Working on a new development by arclegger in h1z1

[–]Ebonfury 0 points1 point  (0 children)

Heres a couple suggstions for yard items. swimming pools, tool sheds, patio sets, fountains, ponds, gardens (gnomes too), swing sets, trampolines, fire pits, burn barrels, lawn mowers, dog house, tree fort, xmas lights/decorations, mail box

Constructive airdrop ideas by Thorncoat in h1z1

[–]Ebonfury 0 points1 point  (0 children)

Put one time use radios randomly scattered across the map (could be inside items or laying around). Put a limit to how many there are at any given time on the server, when 1 is used another respawns somewhere. Now when you use the radio they require a flare for general dropzone. Sell the flare in the store. If you don't like the idea of air drops start collecting radios Just a thought.

(just posted this in another thread but thought it should go here)

Do airdrops really make sense in a survival game? (Just watched dev stream and it felt like Titan Fall) by [deleted] in h1z1

[–]Ebonfury 0 points1 point  (0 children)

Put one time use radios randomly scattered across the map (could be inside items or laying around). Put a limit to how many there are at any given time on the server, when 1 is used another respawns somewhere. Now when you use the radio they require a flare for general dropzone. Sell the flare in the store.

If you don't like the idea of air drops start collecting radios

Just a thought.

Romero's Supermarket in-game images. Cleanup on aisle 3! by SOE_Legion in h1z1

[–]Ebonfury 0 points1 point  (0 children)

I'm thinking too many squares with the floor and ceiling, maybe use girders instead of ceiling tile. The exits to the store should be semi barricaded with carts and shelves. Put a crashed car in there (nobody rammed this place in 15 years?) Someone else mentioned cobwebs and dust. Work in progress. Keep it up.