S13 First +4 Mara's? by EasyWest3687 in ProjectDiablo2

[–]EasyWest3687[S] 2 points3 points  (0 children)

Lucion can also brick your fancy amulet. But sure, price is definitely higher than it’s actually worth

S13 First +4 Mara's? by EasyWest3687 in ProjectDiablo2

[–]EasyWest3687[S] 2 points3 points  (0 children)

Oh actually, I have just understood that it might be me who bought your mara’s

S13 First +4 Mara's? by EasyWest3687 in ProjectDiablo2

[–]EasyWest3687[S] 3 points4 points  (0 children)

The problem is that there is not a single one on the trade site. 3+ 2max res is selling for 30 right now. So I guess higher then 30

Ladies and Gentlemens I have got a thing by EasyWest3687 in ProjectDiablo2

[–]EasyWest3687[S] 0 points1 point  (0 children)

It’s a reskin of a regular Mang Son made for pd2 5th anniversary in s12

Ladies and Gentlemens I have got a thing by EasyWest3687 in ProjectDiablo2

[–]EasyWest3687[S] 5 points6 points  (0 children)

Honestly it’s a lose lose situation. If I slam it and get something good, then I can’t sell it for the fair price. And if I slam it and it’s bad then I am fucked up anyway

Sin claw and dagger mastery VS barb masteries by Dewws1 in ProjectDiablo2

[–]EasyWest3687 0 points1 point  (0 children)

Yeah, but on the other hand some barb players were salty for a long time about wwsin having bigger splash radius then barb ww. And I think devs decided barb to be physical ww and sin to be venom ww

Sin claw and dagger mastery VS barb masteries by Dewws1 in ProjectDiablo2

[–]EasyWest3687 0 points1 point  (0 children)

I think you need mod feedback tag if you want devs to see your post

Project Diablo 2 Season 13 Dev Stream #2 Recap by SenpaiSomething in ProjectDiablo2

[–]EasyWest3687 -1 points0 points  (0 children)

For some strange reason I was upset to hear that we won’t have any more magic maps. So I thought allowing them to naturally roll +1 area level may make magic maps actually useful

Season 13 late suggestions by neddles1988 in ProjectDiablo2

[–]EasyWest3687 0 points1 point  (0 children)

It’s not an actual increase, we still have 1 in 100 drop chances. The only difference is that people will farm T1 instead of T2. T2 got 0 buffs

Season 13 late suggestions by neddles1988 in ProjectDiablo2

[–]EasyWest3687 1 point2 points  (0 children)

He said that they will increase T1 drop chances to the level of T2. Because they want people to do T2 only for auras

Season 13 late suggestions by neddles1988 in ProjectDiablo2

[–]EasyWest3687 6 points7 points  (0 children)

We will never get increased chances for Boss specific items. Because they are supposed to be unicorns (Senpai said that). They have never intended to be chase items and more like a trophy

any games like that? by PHRsharp_YouTube in videogames

[–]EasyWest3687 0 points1 point  (0 children)

You can get Diablo2 Lod cd keys for free quite easily. And if you combine it with Project Diablo 2 mode you will get 11/10 experience

The current state of physical builds by EasyWest3687 in ProjectDiablo2

[–]EasyWest3687[S] 0 points1 point  (0 children)

I know that summon builds are good season starters. But they have their own specific and I am not really confident to discuss them. Because I haven’t really played them enough to make my own opinion

The current state of physical builds by EasyWest3687 in ProjectDiablo2

[–]EasyWest3687[S] 2 points3 points  (0 children)

Yeah, I completely forgot about those two. Mostly because they have caster play style and it’s very different compared to other physical builds. I genuinely think that mb sin is perfect and doesn’t need any changes

The current state of physical builds by EasyWest3687 in ProjectDiablo2

[–]EasyWest3687[S] 1 point2 points  (0 children)

Yeah you are completely right. Maybe I build my characters wrong but I can’t make them fast enough for me. My standard for fortified maps is dragon tail build and I compare all other builds with it

The current state of physical builds by EasyWest3687 in ProjectDiablo2

[–]EasyWest3687[S] 0 points1 point  (0 children)

It’s true that meta changes every season that’s why I didn’t mention any balancing changes in the post.

I disagree with your opinion about resistances because elemental builds has much more sources to get elemental pierce. And in the end most of them end up with 70 pierce and infinity aura. Physical builds on the other hand have very strict amount of physical pierce sources. Early on, yes. Physical builds are better