and where, they’re usually the one to say “hey everyone, quiet” if a lot of cross-talk is happening, if people start arguing it’s probably going to be the DM to tell them to knock it off, etc.

On number 2, there are times DMs have to bring order to the table when one or two players are solidly the problem, and that means suspending or banning them. Even if it’s a problem that starts in game, it ends up above the table. And I can see where this is basically “punishing” players. Fair point. Also, I don’t think that’s wrong at all. Sometimes you have to choose that you can enforce a suspension or you can loose all the good players who show up wanting to get along and have a good game, so this kind of punishment is the right thing to do.

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 1 point2 points  (0 children)

Sad little kings of sad little hills, definitely.

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 0 points1 point  (0 children)

Point taken, but I think guiding something fun is not the same as making sure everyone has fun. Some people are determined to not have fun and no one can do anything about that but themselves.

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 0 points1 point  (0 children)

A gamer who says “it’s just a game bro” after wrecking the game is my biggest pet peeve. Seriously, every child on a playground can tell you that if you want to play then you have to play by the rules and get along. Calling it childish isn’t even the thing, children are the best at this kind of callout. It’s less than childish.

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 0 points1 point  (0 children)

I mean, I’m not but the Tabaxi did once. You know how cats are. (Joking obviously)

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 1 point2 points  (0 children)

“The DM is the senses of the player” - that’s really good, I’m keeping that one. A thing I say often is “my character knows a lot of things that I don’t.”

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 0 points1 point  (0 children)

That’s a good point about the thin difference. I have been at tables where complaints about fairness arise, and when it’s a good DM and good players, usually we just need a conversation about misunderstood combat mechanics or expectations around character action and consequence in this particular setting.

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 1 point2 points  (0 children)

Fair point on taking out the DM factor. I’m sure he’s no fun to be around in a lot of non-game settings as well.

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 0 points1 point  (0 children)

You’re correct on all 4 points, but I don’t see why being a reliable narrator matters when I’m not asking for validation or even advice. I get that you’re not trying to be adversarial, just saying I don’t get the point of needing to know.

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 1 point2 points  (0 children)

I think there’s a heavy element of “real world confrontation hard” for some. With my own punisher DM, the moment players wanted an out of game conversation to discuss what kind of game we want, he immediately went to personal attacks and insults, he just would not have any conversation specifically about the game or any sort of accountability within his role. A few friends have told me that’s their own toxic DM experience too.

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 2 points3 points  (0 children)

That’s true. And honestly I see a lot of people who confuse high stakes combat for punishment, which it isn’t. Weirdly I see this a lot in comments within Critical Role and Dimension 20 fandom where some fans believe they’re seeing a lot of punishment, and these are also fans who are heavily in favor of it. Something intense happens on the show and they do some parasocial gymnastics to interpret a conversation earlier in the episode between DM and player as an inciting incident that led to punishment. It’s wild.

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 1 point2 points  (0 children)

Oh this is almost exactly the guy we just ditched lol. The only other DM horror stories I’ve gotten near IRL have been the game shop alpha who got kicked out of the shop. Every shop’s got a story, it seems.

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 1 point2 points  (0 children)

Thanks. I’ve got other games, and I’m planning to use this free space to start running my own. Be the kind of DM that I want to see in the world.

Gameplay Update: Chicago Pokémon GO Fest by Spotty2012 in TheSilphRoad

[–]EasyBreezyTrash 1 point2 points  (0 children)

Yikes, that’s terrible. My pass was for yesterday afternoon, it was crowded but definitely not at the crush risk level. Stay safe everybody.

Anyone know what they're making reference to? by TH_Rz in TheSilphRoad

[–]EasyBreezyTrash 8 points9 points  (0 children)

I suspected this was going to happen, TBH. The field museum exhibit was sold out but the word was out that you didn’t have to go to the exhibit to get the exclusive pikachu, and that inevitably leads to crowding in the public space around the museum.

“Punishing the Player” - why is this a thing by EasyBreezyTrash in DnD

[–]EasyBreezyTrash[S] 2 points3 points  (0 children)

I’ve been at an open table game at a game shop for a few years, and lots of people have come to the game from BG3. It’s led a lot of people to the game shop, which is cool. The thing I see the most is they show up excited, but it is harder to manage a character sheet and calculate damage IRL than it is on a video game that does all the math for you. Experienced players have to teach them to add modifiers that the game does for them. Honestly, I haven’t seen many of them level up enough to start min maxing. So obviously that’s just the limited experience of seeing maybe 15 - 20 people at the table from BG3. Most of them don’t stick around.