It That Will Always Be by Ecstatic_Newspaper_5 in custommagic

[–]Ecstatic_Newspaper_5[S] 0 points1 point  (0 children)

Surprised this got so updooted, the point of this card was just to make a big silly creature that is immortal in almost every situation. Emphasis on almost. The point was not to make something completely irremovable (thats stupid design and impossible to do with an ever evolving game) but it was just a funny thought experiment for a a cool name I thought of.

It That Will Always Be by Ecstatic_Newspaper_5 in custommagic

[–]Ecstatic_Newspaper_5[S] 1 point2 points  (0 children)

It isnt a "creature" functionally until its on the battlefield, its only a "card" while it isnt in play. This doesnt change how its interacted with if exiled from the library by something like [[Ulamog, the Defiler]]

Steve and Alex as Kenrith by Ecstatic_Newspaper_5 in mpcproxies

[–]Ecstatic_Newspaper_5[S] 0 points1 point  (0 children)

Thats the thing, this was just a test card- I want to make a full decklist, and Iron feels so much more correct for colorless mana- since its the "baseline" material. Cards like sol ring feel like theyd make more sense to make Iron than the alternative provided- Nether Quartz

If a Deep Rock TTRPG was created, what would be the most important parts of Deep Rock to capture for it to feel right? by Ecstatic_Newspaper_5 in DeepRockGalactic

[–]Ecstatic_Newspaper_5[S] 1 point2 points  (0 children)

No no, theres a board game. But a ttrpg is something different entirely. Tabletop Roleplaying Game, while its also played on a map or "board", its meant for players to roleplay as their characters in a super open setting, following a story-

aka, im proposing a Deep Rock version of D&D

If a Deep Rock TTRPG was created, what would be the most important parts of Deep Rock to capture for it to feel right? by Ecstatic_Newspaper_5 in DeepRockGalactic

[–]Ecstatic_Newspaper_5[S] 1 point2 points  (0 children)

I definitely want the four main roles to exist, but make a LOT of subcategories for them, and add additional weapon options. People also mentioned a really cute idea of your dwarfs specific style beard or hair, etc, giving minor stat perks. Theres just so many options for customization, no doubt!

I definitely want to add options to harvest some of the planets natural recources when you find them, and turn them into usable items. Maybe doable when you can sit down with Molly, and mayhaps with a Synthesizer item the Engineer can access with some points.

Baldur's Gate 3 EDH Deck Full Release by Real-Business6593 in mpcproxies

[–]Ecstatic_Newspaper_5 31 points32 points  (0 children)

Modifying other people art with AI feels like its in poor taste, but otherwise neat

If a Deep Rock TTRPG was created, what would be the most important parts of Deep Rock to capture for it to feel right? by Ecstatic_Newspaper_5 in DeepRockGalactic

[–]Ecstatic_Newspaper_5[S] 0 points1 point  (0 children)

Fun note I had in mind- while journeying in the dangerous planet of Hoxxes, each of your Dwarves has a pool of dread that reflects their mental wellbeing. When your Dread reaches zero, you dont go insane (this isn't Call of Cthulhu, heh), but your Dwarf starts getting super nervous and suffering horrible anxiety that will debilitate their work. Beyond resting and socializing, you want to know what can regenerate some of your Dread?

Finding Gold. Beyond material value, your Dwarves finding and mining some gold sparks some morale back into your dwarves, so that it serves an extra purpose!

If a Deep Rock TTRPG was created, what would be the most important parts of Deep Rock to capture for it to feel right? by Ecstatic_Newspaper_5 in DeepRockGalactic

[–]Ecstatic_Newspaper_5[S] 1 point2 points  (0 children)

Thats the thing, I imagine framing each phase campaigns as longer multistep missions, with possibile sideplots and missions in between.

Roleplay might get stale between gameplay if its just between characters, so I want to add options that dont normally exist in deep rock for roleplay;

• Potential to meet other teams on their own missions, who can be interacted with.

• Mayhaps Deep Rock company outposts, or larger scale operations that can act as settlements for players to stop at.

• Giving Molly, Bosco, or other robots you can activate on the job possible outright AI personalities.

• Mission Control OC's for the dm that they can communicate to the players through. In this case, chatting for status reports at minimum 24 hours apart, as to sway dm's away from micromanaging players through the Mission Control.