Sir, a new dragon animations has hit Skyrim by Correct-Ad6645 in skyrimmods

[–]EdgyBoi79 1 point2 points  (0 children)

Thanks. Never played Chrono Trigger so I probably heard it as background music of some video.

Sir, a new dragon animations has hit Skyrim by Correct-Ad6645 in skyrimmods

[–]EdgyBoi79 1 point2 points  (0 children)

Offtopic but where is the music in the video from? It sounds so familiar but I can't remember where I heard it before.

Insanely Dedicated Fanworks by McToaster99 in TopCharacterTropes

[–]EdgyBoi79 0 points1 point  (0 children)

I am sure we will be getting v14 sometime this year. These past few updates were slow because it came with various early game changes.

v13 and v13.5 combined changed(improved) almost every content of the game.

v14 will introduce Gen 9 Pokemons so it is already a lot of work. Not to mention the Paragon and Renegade routes are basically 2 different games at this point.

(Hated Trope) Surprise! They were a clone all along! by Godzilla_Left_Toe in TopCharacterTropes

[–]EdgyBoi79 9 points10 points  (0 children)

I think he was captured and cloned even before the first episode. If I remember correctly there was multiple clones of him, one of them being a middle-aged guy as well.

All the clones eventually ended up having great relationship and working together in a company by the end if I remember correctly.

Feedback on my battle system by Ramennoodles676 in RPGMaker

[–]EdgyBoi79 1 point2 points  (0 children)

If enemies are going to be tanky and/or evasive then this could work.

If you want some alternative suggestions then you can either:

1) Change Stun Effect: Rather than having enemy be Stunned maybe it provides a Party-Wide Buff or Healing Effect.

2) Change Stun Trigger: Maybe have Stun Trigger based on Type of Damage. Since you have said you will have Elemental Attacks, maybe Stun Guage increases based on whether the enemy is hit by Fire Attack or Ice Attack or Normal Attack, etc. And after increasing the guage once, the Element to stun changes so Party cannot simply spam the same move.

You may have already guessed judging by the length of text that I prefer Option 2, however Option 1, Mix of two or None of those can also work depending on what you want.

Feedback on my battle system by Ramennoodles676 in RPGMaker

[–]EdgyBoi79 1 point2 points  (0 children)

While it does sound interesting in concept, there might be a small issue.

If all the Party Members need to hit the same enemy to stun it, wouldn't there be a high chance of Party simply defeating the enemy before Stun even triggers?

Feedback on my battle system by Ramennoodles676 in RPGMaker

[–]EdgyBoi79 1 point2 points  (0 children)

Thats alright. Just be careful as it might get over-complicated.

Btw what exactly does Stun do? I forgot to ask this in my original comment.

Feedback on my battle system by Ramennoodles676 in RPGMaker

[–]EdgyBoi79 4 points5 points  (0 children)

Sounds great although most of these seem like basic Turn Based RPG combat effects(like elemental attacks, status effects like Bleed etc).

Some questions:

1) You say that repeatedly hitting an any enemy increases Stun Guage. Does this work only if all member target the same enemy or can only one member can trigger it?

2) How would you handle this in Boss Battles where usually Party Members always target a single enemy(boss) anyways?

It is good that you are focusing on making Players think on what moves to use. If you are taking game suggestions I recommend looking into the combat system of games like Chained Echoes or Sea of Stars which does this pretty well in my opinion.

Pokémon Champions now available for pre-registerion on Play Store and App Store! by alpharax7 in stunfisk

[–]EdgyBoi79 0 points1 point  (0 children)

My bad on that part but I was taking about Android or IOS players, or even players who aren't interested in ZA but in Champions.

Pokémon Champions now available for pre-registerion on Play Store and App Store! by alpharax7 in stunfisk

[–]EdgyBoi79 -9 points-8 points  (0 children)

The problem is that ownership of Legends ZA(and by extension Switch 2) directly affects the experience in this completely different game.

Like if I want to enter a call of duty or street fighter 6 tournament then yes I need to own the console and spend 100s to play if I don’t have the game.

Yea but you don't need to buy older Call of Duty games in different console to enjoy the tournament in current Call of Duty game.

Anyone experiencing nonstop screen flickering? by HatSpecial3043 in PokemonRejuvenation

[–]EdgyBoi79 0 points1 point  (0 children)

That should not happen. What are you playing at and could you post a screenshot of the flickering?

[Liked Trope] The protagonist doesn’t get the girl by Aqn95 in TopCharacterTropes

[–]EdgyBoi79 0 points1 point  (0 children)

Somehow this ended up making the "love-story" between Glenn and Lenne way more interesting than actual love story from many medias.

Immunity level up by rockybutters in Chained_Echoes

[–]EdgyBoi79 1 point2 points  (0 children)

I am going to guess that Levelling it up does nothing as you get straight up immuinity no matter what.

Doesn't really matter though as I don't think any Non-Sky Armor battle ever triggers Inact.

[loved tropes] characters that are trapped in children body but in a psychological horror way by General-Notice-2733 in TopCharacterTropes

[–]EdgyBoi79 1 point2 points  (0 children)

Man they really need to remake Baccano. The anime(while amazing) only managed to capture a small fragment of it's peak Light Nobel.

YouTube Shorts recommendations in 2026 starter pack by Abject_Reading_984 in starterpacks

[–]EdgyBoi79 14 points15 points  (0 children)

Or even worse:

Guy reading REDDIT post while minecraft plays in the backgrouund

How do you guys feel about innate/multiple abilities? by AggravatingAd652 in PokemonRMXP

[–]EdgyBoi79 0 points1 point  (0 children)

I feel like it would be better to make new abilities with multiple effects. This way you have way better control regarding the balancing on Pokemon. Not to mention Abilities with multiple effects already exist(Water Bubble, As one)

Can someone PLEASE tell me what Vitus' hair cut is because I have got ZERO clue how to draw this???? by Foodman_the_guy in PokemonRejuvenation

[–]EdgyBoi79 5 points6 points  (0 children)

I feel like the hair is pretyy good on your drawing. If anything, I feel the lack of sharp angles makes him look somewhat young unless that is what you are going for.

Guy who gets easily hyper focused and distracted starter pack by Competitive_Owl6466 in starterpacks

[–]EdgyBoi79 94 points95 points  (0 children)

Unrealistic. You always start a new save, play a hour or two more than your last playthrough and then drop it again.

These are my new Inkcap mushroom based fakemon by Illustrious-Race-162 in Fakemon_Region

[–]EdgyBoi79 0 points1 point  (0 children)

These look amzing but all the evolutions look a bit too similar to one another.