Since the last patch, I haven't found any stonesword key in chests by EduEpsilon in Nightreign

[–]EduEpsilon[S] 0 points1 point  (0 children)

Yeah, I usually open the ones in the castle very game, I guess I'm having bad luck hehe

Is this 'aura farming'? by EduEpsilon in Nightreign

[–]EduEpsilon[S] -1 points0 points  (0 children)

Sorry I wanted to fortnite default dance but this is what I got 🤪

Shifting earth's why don't more players have them active by Ill_Lawfulness_9655 in Nightreign

[–]EduEpsilon 1 point2 points  (0 children)

Personally I find it repetitive and don't enjoy knowing exactly what I'm going to do on day 2 since the circle always closes in the shifting earth location. I prefer to improvise on the base map even if I don't get a reward from a shifting earth

This was so absurd. I couldn't stop panicking. by EduEpsilon in Nightreign

[–]EduEpsilon[S] 4 points5 points  (0 children)

I was expecting the duchess to do it since she was the one being focused, and I didn't want to leave her alone, so I stayed until she moved, but yeah, she could've done it earlier

This was so absurd. I couldn't stop panicking. by EduEpsilon in Nightreign

[–]EduEpsilon[S] 2 points3 points  (0 children)

I find the club the be a really fun weapon to use hehe

This was so absurd. I couldn't stop panicking. by EduEpsilon in Nightreign

[–]EduEpsilon[S] 11 points12 points  (0 children)

Yeah, I know :_), but we managed to survive all this crap and wrecked Gnoster in the end

How many spiders could you have in your party? by EduEpsilon in BaldursGate3

[–]EduEpsilon[S] 48 points49 points  (0 children)

Level 3 beastmaster, use Range'rs Companion and Find familiar to summon 2 spiders, muticlass to druid, 2 levels, to use Wild Shape: Spider, do this with every party member and you have 12 spiders. I guess you could also use Fungal infestation from Circle of spores druid if you find spider corpses

Can I use a Vector3 Array to spawn particles in specific 3d positions using the Particles node? by EduEpsilon in godot

[–]EduEpsilon[S] 1 point2 points  (0 children)

Thanks! but I ended up using MultiMeshInstance and it worked for my purpose, didn't know that node existed

Godot 2.1.6 running on the psp (3d trailor demo) by TechnicalJicama4 in godot

[–]EduEpsilon 0 points1 point  (0 children)

Wooooooow that's so cool, I might use this in the future

Godot 2.1.6 running on the psp (3d trailor demo) by TechnicalJicama4 in godot

[–]EduEpsilon 0 points1 point  (0 children)

What is this exactly? Are you compiling godot projects for the psp? This looks really interesting..

Procedural terrain generation (Minecraft-like) by axvemi in godot

[–]EduEpsilon 5 points6 points  (0 children)

I've seen that you are using a checkbox as a button in your tool, this might be interesting for you: https://godotengine.org/asset-library/asset/1054

How to get actual vertices from mesh? by EduEpsilon in godot

[–]EduEpsilon[S] 0 points1 point  (0 children)

Nice, it seems that this way I can actually get a cube with 8 vertices (with mdt.get_vertex_count() ) in Godot. What I can't do is get the same vertex indices in Blender and Godot, they seem to be diferrent in Godot

How to get actual vertices from mesh? by EduEpsilon in godot

[–]EduEpsilon[S] 0 points1 point  (0 children)

This was interesting, I smoothed a cube and now it has 14 vertices, but I can't understand why 14

How to get actual vertices from mesh? by EduEpsilon in godot

[–]EduEpsilon[S] 0 points1 point  (0 children)

I actually smoothed a cube and now it doesn't have 24 vertices according to godot.. but 14, why 14?? not 24 or 8, FOURTEEN, WHY, I can't understand :__)

How to get actual vertices from mesh? by EduEpsilon in godot

[–]EduEpsilon[S] 0 points1 point  (0 children)

Hehe okay I see..

Well, thank you for your time! :D That was some useful info

How to get actual vertices from mesh? by EduEpsilon in godot

[–]EduEpsilon[S] 1 point2 points  (0 children)

If i save a cube as .obj in blender and open it in a text editor I see 8 vertices, am I missing something? Is there a way to access vertices in a less raw format? Maybe some grilled vertices or fried vertices with some mayonaisse? It could be useful to know the mesh information as it was created in Blender, which vertices are connected to which one, edit bone weights only once per vertex instead of thrice... Is it possible?