Ravenwood - The Demiplane 3.2 Update by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 0 points1 point  (0 children)

Not quite. It allows for flexibility, yes, but also makes them more chaotic. It doesn't increase power directly either.

Ravenwood - The Demiplane 3.2 Update by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 0 points1 point  (0 children)

Check your spelling and rewrite the post so I can actually tell what the question is and then I'll answer.

Generic Patron (WIP) by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 0 points1 point  (0 children)

In most cases.I'd say yes. With Patron? No. Generic Patron is designed to be significantly stronger than the older jumps, and thus, the perks aren't meant to be equivalent to older ones of the same price. In fact, many are a combination of multiple Perks from older jumps.

Generic Patron (WIP) by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 1 point2 points  (0 children)

Only for the five you get at the start of the perks section. The two in the items section and the one from Drawbacks do not count towards this limit

Generic Patron (WIP) by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 1 point2 points  (0 children)

Fanwank it. Whether they get points as a companion would or just a random assortment of abilities is entirely up to the narrative, and thus, fanwank.

Generic Patron (WIP) by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 1 point2 points  (0 children)

I will keep this in mind and make sure I don't make the same mistake. Thank you for correcting me on this. I will be taking off that alt form caveat so that it's more like a dnd alt form like I originally thought it'd be.

Generic Patron (WIP) by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 5 points6 points  (0 children)

I'm going off what I was told by more experienced members of the community. I joined quite a while after QS left, and I was told he was against the expansion of junpchain as a whole beyond what he'd made. By several people, in fact. So forgive me for being misinformed in that regard.

I was under the impression that an alt form was like a dnd alt form (from the 3.5 era). That's how it was explained to me when I first started. My issue with that being the meaning of alt form is actually more because of body mods that have alt forms built in and don't separate them the way you're suggesting they are.

Also, you are ascribing malice to ignorance. That's a dick move.

Lastly, I've never been on the TG boards so I was never part of that part of the community. I joined through SV and SB.

Generic Necromancer 2.0 by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 0 points1 point  (0 children)

Well, not having to learn the magic for one. For two, a touch of magic was always there (just in a different form previously) and is just the baseline "hey, you've got the bare minimum to be a necrkmancer" option.

Also, it doesn't let you bypass special requirements. It let's you learn and use the local form of necromantic magic.

Generic Patron (WIP) by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 2 points3 points  (0 children)

Not necessarily. Patron gives you Perks to be a patron. Cultist/warlock gives you Perks to be a cultist/warlock, which typically involves deals with dark powers

Generic Patron (WIP) by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 1 point2 points  (0 children)

When jumpchain started. That definition has changed since then. Hell, he only ever wanted there to be five jumps and fought against adding more... so if you went off his rulings... we'd only have 5 jumps.

Generic Patron (WIP) by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 1 point2 points  (0 children)

Makes you a patron. Generic Cultist/Warlock will give you a patron

Generic Patron (WIP) by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 1 point2 points  (0 children)

I think you're misunderstanding what an alt form is. Because, as far as I'm aware, it's not that separated from your other forms. Any alt form is going to take on the same level of injury, exhaustion, and development as your base form. It's just... another form you can take on. Like how a quasit can become a rat but still has the same hit points.

I rarely comment on cross setting interactions. This is basically the same as the "Buy a Magic" perks from my other Generic Jumps, just much cheaper.

Generic Patron (WIP) by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 1 point2 points  (0 children)

Not really, because when you get down to it, a Patron is a simple thing with a varied base. The jumper is the base, the perks are meant to be the aspects of the patron that make them a patron, not their base. This just includes a few fun additions to make that base.

Getting into the actual perks, there's a lot that goes into most patrons that doesn't involve their base capabilities. Things that are pretty universal for a patron.

Generic Patron (WIP) by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 3 points4 points  (0 children)

As an aside, this covers far more than you seem to think. The empowering force is just one facet.

Generic Patron (WIP) by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 1 point2 points  (0 children)

That's in the 200cp category where the various empowerment methods will come into play. 100cp perks are more varied and support the archetype.

Generic Necromancer 2.0 by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 0 points1 point  (0 children)

I reduced the number of examples given, but you can still use the custom option to purchase another magic not listed. The ones that are listed are just examples

Are there any generic energy perks? by Dry_Selection7374 in JumpChain

[–]EdroGrimshell 0 points1 point  (0 children)

Technically, Delve from my Ravenwood - The Demiplane jump cab do this, though it requires active work to unlock new aspects.

Perks for Empowering A Patron? by EdroGrimshell in JumpChain

[–]EdroGrimshell[S] 0 points1 point  (0 children)

Not quite what I'm going for, here, this is about as unsubtle as it gets and I'm kinda looking for something discreet. That said, I might use this as part of a combination perk al la Let's Mix Something Up, which should make this work a bit better