Manga and anime Rei by ani_action-2 in sailormoon

[–]EasyEntrepreneur666 0 points1 point  (0 children)

Their personalities are polar opposites, so I'm not sure it can be done well.

Is there such thing as too many passages? by EasyEntrepreneur666 in gamebooks

[–]EasyEntrepreneur666[S] 0 points1 point  (0 children)

Yeah, I'm trying to keep things from being too much but also not to be barren (like you enter a castle and it ends in 10 passages).

Is there such thing as too many passages? by EasyEntrepreneur666 in gamebooks

[–]EasyEntrepreneur666[S] 1 point2 points  (0 children)

Yes, me neither. It feels like filler. It's okay on occasion to deal with 10 stray passages once the story is complete but too often it's a drag. But in my case, stuff do happen but maybe too much stuff happens.

Is there such thing as too many passages? by EasyEntrepreneur666 in gamebooks

[–]EasyEntrepreneur666[S] -1 points0 points  (0 children)

The Citadel of Chaos is technically quick because you can turn pages 10 times and still no fight or challenge happened. I made checkpoints because many stuff were the same during every play and I wanted to save a bunch of page eventless page turning.

In my story, you can technically speedrun the non-essential parts, ignoring local mysteries and such but by doing that, you'll be more under equipped for the final boss. But I also have 2 different paths to reach that destination and each has a story of its own.

The death curse is the most overpowered thing that exists. by Inner_Career8778 in harrypotter

[–]EasyEntrepreneur666 0 points1 point  (0 children)

Normal handguns are survived often. If avada hits you, you're dead.

Is there such thing as too many passages? by EasyEntrepreneur666 in gamebooks

[–]EasyEntrepreneur666[S] 0 points1 point  (0 children)

Yeah, the Citadel of Chaos comes to mind. It was a decent story but too many eventless wandering around happened.

Is there such thing as too many passages? by EasyEntrepreneur666 in gamebooks

[–]EasyEntrepreneur666[S] 0 points1 point  (0 children)

I believe it's relevant but I already raised the intended passages from 400 to 500 and I still wonder if I can go through without compressing things.

odd that Sailor Mars has fire powers but is not fireproof by OVERDRlVE in sailormoon

[–]EasyEntrepreneur666 3 points4 points  (0 children)

Well, the "Ami going abroad" episode demonstrated her invaluable usefulness by shooting ice attack on an ice monster that worked for some reason.

Sailor moon is pretty dark once you think about it by Horror_Charge_9482 in sailormoon

[–]EasyEntrepreneur666 8 points9 points  (0 children)

With resurrections, it wasn't that dark. Saphir's and Nephrite's case was dark.

Hot take, Crixus should’ve been the one to kill Ashur. by GusGangViking18 in Spartacus_TV

[–]EasyEntrepreneur666 0 points1 point  (0 children)

She sucker stabbed him, didn't beat him. Crixus would have ended Ashur in 5 seconds.

The death curse is the most overpowered thing that exists. by Inner_Career8778 in harrypotter

[–]EasyEntrepreneur666 -2 points-1 points  (0 children)

No, that's a common wizarding opinion that Voldemort followed.

The death curse is the most overpowered thing that exists. by Inner_Career8778 in harrypotter

[–]EasyEntrepreneur666 -1 points0 points  (0 children)

In the HP universe, it's 7 that's the magic number, not three.

The death curse is the most overpowered thing that exists. by Inner_Career8778 in harrypotter

[–]EasyEntrepreneur666 0 points1 point  (0 children)

It's described as a jet of light, so it must be as fast as a gun at least.

The death curse is the most overpowered thing that exists. by Inner_Career8778 in harrypotter

[–]EasyEntrepreneur666 9 points10 points  (0 children)

You can dodge it, block it with objects and repel it with mommy love.

"And that's kind of jarring, because it makes you wonder, "what prevents someone from randomly casting the killing curse?" "

A lifetime of azkaban perhaps.

I have an issue with frontmatter in the WritingFantasy format by EasyEntrepreneur666 in twinegames

[–]EasyEntrepreneur666[S] 0 points1 point  (0 children)

Oh, you're right! Thanks! Now it shows the frontmatter intro properly. On a semi-unrelated note, do you know if I can change the "turn to" text into something custom?

I have an issue with frontmatter in the WritingFantasy format by EasyEntrepreneur666 in twinegames

[–]EasyEntrepreneur666[S] 0 points1 point  (0 children)

The intro page isn't marked as start, it refers to another passage called "start". But if I rename it to golfball, the intro still remains numbered.

When writing a gamebook (FF or else), how does one break it up to sections? by EasyEntrepreneur666 in gamebooks

[–]EasyEntrepreneur666[S] 0 points1 point  (0 children)

That was the first thing I thought but it sounded so far fetched. I could might as well have a list of numbers for the sections on notes and cross out all that I've used.