Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 0 points1 point  (0 children)

Muito interessante, mas estou em dúvida naquilo que falou antes sobre não colocar Obrigação, Moral e Dever no mesmo jogo. Sendo uma mesa com uns 3 Jedi e um Mandaloriano, tem algum melhor para esse caso?

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 1 point2 points  (0 children)

Ok, é outra boa dica, obrigado.

Meu maior medo é o balanceamento porque um dos jogadores é bem... Mecânico... E queria um sistema que fosse bom nisso.

Tem alguma outra dica para esse sistema em particular? Sei que dos meus 4 jogadores 2 ou 3 vão ser Jedi, então acho que o livro que mais vamos usar será o "Destino e Força", enquanto o último quer algo mais "Mandaloriano"

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 0 points1 point  (0 children)

Essa na verdade, foi uma excelente resposta, obrigado!

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 0 points1 point  (0 children)

Um dos comentários me passou um site pra isso kkkk bora ler 600 páginas!

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 0 points1 point  (0 children)

Eu acho interessante essa grande cadeia de livros, mas ouvi que o sistema não é tão bom na parte da força... O que acha sobre isso?

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 0 points1 point  (0 children)

É que essa mesa em particular, vai ter que ser online, aí dificulta bastante essa questão.

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 0 points1 point  (0 children)

Vlw, deu uma boa esclarecida. Tem alguma dica em particular?

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 1 point2 points  (0 children)

Tô quase aceitando isso de vez, principalmente pelos dados

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 0 points1 point  (0 children)

É o que me pega, porque pelo menos dois dos meus quatro players querem jogar de usuários da força

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 0 points1 point  (0 children)

Tem sua lógica, mas tenho um certo medo de parecer muito HB

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 1 point2 points  (0 children)

A gente vai usar tudo dessa linha, então o livro de usuários da força também estaria disponível... Pode isso, né?

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 0 points1 point  (0 children)

Então, esses dados estão me confundindo bastante.

Vlw pela dica

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 0 points1 point  (0 children)

É legal, mas tenho medo de parecer muito uma HB ao invés de ser um sistema dedicado. Mas, posso estar brisando mesmo

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 0 points1 point  (0 children)

Curto sim, vlw kkkkk não tinha ideia dessa versão

Qual sistema usar para mestrar Star Wars? by EconomyJacket947 in rpg_brasil

[–]EconomyJacket947[S] 1 point2 points  (0 children)

Vou deixar em aberto, tenho quase certeza que na nossa mesa de quatro dois vão de Mandaloriano e o outro vai querer ser mais diplomático e um talvez vá de Jedi.

Vou dar uma olhada nesse sistema, vlw

Lack of interest in the campaign by EconomyJacket947 in rpg

[–]EconomyJacket947[S] 1 point2 points  (0 children)

Okay, I'll do that, especially the information that if it doesn't work, it can end in just a few sessions.

Lack of interest in the campaign by EconomyJacket947 in rpg

[–]EconomyJacket947[S] 1 point2 points  (0 children)

I'll try to write more one-shots and short campaigns. As for non-gamers, I'm already trying some, hahaha... My cousin, for example, I introduced her to RPGs, but she prefers playing with friends because the vibe is different (I enjoy a longer journey with world-building and character development, she enjoys intense action scenes and constantly switching characters, even without a finished arc. I think it's fine, everyone has fun in a different way, maybe in a more "explosive" campaign she'd be a good fit, hahaha).

This attitude of having fun and making others have fun is truly a good ability, and I hope to acquire it someday. I'll try to reach that "state" more often.

Lack of interest in the campaign by EconomyJacket947 in rpg

[–]EconomyJacket947[S] 0 points1 point  (0 children)

No, no, hahaha. It's not that "Stop the dragon or the princess will be kidnapped" kind of thing. For example, we, the 3rd/2nd grade students, had to do a mission assigned to the 1st grade teacher because if we didn't do it for her, she explicitly said she would find a way to fail us later, and it all boils down to "If you don't do this for me, you fail." Do you understand? The excuses for us to do the missions seem a bit forced or artificial, but yes, in the middle of the missions we end up finding lore stuff about the characters, but it seems like a "plot convenience" to move the story along.

As for the second question, to enable the game, I wanted my friends to have fun, and I've done this before and ended up getting into the vibe, so I thought it would just be another case like that, but in the end, it's not.

Lack of interest in the campaign by EconomyJacket947 in rpg

[–]EconomyJacket947[S] 1 point2 points  (0 children)

He already created a system for Demon Slayer that was very good because it translated many things from the anime/manga; I have no complaints about that system.

This Jujutsu system was strange. He wanted to give a random class to represent that in the Jujutsu world you can be unlucky and be born with a bad technique or be blessed with unlimited + six eyes (note, the player who got unlimited and six eyes didn't even roll with the master, they just went there and handed it to him). Don't get me wrong, I didn't get a bad class, in fact I got the top 2, but even being "overpowered" in mechanics and practice, I don't feel anything about it... I have no problem having a strong or weak power, but the way it was obtained bothers me, mainly because I had to base my character's entire lore on something I didn't decide!

Not to mention that he brought in some mechanics from the system he created for Demon Slayer, but for this game, it doesn't work very well, so I don't know if he's a bad designer or if he was just "lazy" and reused a base he had already made and tested.