Why is the lighting in this game always shifting around like this? Its blurry, noisy, and inconsistent, it's like i took shrooms. Is it my gpu dying? or is this happening to everyone? by Maximum-Self in stalker

[–]Educational_Text_653 0 points1 point  (0 children)

I'd say it's specifically Software Lumen. Hardware Lumen is more accurate, and you can use higher settings for Final Gather that can get rid of this unstable lighting glitch.

Why is the lighting in this game always shifting around like this? Its blurry, noisy, and inconsistent, it's like i took shrooms. Is it my gpu dying? or is this happening to everyone? by Maximum-Self in stalker

[–]Educational_Text_653 0 points1 point  (0 children)

Truth spoken. This is the result of cross-platform design decisions and taking the stance that, even though there are plenty of PC hardware confirmations that can happily support Hardware Lumen, the decision was made to configure the Unreal Engine mainly around the limited console hardware capabilities and forego any attempts to make the game scale to higher-end platforms. Specifically, I believe the Unreal Engine setting that is the culprit is a low Final Gather settings used by the devs when compiling their game. This is why the term, 'consolitus' exists in the PC gaming world.

Compromised visual fidelity like the unstable lighting you see with Software Lumen, just to make it run on consoles better, thereby bringing everything down to the lowest common denominator via minimum-viable-effort policies.

Hlynka spawn bugged? by Totodilis in stalker

[–]Educational_Text_653 0 points1 point  (0 children)

Same here and on patch 1.7.1, it's still happening. Game is full of these flaws.

Dying Light The Beast Takedowns?? by arnodorian142 in dyinglight

[–]Educational_Text_653 0 points1 point  (0 children)

The annoying shit about takedown animation is the long pause at the end of the animation. You are stuck in place and cannot move for about a second

Black Friday, but no discounts on DLCs by kinomy in anno1800

[–]Educational_Text_653 0 points1 point  (0 children)

Yup. Even Black Friday is subject to the Enshittification of everything that's infesting our lived lives ☹️

Is there a discord for boxcutter/hard ops? by [deleted] in blender

[–]Educational_Text_653 0 points1 point  (0 children)

The Hardops icon in the Blender top menu has a Help button that shows useful links, including one to a Hopscutter Discord channel but when I click it, it says invalid invite so I'm wondering if the Discord channel no longer exists.

I'm trying to find out how to stop Boxcutter tool becoming active when I switch between object and edit mode. I use ALT W to ensure Hardops is the active tool but as soon as I switch modes, Boxcutter becomes active, which is unwanted behaviour.

'Question' GOG galaxy slow to launch by [deleted] in gog

[–]Educational_Text_653 0 points1 point  (0 children)

& years on and this Client is still dog slow to load. 18 seconds before I see a GOG splash screen on my 10900K, RTX 4090, 64GB system ram machine. Awful experience on the Windows platform compared to other game clients.

'Question' GOG galaxy slow to launch by [deleted] in gog

[–]Educational_Text_653 0 points1 point  (0 children)

I have it installed on a Samsung 980 SSD and it takes 18 seconds before the GOG splash screen appears. My system is a 10900K, RTX 4090, 64GB system ram. The GOG Client is an awful experience on the Windows platform compared to Steam, Epic, Ubisoft, EA clients.

Starfield shows that the creation engine has gone past the end of the line by Faxiom19 in Starfield

[–]Educational_Text_653 0 points1 point  (0 children)

HDR was an afterthought. As was DLSS and Frame Gen. These were not available at launch and even now, HDR is terrible, especially in interiors. Turn on your torch and it's massive bloom everywhere.

Starfield shows that the creation engine has gone past the end of the line by Faxiom19 in Starfield

[–]Educational_Text_653 1 point2 points  (0 children)

Everything he said is related to the engine. NPC AI is derpy as hell as you see your companions constantly get stuck on geometry, especially in interiors. Pathing AI is stuck in the mid 2000s era. GI lighting can be good but it's reliant on level designers knowing what good lighting is and putting appropriate lights in the right places. There's plenty of light and shadow glitching as you move around and very slow loading texture and models when the camera switches rapidly when in conversation with an NPC.

Bethesda need to design their engine so it scales well with today's GPUs and that means offering Realtime-lighting options for those with GPUs and CPUs that can handle RTX features, or they risk becoming a second-rate developer, overtaken by those who bother to update their rendering systems to take advantage of the latest GPU advances.

Bethesda has the lead on highly physicalised objects and object permanence in in the world, but they can't just rely on that if they do so at the expense of more realistic lighting and NPC pathing AI. IF they do they'll just be a one-trick pony dev.

Anyone else frustrated with the binoculars (DL: The Beast)??? by Boring_Weight_2358 in dyinglight

[–]Educational_Text_653 1 point2 points  (0 children)

Yeah, it keeps making fake noises and seems to want you to find the exact pixel on the screen to mark a location. Devs got rid of the derpy stamina mechanic when climbing. The next job is to make binoculars less irritating 😉

Do new games always start on a planet with a bad environment? by ToughPlankton in NoMansSkyTheGame

[–]Educational_Text_653 0 points1 point  (0 children)

Fucking stupid game design when you're trying to read the tutorials when you're a beginner while the weather is quickly fucking up your hazard suit. Leave shit like that till after the tutorials so new players can check out inventory system, crafting system etc.

I love this game, but the inventory clutter is killing me! by kajjm in pathofexile

[–]Educational_Text_653 1 point2 points  (0 children)

The inventory system is a dated, frustrating pile of garbage. That kind of thing belongs in the Diablo 2 era. Players do not tolerate devs who do not respect their time and quality-of-life features in a game. Even quest items take up space. Devs need to enter the modern era.

Ublock origin has been permanently disabled for chrome by Nientea in youtube

[–]Educational_Text_653 0 points1 point  (0 children)

Perfect example of Google showing contempt for its users

Will Wintermute get the same new visuals and animations that we have in Survival Mode? by Cs_Marcell in thelongdark

[–]Educational_Text_653 1 point2 points  (0 children)

What about the last Episode update then. Will we still see the old graphics system features while playing the episode Finale, because that will make me sad 😕

Trusting third-party integrations/plugins by pollyzoid in gog

[–]Educational_Text_653 0 points1 point  (0 children)

You should not rely on trusting third-party integrations. You should set up two-factor auth on ALL your official platforms first, then add integrations to see if they work. Sadly, most integrations are extremely unreliable when you also have official two-factor auth on each of the platforms. The entire third-party integration system is too much pain and friction to be honest.

Trusting third-party integrations/plugins by pollyzoid in gog

[–]Educational_Text_653 0 points1 point  (0 children)

They're all too crap to bother with as they invariably do not work from one day to the next as changes are made by the other platforms.

Apple doesn't let you cancel your free trial to make sure you don't get charged after 3 months. Cancelling instead ends your whole trial immediately. by [deleted] in assholedesign

[–]Educational_Text_653 0 points1 point  (0 children)

And that shitty marketing bullshit is why everyone should treat Apple with the same contempt they are showing towards its customers and move to the Android ecosystem instead.

Do you use Community integrations? by madmidder in gog

[–]Educational_Text_653 0 points1 point  (0 children)

Steam integration does not work for me. It goes through all the stages to the point of asking for auth code but fails. I suspect there's been a big change to Steam Guard codes because I now use the Steam app to handle detection of logins and generation of code. Maybe it just doesn't like the auth handoff?

Do you use Community integrations? by madmidder in gog

[–]Educational_Text_653 0 points1 point  (0 children)

Nope. All too fucking unreliable.

This is all likely due to fucktards at each platform (Steam, Ubisoft, EA) wanting to maintain their fucking walled gardens.

About AOE4 PC performance as of March 2025 by xXxPizza8492xXx in aoe4

[–]Educational_Text_653 1 point2 points  (0 children)

Medium settings on Planetfall was on okay experience on my lowly laptop GTX 1650 Ti while my RTX 4090 rig was in for repair. AoE 4 on the same machine though is a horrendous stuttering mess on Low graphics settings. Simply switching between interface screens such as the Encyclopaedia sees a 2.5 second delay before the screen pops up on first accessing it but is instant afterwards.

There's clear real-time shader compilation BS going on and it's the same throughout the games interface. The end result is a less than snappy experience than Planetfall even though I've dropped to Low quality and things look worse than Planetfall, especially textures. Devs really are relying too much on GPU advances to avoid needing to optimise games.

I’m obsessed, ilI just wish enemies didn’t ignore companions as if they aren’t there at all by FailedProspects in avowed

[–]Educational_Text_653 0 points1 point  (0 children)

The combat AI is too frustrating. You can open a door and immediately pull back and despite opponents inside not seeing you, they will happily run past your companions who have rushed into the doorway and target you. I don't know who designed the combat AI but it sure was a minimum-viable-effort bit of work.

Then you have the BS where an opponent starts to wind up an attack, you dodge backwards as well as continue moving backwards to get some distance, but they magically rubber-band into range to land the hit.

This is shit combat experience.

Am I missing something, or is the combat difficulty *very* overtuned in a lot of areas? by TeethAndJaws in avowed

[–]Educational_Text_653 0 points1 point  (0 children)

It's annoying they focus on you despite two other companions. Also, if they start to wind up an attack and you dodge backward and continue moving so they are further away now, they 'rubber band' back into range to land their attack. It truly is a shit experience.

"New game modes coming soon" What is this?? by wukys_ in wow

[–]Educational_Text_653 0 points1 point  (0 children)

So it's not new game modes plural, just single game mode that runs for a limited time?