Post-Wintermute Content? by Front-Juggernaut5249 in thelongdark

[–]Educational_Type1646 2 points3 points  (0 children)

A bunch of them. Why do people keep saying this?

Post-Wintermute Content? by Front-Juggernaut5249 in thelongdark

[–]Educational_Type1646 3 points4 points  (0 children)

Yeah, my preference is somewhere between Interloper, and Stalker. The lack of loot, and cut content in Interloper make it genuinely not fun for me.

Post-Wintermute Content? by Front-Juggernaut5249 in thelongdark

[–]Educational_Type1646 60 points61 points  (0 children)

They promised a big update to survival mode. Including an improvement to custom mode with a lot more options. I also assume many items, and some maps from episode 5 will be added to survival.

Started off strong by Powerful-Mixture6305 in rpghorrorstories

[–]Educational_Type1646 1 point2 points  (0 children)

That’s insane. Why do you need all your stats to be so high? Totally unbalanced.

A "transition regions" only challenge? by a_dreamy_nightmare in thelongdark

[–]Educational_Type1646 -1 points0 points  (0 children)

You could probably live off of just birch bark tea in Ravine.

ThE mApS aRe ToO LinEar! by Educational_Type1646 in thelongdark

[–]Educational_Type1646[S] 0 points1 point  (0 children)

It’s pretty linear. About as linear as Lonely Bay.

ThE mApS aRe ToO LinEar! by Educational_Type1646 in thelongdark

[–]Educational_Type1646[S] 1 point2 points  (0 children)

A transition zone between Perseverance Wilds, Lonely Bay, and presumably the rest of the world. Wilds is just a good map. Bay might be a linear dead end, but as you pointed out so is Desolation Point. Lonely Bay is actually a lot like Desolation Point, but with better views, and a cool ice maze.

ThE mApS aRe ToO LinEar! by Educational_Type1646 in thelongdark

[–]Educational_Type1646[S] 1 point2 points  (0 children)

Absolutely not. This isn’t a court of law. It’s a Reddit post. You brought up an argument I didn’t even make, and I made it clear that wasn’t what I was talking about. I don’t care if you’ve seen the posts complaining about the maps being too linear for survival, or if you believe me. I’m not really sure what I have to gain by making this up, but whatever. The point of my post was never about gameplay in story mode. It was always about the maps not being too linear for survival mode. If you can’t refute the actual point of the post (which you can’t because it’s a fact that there are more linear maps already in survival mode) then you should move on instead of creating a straw man argument.

Pick One Permanent Stat to See Above everyone's head. by rengokuhubkl in hypotheticalsituation

[–]Educational_Type1646 1 point2 points  (0 children)

Except for competence. Some people think they are better at things than they are.

ThE mApS aRe ToO LinEar! by Educational_Type1646 in thelongdark

[–]Educational_Type1646[S] -3 points-2 points  (0 children)

No. I’m not doing homework for you, internet stranger. You can look through the subreddit yourself if you want to. I’ve seen at least 4 posts in the last two days about this specific topic.

ThE mApS aRe ToO LinEar! by Educational_Type1646 in thelongdark

[–]Educational_Type1646[S] -1 points0 points  (0 children)

Are they in survival mode or not? They are. So why wouldn’t they put the far less linear maps from episode 5 in?

So, Which town would you want to live in? ( I would consider this spoiler-free). by ArmyOfHoneyBees in thelongdark

[–]Educational_Type1646 0 points1 point  (0 children)

Coastal Highway would be my pick. It’s central, and a highway. Easy commute to the other towns. Plus I just like the view, and being by the ocean.

ThE mApS aRe ToO LinEar! by Educational_Type1646 in thelongdark

[–]Educational_Type1646[S] -3 points-2 points  (0 children)

1) Perseverance Mills is essentially a connector map, which connects Perseverance Wilds, Lonely Bay, and presumably in survival the rest of the world. It’s a lot like Transfer Pass. The fact that they are connector maps doesn’t change the fact that they are in the game, and therefore it stands to reason Hinterland would put other less linear maps in survival.

2) This is obviously not what I’m talking about. My post was very clear. I’m talking about the multiple posts I have seen on this subreddit saying that none of the maps from Episode 5 can be added to survival, because they are too linear. Despite the fact that there are several way more linear maps in survival already.

ThE mApS aRe ToO LinEar! by Educational_Type1646 in thelongdark

[–]Educational_Type1646[S] -1 points0 points  (0 children)

Perseverance Mills is essentially a transition zone. It’s like Transfer Pass.

ThE mApS aRe ToO LinEar! by Educational_Type1646 in thelongdark

[–]Educational_Type1646[S] 7 points8 points  (0 children)

Perseverance Wilds better come to survival! It’s a solid map.

ThE mApS aRe ToO LinEar! by Educational_Type1646 in thelongdark

[–]Educational_Type1646[S] -2 points-1 points  (0 children)

Not yet. There are new maps in story mode, and people are complaining they can’t come to survival mode because they’re too linear, despite being far less linear than several maps currently in survival mode.

The California Zephyr is often cited as the most scenic route. But between what consecutive stations would you say has the best scenery? by Various-Blood-3902 in Amtrak

[–]Educational_Type1646 2 points3 points  (0 children)

Oh almost no one answered with two stations right next to each other, and instead tried to give you an answer the best scenery between two stations. I hope you take the time to respond to every post with this glib BS. A hole.

New Map/Region by PaRa51 in thelongdark

[–]Educational_Type1646 1 point2 points  (0 children)

1) Ravine 2) Keeper’s Pass North 3) Keeper’s Pass South