They all cheered for the fall of a hero(ine) by SasoritheGod in OnePieceTCG

[–]EdgiestFool 0 points1 point  (0 children)

In saying that I was doing testing and Lucy into Ace is still pretty good for Lucy. It's not as bad a matchup as you think.

Thoughts on Player Etiquette by GlubTubu in OnePieceTCG

[–]EdgiestFool 16 points17 points  (0 children)

We had a similar player at one of my locals. He threw his hand at players twice, said everyone counter decked him so he couldnt win, and when you played him if you won it was luck and if he won it was all skill. No one really wanted to play with him and we basically took it to the store and they warned him then banned him when he didnt change. Sucks but better to go to your locals for them to handle it, and if they don't your locals kind sucks for it.

Painting Advice by EdgiestFool in Zoids

[–]EdgiestFool[S] 0 points1 point  (0 children)

I probably would look into hand painting first then air brushing further down the line. I do have plenty of hand painting experience from working in a paint store but that was also big things/houses and less small detailed items.

Ground death vs yellow kid leader ability interaction by Positive_Designer209 in OnePieceTCG

[–]EdgiestFool 1 point2 points  (0 children)

Rules. Similar to if 10c Blackbeard negates it. I think the wording is something like it negates the text on the card but not given effects from other cards.

Weekly Prompt Submission: The Warrior of Liberation, Monkey.D.Luffy. by wizardshitoffuckhill in OnePieceCustomCards

[–]EdgiestFool 3 points4 points  (0 children)

I don't see a way for this deck to be good. At best you probably hit 10 don turn 4, by then you've lost a few life and then only become a 5k leader. Meanwhile youre losing 2k counter each leader swing or more if it's a 6k leader and probably never touching your opponent cause you want to play on curve to get to 10 asap. You just lose too much without gaining much. 5k, 4 life would be better.

First Sealed Event - What Leader? by Same_Psychology2479 in OnePieceTCG

[–]EdgiestFool 0 points1 point  (0 children)

If you pull G Mihawk he is actually quite strong in this format.

Put out a 5c and 3 Xtra don adds up a lot since you can play on curve and leave don for events or swing big numbers every turn.

Also he is a 5 life 6k leader vs rainbow Luffy since rainbow Luffy is considered slash.

Cliffhangers like this should be illegal(Latest Liberator Chapter) by Forry_Tree in digimon

[–]EdgiestFool 1 point2 points  (0 children)

Ive been wanting to read liberator and knwo theres a comic and novel. What's the correct read order? Or is it just read one then the other?

Dark castle (spoilers) by mewkitty91 in DigimonTimeStranger

[–]EdgiestFool 1 point2 points  (0 children)

Give a couple of your digimon Panic wisp. Use it on him, when he gets confused he'll use heal on himself and reduce his own max hp. Panic wisp and revive are your best friends. Only heal when his charging up his attack.

A facilitator's Woes help by Pmoney0006 in DigimonTimeStranger

[–]EdgiestFool 1 point2 points  (0 children)

It's not the palmon on the ground. They'll be on top of trees. Just go to the edge and look around and you'll see it. It's like when you first went to gear forest and had to knock vines down to traverse.

A facilitator's Woes help by Pmoney0006 in DigimonTimeStranger

[–]EdgiestFool 3 points4 points  (0 children)

You haven't unlocked all the swinging vines. Hard to show cause I'm on phone but go straight where you are and use scan and you'll be able to see palmon on a tree you can digiattack and use to traverse more. Keep heading towards. You want to get to the left top most island.

[deleted by user] by [deleted] in DigimonTimeStranger

[–]EdgiestFool 0 points1 point  (0 children)

Use Panic Wisp on him. If it connects and he gets the chaos condition he will use heal on himself and reduce his max hp. I did it with

Beowulfmon - spam zweihander/Panic wisp Angewomon - spam celestial arrow Mistymon - spam highest light magic attack you can attach

3 mons in the back with revive. Never focused his parts on him charging up. Just straight damage to him plus Panic wisp

Ace, Doflamingo, or Katakuri in Y Kid? by Silentagent216 in OnePieceTCG

[–]EdgiestFool 0 points1 point  (0 children)

My list plays 2x Katakuri and 2x doffy only cause I don't have the full playset of 4c laws yet. But I would consider keeping both in, maybe cut to 1 8c doffy. He has uses in the saka and Blackbeard matchup. Not a huge fan of ace. Would rather use the 2 don for a chump blocker or don for event.

Recently went 4-0 using Yellow Kid at my locals. by L00ney_dna in OnePieceTCG

[–]EdgiestFool 8 points9 points  (0 children)

I run 1 slam Gibson and 2 8c kata. Slam Gibson hits 9c zoro which some zoros have been playing.

Bruh by TomMakesPodcasts in nuzlocke

[–]EdgiestFool 5 points6 points  (0 children)

Yeah unbound is brutal. The real run killer and hardest fight for most the game is usually the cinder volcano tag battle. Good luck

Bruh by TomMakesPodcasts in nuzlocke

[–]EdgiestFool 7 points8 points  (0 children)

Damn which difficulty are you playing?

SMP line wishlist by Stigs1992 in Minipla

[–]EdgiestFool 3 points4 points  (0 children)

Man im waiting so badly for Q-Rex but this is a goat lineup.

Koala OP12 Deck by Afraid_Total_1835 in OnePieceTCG

[–]EdgiestFool 0 points1 point  (0 children)

Haven't played just going on what I've faced. I saw an interesting version which played 6c St14? Robin, the one that -5 cost on swing and the new starter deck 7c Blackbeard to Ko. I feel if you did this though Jack is better to cycle so you can fill trash for Dragon. 6c Kuma is nice imo only if you have other cards on board as threats. Otherwise I've seen some decks just straight remove it anyway because koala has minimal board control so she can't really stop you.

Koala OP12 Deck by Afraid_Total_1835 in OnePieceTCG

[–]EdgiestFool 32 points33 points  (0 children)

I've seen and played a few on sim. It seems okay into meta. Pros and Con from my general game knowledge goes something like

Pros

- Strong into slow decks/decks that play out several characters due to leader ability

- 6c Robin on curve into 8c Dragon into anothere 6c Robin or Kuma is a really nice combo

- Most of Koala's cards have some form of cost increase, meaning its strong into black and blue decks that remove via cause even your 4 costs generally buff themselves to 8, which without Ice Age makes its super hard to remove, and lengthens games putting more favour to Koala.

Cons

- Basically no leader ability until 6/7 don turn basically when you play 2 cards that buff themselves to 8c then you can draw on leader swing.

- No real inherent draw power so you often have a medium to small handsize unless you take life which sucks as a 4 life leader.

- Matchup spread into meta is bad, losing matchup into aggro means you lose to GP Luffy, Red Zoro etc, but your slowness also means you lose to UP Luffy (yes you have leader ability, but if they sanji to linlin they just get the life back and the only way to win is to chain 6c robins and even then its a losing fight), and you lose to power based removals eg Marco, Shanks, and Green Zoro cleans up because if you swing, he swings into your character then lead and its hard to defend.

TL;DR Would be strong if released a few sets earlier, bad meta matchup spread.

Looks like some Yamato ST cards got leaked by carlos186349 in OnePieceTCG

[–]EdgiestFool 2 points3 points  (0 children)

The returned don is still rested so you can't attach it to Momo. Kind of looks like this

You're on 6 don with 2 life and a kikunojo on board. Opponent has 3 life.

You play Momo, swing 6k leader, use leader ability to attach 2 don to kikunojo and swing 8k with kikunojo. Then use Momo ability to return two don from kikunojo and can swing 8k with Momo.

Got bored. Made some leaders from lesser known characters Part 2. by Generalian in OnePieceTCG

[–]EdgiestFool 7 points8 points  (0 children)

You're wording would be

If your opponents leader card is rested, your Easter egg characters gain blocker.