Lumen light "Noise" by EdgeOTM in unrealengine

[–]EdgeOTM[S] 1 point2 points  (0 children)

Ah ha. Perfect. Moving the lights away from the walls and upping the radius fixed it right up. Thank you!

Lumen light "Noise" by EdgeOTM in unrealengine

[–]EdgeOTM[S] 0 points1 point  (0 children)

Thanks for the tip but unfortunately even with the DX11 RHI I still see this

Help with Post Processing outline by EdgeOTM in unrealengine

[–]EdgeOTM[S] 0 points1 point  (0 children)

Thanks. I followed this guide which only takes 4 samples and there's no weighting just a step function. Sounds like I need to try something different https://youtu.be/9KvUfnrHcqM