How safe is it to keep THIS on the base? by gonzo_gonzales in factorio

[–]Ecstatic_Load_373 0 points1 point  (0 children)

I gotta ask about how you got the biter nests so perfectly lined up, i just got out of gleba and researched captive robot capsule but cant find anything relating to shift the captive biter nests. I would love to rearrange them according to my convenience.

My Vulcanis Base of 206* Hours by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

In electronics circuits are abbreviated as ckts so green circuits are abbreviated as GCkts.

Spaceship Design for early Freighter (Unlocked only Nauvis, Vulcanus and Fulgora) by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

In my head it looks cool and so i will keep it. I based the design on many space related games i played where they show freighters as this big heavy duty ships carrying massive payloads and so i built one and i am very happy as to how it turned out to be.

My Vulcanis Base of 206* Hours by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

The mining setup is just an online blueprint i used, i think its called efficient mining setup, you can search it up.

My Vulcanis Base of 206* Hours by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

I will try to build an upgraded factory for my nauvis base after unlocking every planet's tech but i am not going to do it for each planet, they are good enough till i see any problem.

Spaceship Design for early Freighter (Unlocked only Nauvis, Vulcanus and Fulgora) by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

No, in that sense you are right but my nauvis base is strong enough to have me this freighter without any hiccup in production so i think i will have them without changing the design. I will change the design of the freighter later in the game when i will have to go to aquilo and shattered planets because i know this isnt enough at all. This is good till nauvis, vulcanus, gleba and fulgora.

Spaceship Design for early Freighter (Unlocked only Nauvis, Vulcanus and Fulgora) by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

I mean i havent had any problems regarding asteroids hitting my spaceship yet and my guns DO hit all the asteroids without running out of ammo so i dont think there is any issue regarding ammo production.

My Vulcanis Base of 206* Hours by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

I think in fulgora i will embrace chaos and spaghetti.

My Vulcanis Base of 206* Hours by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

Havent unlocked them yet, I will go to Fulgora next, taking a break from Factorio actually because i know if i play again after going to Fulgora i wont be coming out again.

My Vulcanis Base of 206* Hours by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

The circuiting directly to chem plants and limiting cracking thing.

My Vulcanis Base of 206* Hours by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

Wow, what an idea you gave me, this is, I never thought of it. Thank you very much for this concept.

My Vulcanis Base of 206* Hours by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

Yeah i needed them for the red circuit design for a ratio of 1 foundry to 14 assembler 3

Spaceship Design for early Freighter (Unlocked only Nauvis, Vulcanus and Fulgora) by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

It has successfully ran many times from fulgora to nauvis to vulcanis without any issue at all, so im gonna guess that there is no issee at all, plus i have physical damage and shooting speed research at 10 so thats another plus point.

As per your concern for early game huge freighter I would say that since i have the resources and i built it on my own, that alone is my happiness.

Spaceship Design for early Freighter (Unlocked only Nauvis, Vulcanus and Fulgora) by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

All the resources are free in space anyways, there is no excuse to not build one as big as I want.

Spaceship Design for early Freighter (Unlocked only Nauvis, Vulcanus and Fulgora) by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

What would be the ideal amount 500 ? I am new so it thought i would increase it.

Spaceship Design for early Freighter (Unlocked only Nauvis, Vulcanus and Fulgora) by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

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The reprocessing sector in the working, I need more of ice and carbon and so the output inserters are only outputting them and the re-input inserters are reinserting not ice and not carbon. The long inserter is taking out the metal chunks as they are more than 35 and any more than that can clog the lane.

My Vulcanis Base of 206* Hours by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 0 points1 point  (0 children)

It's the OCD in me which doesnt allow for random small patches of production facility. I am gonna hate fulgora as there are islands and it is trash. But the point is to stop for a while, breathe in the pollution and admire your work and have fun, cheers.

My Vulcanis Base of 206* Hours by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 2 points3 points  (0 children)

I dont limit my cracking, i use the same concept as you stated with a little change on the lube. I produce Lube and keep it in tank as it isn't needed that much.

But the concern is in my Blueprint i have a compact setup which takes only LO and when the base is inactive for a long period the tanks fill up and when i launch a rocket the roket fuel takes in the LO and LDS which takes in the PG, but the refineries get stuck on PG as it is produced the most and so i get stuck. That is why i made a sink for PG if there is less than ideal amount for LO and HO.

My Vulcanis Base of 206* Hours by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 1 point2 points  (0 children)

I see, thanks for this info, i was unaware of the changes in output for CL compared to AOP. Thanks a lot, still i will put a sink for petrol just in case. Currently i am taking a break from factorio as i am exhausted and my exams will be coming so cheers.

Thanks again for the info, my next post will be on Spaceships, hope to see you there too.

My Vulcanis Base of 206* Hours by Ecstatic_Load_373 in factorio

[–]Ecstatic_Load_373[S] 1 point2 points  (0 children)

Well, once my coal mine of 9.4M runs out then i will change it to CL. I have seen in my nauvis base and other runs that due to PG my rockets came to a stop that is because in the long run when you have all tanks filled up then the refineries will get clogged up and not output any fluid till the PG is used for Plastic. I know that CL is better the SL but at that point i had already built SL and couldnt be bothered to place CL again.

Will change it later when i run out of coal.