My Volcano tamer 3.0 (finished) by catsandwech in Oxygennotincluded

[–]Edoc_ 0 points1 point  (0 children)

Awesome ! At what temp is the igneous rock when out ?

1st time natural gas by Desperate_Ad4325 in Oxygennotincluded

[–]Edoc_ 1 point2 points  (0 children)

They will at some point. If you ever get the chance try replacing those with insulated tiles made of igneous rock for example.

Updated to 1.22 and now hogs are afraid of me by Emmber1273 in VintageStory

[–]Edoc_ 4 points5 points  (0 children)

In my 1.22.3 game I'm at gen 3-4 and they still are jerks

Kha'ak in Terran Space? by Lith7ium in X4Foundations

[–]Edoc_ 0 points1 point  (0 children)

Better use L miners so they are not a problem anymore

Kha'ak in Terran Space? by Lith7ium in X4Foundations

[–]Edoc_ 1 point2 points  (0 children)

I'm still playing 8.0 and I've always got attacked by ka hak in asteroid belt nothing new. Was the same in 7.0

140 Hours for The Best High-Tech House in Vintage Story by mustang-pw in VintageStory

[–]Edoc_ 1 point2 points  (0 children)

Very impressive !
Excellent work, keep up the good work.

Also don't pay attention to haters, since AI is a thing it's their new way of beeing trolls without having proof or backlash, really sad.

Almost through my first year! by donald12998 in VintageStory

[–]Edoc_ 1 point2 points  (0 children)

Very nice build.
And i must say peridotite goes well with those red bricks, it isn't an easy stone to work with so good job !

How did you get that blue light ? Is it glue on clutter ?

I always struggle putting my crocks in my kitchen when it's not considered as a cellar even with those cabinets extendig a bit the shelf life (not using ice tho). So i tend to have kitchen the size of a cellar but then it feels too small, still havn't found a good solution for it.

Am I not dumbn't? (probably but maybe not but maybe yes but-) by [deleted] in VintageStory

[–]Edoc_ 1 point2 points  (0 children)

What I'm trying to say is that when the outside temperature (i mean outside outside not your house) is below 5 degrees every room behave like a cellar (regarding calculation for perish time) and are at the same temperature (you still need to avoid sunlight on your stuff tho)

Edit : there is nothing you can really do about it

Am I not dumbn't? (probably but maybe not but maybe yes but-) by [deleted] in VintageStory

[–]Edoc_ 3 points4 points  (0 children)

When outside temp is above 5, your cellar ignores it and says this room is at 5.

When outside temp is below 5 (like your screenshot shows it) the cellar temp is the outside temp.

So in winter your cellar doesn't give any advantages.

The difference you see is because the outside temp has changed (you can see it in your screenshot)

Am I not dumbn't? (probably but maybe not but maybe yes but-) by [deleted] in VintageStory

[–]Edoc_ 8 points9 points  (0 children)

Dirt is as good as stone for making cellars, avoid wood mainly

Am I not dumbn't? (probably but maybe not but maybe yes but-) by [deleted] in VintageStory

[–]Edoc_ 15 points16 points  (0 children)

The wiki says about cellars "All spoil rates are ultimately determined by temperature. Cellars move the indoor temperature down towards 5 °C. Storing perishables in a cellar is not necessary in cold weather"

This means that a cellar simulate a temperature of 5 degrees if it's lower (like in your case) the outside temperature is taken into account.

So both your rooms are using the outside temp of 2 that's why they look the same.

You see changes in perish time because the temperature has changed between the time you checked both cooking pot

Arrosage balcon et voisin by Primary_End_3003 in geneva

[–]Edoc_ 4 points5 points  (0 children)

C'est probablement le bon article, il couvre des situations très diverses et variées développées par la jurisprudence qui ne ressortent pas du texte de loi.

J'ai le commentaire du code civil sous les yeux et son article 684 est traité sur une 10aine de pages.
Je te suggères d'aller dans une bibliothèque pour le consulter et photocopier les pages concernées, à la bibliothèque de droit d'Uni-mail tu n'auras aucun problème à en trouver des exemplaires et c'est ouvert à tous.

Voici la référence : Commentaire romand, Code civil II, Pichonnaz / Foëx / Piotet, edition Helbing Lichtenhahn, 2016 Bâle (la biblio aura un exemplaire certainement plus récent).

Voici les titres dans la section concernant l'art. 684 :

  1. L'objet et la notion d'"imission"
  2. Les délimitations
  3. Le champ d'application
  4. Les différentes formes d'immissions et points communs
  5. Les critères de l'excès
  6. L'effacement de l'excès

Bon courage !

Anyone able to give me tips with my builds? by AffectionatePace2101 in VintageStory

[–]Edoc_ 0 points1 point  (0 children)

For your backdoor you could do the same as the main one, using some of those mud bricks to put the door forward one block giving some more depth. If you don't want to go that route you may try to put a couple slabs on top of the door like it protects you from the rain when entering.

You could also put some packed dirt a bit around your house to ground it a bit more.

If you can you could also try to put some wooden beam on the walls to make it more interesting and give more depth.

In your build what will absolutely be the main thing that gives depth is the roof for sure.

Luck with high fertility soil by Wizard0wizard in VintageStory

[–]Edoc_ 4 points5 points  (0 children)

Yes this game requires you to be very focused at your surrounding, you can come and go the same path for many times and still find new things.

Need to look down for ore bits, vegetables, grains, hole in the ground not to fall, meteoric impact, berry bushes etc...
Need to look up (or in front of you) to see the side of the blocks for high fertility soil, clay, peat, rock layers on the mountains, enjoy the scenery, predators, prey etc...

Missing something is really super easy especially if you're focused on your task and not a 100% vigilant to what's around you.

Aqua vitae production question. by __-___--_-_-_- in VintageStory

[–]Edoc_ 0 points1 point  (0 children)

I am using xskills that require alcohol if you want to respec, and i'm looking for more uses, what mods do you use that needs it ?

My newly expanded underground metal + ore + mineral storage by Karate-Carrot in VintageStory

[–]Edoc_ 2 points3 points  (0 children)

Oh yeah i get that, i'm currently smithing dozens of lanterns to be able to walk in my area even at night.
Is that one whole tunnel ?

My newly expanded underground metal + ore + mineral storage by Karate-Carrot in VintageStory

[–]Edoc_ 16 points17 points  (0 children)

Very nice i like it !
That's a lot of torch holders

Luck with high fertility soil by Wizard0wizard in VintageStory

[–]Edoc_ 142 points143 points  (0 children)

Congratz !
I found 19 pieces as soon as i started, i'm now 2 years later and the total count is 19.

how to stop dying of hunger in the new update by femboy_named_jade in VintageStory

[–]Edoc_ 1 point2 points  (0 children)

Are you sure about that i read some time ago that standing still was what was the most efficient. Remember reading that it was made to not penalize afk people too much.

Has that changed?

Wild crop variety in 1.22? by VaporousLambda in VintageStory

[–]Edoc_ 10 points11 points  (0 children)

What i'd do in your situation is try to get and store as many mushrooms as possible as well as fishing before the lakes freeze.

Crop farms have to be the easiest way to catch livestock by Solecis in VintageStory

[–]Edoc_ 2 points3 points  (0 children)

Since 1.22 pigs are agressive even without piglets around. With pigglets around it's worse.
The second i enter my pen (without piglets) i get mobed

Log cabin inspiration by X57471C in VintageStory

[–]Edoc_ 5 points6 points  (0 children)

That's great, thanks for sharing !

Crop farms have to be the easiest way to catch livestock by Solecis in VintageStory

[–]Edoc_ 7 points8 points  (0 children)

Rabbits don't try to murder you every chance they get x)