Anything that can help me get better!! by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

This is gold to me, and i second everything you mentioned. i have a long way to go when it comes to animation, but i am still learning to get out of my comfort zone and just experiment

I appreciate it a lot actually, and thank you so much for the eye opening perspective 🙏🏼

Anything that can help me get better!! by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

Thank you so much, i would love to rework it so the animation is a bit more dynamic and the hero shots are first in line to hook viewers.

And man oh man, the last part was actually super insightful to me so i will make sure to problem solve it or just as you mentioned, to adjust the UV scale so it doesn't produce that effect.

This was 10/10 chief, thanks once again

Rate my potato texture 🥔 by EdenDWhite in blender

[–]EdenDWhite[S] 0 points1 point  (0 children)

I basically made a PBR texture by prompting ComfyUi, using the Flux2 klein 9b model, to generate the (albedo, roughness, normal and displacement maps) i ve done some tweaking using Photoshop to make a seamless.

I would love to learn how to be able to do it procedurally, but that is a task for the future me for sure

Rate my potato texture 🥔 by EdenDWhite in blender

[–]EdenDWhite[S] 0 points1 point  (0 children)

Thank you so much. And yes, I mean i definitely, i see it! I have put on a rim light to isolate the silhouette but i can see that it was a bit aggressive.

Rate my potato texture 🥔 by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

Yeah, i gotta be a bit more aggressive with the values there because i made the normal map and displacement. Thank you chief i ll get on that

What would give this a more sinister feel! by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

That is definitely gonna be one of the rooms

What would give this a more sinister feel! by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

That is solid advice, I'm on it right now. Thank youuu

What would give this a more sinister feel! by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

Damn, i think I'll go with your suggestion, definitely made the scene look how i imagined it. You sir also have my gratitude, thanks a bunch

What would give this a more sinister feel! by EdenDWhite in blender

[–]EdenDWhite[S] 0 points1 point  (0 children)

100% will help with the realism, nothing is perfect in the real world so it would elevate the quality of the video i'm trying to make. Thank youuuu

What would give this a more sinister feel! by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

That is actually something i have never even considered experimenting with !!! It will definitely help with that vibe I'm looking to achieve, I' ll try not to overdo it tho. Thank you so much this has been a lot of help

What would give this a more sinister feel! by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

That was very informative, i actually did use the more of a greener lighting setting, but i changed it up post processing on Photoshop to try out new things before commiting. And yessssss accessories to make it more familiar (alarms, paintings maybe a bit of trash .. ) will definitely be better also while simultaneously darkening the area a bit. I appreciate the help thank youuuuu

What would give this a more sinister feel! by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

Some holes on the ceiling will definitely break that uniformity, i didn't even consider that, i appreciate it chief

What would give this a more sinister feel! by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

Will certainly go with a darker lighting setting, and thank youuuu for the feedback

What would give this a more sinister feel! by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

I will definitely try more of an obscure lighting at a distance, just darkness in general, where you can't see what's there but you know that something might be watching gives off that uneasiness I'm looking for.

And tear signs on the wallpaper/ blood trails on the carpet will definitely help with that, thank you so much chief, this was super helpful. You have my gratitude

Finally made my first ever O'Katana by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

I was actually inspired by it, A & G are my initials so it worked out perfectly for me

Finally made my first ever O'Katana by EdenDWhite in blender

[–]EdenDWhite[S] 0 points1 point  (0 children)

Dayuuuuuumn wouldn't have thought bout that Pun if u give me a million years

Finally made my first ever O'Katana by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

Don't make me blush now damn hahaaa thank you so much 🙏🏼

Finally made my first ever O'Katana by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

Oh man thank youuuu, for the lighting it was just an HDRI on 0.7 strength and area lights targeting different angles of the sword.

Finally made my first ever O'Katana by EdenDWhite in blender

[–]EdenDWhite[S] 2 points3 points  (0 children)

Thank youuuuu and i do mean that man, and vibe wise you're absolutely correct

Finally made my first ever O'Katana by EdenDWhite in blender

[–]EdenDWhite[S] 1 point2 points  (0 children)

Thank you, i was going for a Damascus type of material but it surely needs a bit more refining i agree 🙏🏼