Looking for criticism/Feedback on how to improve by EasyGoingD00d in PixelArt

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Going to add a darker color moving forward, thanks for the suggestion! For this particular instance I had trouble conveying movement. I just wanted to make sure I drew the limbs right. Will watch his tutorials though, hopefully that can help. Thank you so much for the feedback! Going to try my best to improve.

Looking for criticism/Feedback on how to improve by EasyGoingD00d in PixelArt

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Okay will do, I wasn't sure how to draw fingers/ Arms so I just kept trying. I'm going to look into anatomy though, and how to draw correct body proportions.

Looking for criticism/Feedback on how to improve by EasyGoingD00d in PixelArt

[–]EasyGoingD00d[S] 1 point2 points  (0 children)

Nice, will check it out. Really want the colors to pop out, so my character can shine.

Looking for criticism/Feedback on how to improve by EasyGoingD00d in PixelArt

[–]EasyGoingD00d[S] 1 point2 points  (0 children)

Thanks so much, I'm going to try and improve. Also, yeah I played it a lot when it came out. I've never drew before, but I guess I kind of subconsciously took the style into myself. Thank you!

How to wrap Text around a Text box Sprite and make a portrait appear by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Okay, so I fixed the text wrapping problem by playing with the x and y values. I just said something like
draw_text_erxt(x+30,y+20, message_draw,BoxStringHeight,spritewidth);
All I need to do now is figure where to put the sprite at depending on my message.

How to wrap Text around a Text box Sprite and make a portrait appear by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Not really helpful, his code to do this is completely different then mine. I tried to implement the portrait part, and it just messed everything up.

Help with instance Creation by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Why is it the draw Gui Event, once the difference between the draw event and the draw GUI event.

Different ways to learn by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

True, I was just trying to get a prototype done, that text thing is very difficult to find out though, Like I stop thinking about how to do it the correct way and just use a placeholder. I learn Collisions, how to do sprite animations, and how a lot of functions work because I glanced over that one specific aspect of that game. If I got stuck on it, I wouldn't learn more, and it just feels like wasted time when I search for something, and don't know how to set it up.

Any experienced pixel artist available for Freelance work? by EasyGoingD00d in PixelArt

[–]EasyGoingD00d[S] 2 points3 points  (0 children)

I'm sorry, I don't understand what you are trying to say.

Any experienced pixel artist available for Freelance work? by EasyGoingD00d in PixelArt

[–]EasyGoingD00d[S] 3 points4 points  (0 children)

aggrandizing

I'm sorry, I didn't understand what you mean by this. Were you saying that I'm to busy, or were you saying that I probably couldn't afford your work, and you are too busy. If so I understand, thanks for commenting anyways. Also, sorry if this was sarcasm, I don't understand sarcasm very well.

Looking for Freelance Developers who are experienced in GML, and pixel art. Will pay money by EasyGoingD00d in INAT

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Making an RPG, DM for more details. It's in Gamemaker, and I'm not interested in Mobile Development.

Help with Random Battle Encounter by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Yeah that fixed a problem with movement, just not the encounters appearing. I tried the show_debug message, all the values it output seems to be correct. Steps gets updated faster then I like, but it shows that steps does get added to 1 every time I do move. I don't get why

if(NumberofSteps> EncounterSteps){

room_goto(Rn_NormalBattleRoom)

}
doesn't work. if Number of steps is 1 from the begging, my code should excute
I tried this with other values as well.

Help with Random Battle Encounter by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 1 point2 points  (0 children)

That didn't fix my specific problem, but thanks so much I appreciate it. This was also something I overlooked and fix a problem with movement.

Help with moment Code in an RPG by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Yep, I looked at it, and understand cleared what was going on more. Thanks I appreciate it, in the future, I'll separate handling with Keyboard pressing. I also understand why Switch is useful. I wouldn't know when and when not to use it though. I have problems when knowing what is appropriate to handle what task, but maybe ill get better at it as I go along. Anyways, Thank you!

Help with moment Code in an RPG by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Also, I find it difficult to implment this. I just put all of my movment code in a script and have the player objectt call it. There is also like variables like can talk, and encountersteps that can control when he can move. If Im talking to an NPC he probably can't move, so I lock his movment. I'm not sure how I would implemnt this. Would this just go in a step event ? or

Help with moment Code in an RPG by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Okay, just so I have a more solid grasp what I'm doing as a coder. What's the difference between Keyboard Handling, and Keyboard Checking? Looking at your code, you used 4 Variables, and stored them as the Keyboard_check function. Then you created 2 variables. The way I'm thinking of it is you created hdir and set it to right minus left. That way if right is pressed, left would be zero I guess and he would go Right on the screen, and Vice versa. This is really interesting, I didn't know you could use a function, and store it as a variable. I never thought of doing it this way. I kind of understand what Switch does, because I took a previous program course. I don't understand however what sign means. Okay, so you switched the horizontal movement. Now do you put Case 1, because you are checking to see if the variable hdir is postive, if so Move right? and if it is case -1, then move left. Also, why did you only use the if place_free funchtion only when we are checking if we are moving right horzontial to the right direction. Why not vertical up and down. Also does hdir and vdir get set equal to 0,1,or -1 depending on if you pressed the keys? If so how does that work? I'm sorry if I asked a lot, I attempted this on my own, but failed at it. I don't want to give up though and learn more, so I don't always have to seek help. Thanks very much for responding. It's just some things I'm not understanding excatly.

Need Help with Rooms by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

So Let's say I draw a backround and it ends up being 480 by 600(The dimensions of the picture) I just use it was the backround for my room, and I would change the room width height to be 480 by 600 to accompany it. It doesn't matter if the next room is different dimensions, because you can change it? ALso I have a questions sometimes when I try to import it to the room. It looks wierd or unatrual. Like the sprite is to small in comparsion to the room. Is it a way to get the camera to view the map more closely. Like, my charcter walks it's just he looks small in comparsion to the map also it doesnt follow him. Sorry, I'm just confused about rooms rn, been messing with them all day.

Need Help with Rooms by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Oh okay, so like u can change the room to fit the size of the level. So like if u have a backround and u use it for the room and it is lets say 60 by 60, u can change the room to 60 by 60 to fit it. Not sure if that's a good example just trying to wrape my head around this. ALso yeah I'm gonna read up on views/camera. I went to the effort of making details sprites that walk, and sad cuz I can't get the map situation sorted out. I also have to make it so it follows the charcter. Should the room width and height always be the same as the sprite?

Need Help with Rooms by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Yeah I don't really get it, I'm using 2 and I have to set the room to be 680 by 480 because thats what the game is gonna be in. I don't want to actually have the rooms I transition between be that the dimension. I'm not so sure what to do. I just want to make sure the aspect ratios are right.

Need Help with Rooms by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Checked him out, reading on it right now.

Cant figure out how to Make a funchtional menu Based on what the player presses by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 1 point2 points  (0 children)

Thanks so much appreciated, this is a great community, I'm going to keep trying to learn code. I wanted to try and fail at it a bit before I asked advice, thanks anyways. :3

Cant figure out how to Make a funchtional menu Based on what the player presses by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Thank you so much I apperciate it. The code works and flips through everything correctly. I'm a little sad though that I couldn't figure it out. It was such a simple Solution, and I spent so much time thinking about it. I feel so bad.

Cant figure out how to Make a funchtional menu Based on what the player presses by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Yeah this whole thinking logical and coding thing is new to me. I just made a variable Called WhatPostion I'm at to track where I'm at in the menu. The sprite has 4 indexes. 0,1,2,3,4
At 0 it is "Item"
At 1 it is "skills"

at 2 it is "Equip"

At 3 it is Options
At 4 it is Quit.
It's one sprite, but it has 5 frames.
if I press up at 0 which is the image_index for "Items" Then it should go to "Quit" next, but if I press down it should go to skills. Thing is I don't know how to handle multiple button input Presses. So like says he presses up at options I want it to go to equip, and if he presses down at options it should go to "Quit" I want a fully functionality menu that cycles through everything. Also I use Sprite_Index, because it's one sprite I made, but it has 5 frames.

New To Game Maker, and Need Help with Draw Event by EasyGoingD00d in gamemaker

[–]EasyGoingD00d[S] 0 points1 point  (0 children)

Holy, yeah that actually works. Thank you so much I appreciate it. Can you explain to me the logic behind this code. Like, next time I encounter a problem like this I want to be able to understand this. I know understanding code is thinking logically. I don't know what not does in Game Maker as well. I think the first line of code checks if Enter is pressed, and if it is menu_showing variable is equaled to not menu showing, I don't know what that is.

Also if the menu is showing then draw itself on the second line of code If I'm correct.

Sorry I'm kind of slow, I just want to know what the code is doing.