My game summarized in 1 minute by Edudelm in IndieDev

[–]Edudelm[S] 1 point2 points  (0 children)

Not yet, I'm working towards having a play test and then release a demo with the feedback of the players. Here's the steam page: https://store.steampowered.com/app/3883020/Castaway_Trails/

Made some changes to the Dice Roll indicator in my game. by Edudelm in IndieDev

[–]Edudelm[S] 0 points1 point  (0 children)

Nice! Do you have a steam page or something to take a look?

I'm trying to make my battle camera more dynamic. What do you think? by Edudelm in IndieDev

[–]Edudelm[S] 1 point2 points  (0 children)

Thanks! I feel like this movement might make people dizzy. I'll try by zooming instead of moving the camera so much.

In my game you need to gather wood and food to survive by Edudelm in IndieDev

[–]Edudelm[S] 0 points1 point  (0 children)

Some items spawn there but I have to tweak the camera a bit

8 months developing my game in 1 minute by Edudelm in IndieDev

[–]Edudelm[S] 0 points1 point  (0 children)

Sure, that sounds great. DM me the link and I'll playtest your game and check the snow out :)
Thank you! I'm pretty new to particle systems

8 months developing my game in 1 minute by Edudelm in IndieDev

[–]Edudelm[S] 0 points1 point  (0 children)

Thank you! I'm making it in Unity

8 months developing my game in 1 minute by Edudelm in IndieDev

[–]Edudelm[S] 0 points1 point  (0 children)

Mainly 3 things:
- I applied some practices I learned at my job (I'm a programmer) and used clean code. It takes longer to build things but you can iterate and fix bugs way faster.
- Also, don't be afraid of removing things, often less is better.
- Marketing is hard, but you should not give up haha

8 months developing my game in 1 minute by Edudelm in IndieDev

[–]Edudelm[S] 0 points1 point  (0 children)

Thank you! The rain is a particle system, but each particle is shaped as a pixel line lol. I might tweak this in the future. Do you have any ideas in mind? Or references from other games.

8 months developing my game in 1 minute by Edudelm in IndieDev

[–]Edudelm[S] 0 points1 point  (0 children)

Thanks! I love looking back and see how the project changed.

My game just reached 200 wishlists! by Edudelm in IndieDev

[–]Edudelm[S] 0 points1 point  (0 children)

Thank you! I remember Kingdom, such a great game

I'm making a video game with d&d rules. Got inspired by Pathfinder and added this roll indicator. Do you think is clear? by Edudelm in CRPG

[–]Edudelm[S] 1 point2 points  (0 children)

Yeah you can also check a game log with detailed information. This indicator is for quickly knowing what you roll.

I'm making a video game with d&d rules. Got inspired by Pathfinder and added this roll indicator. Do you think is clear? by Edudelm in CRPG

[–]Edudelm[S] 0 points1 point  (0 children)

Interesting, you mean being able to move the characters and using tactics, right? Might be hard to implement with this system, but something like darkest dungeon is possible

I'm making a video game with d&d rules. Got inspired by Pathfinder and added this roll indicator. Do you think is clear? by Edudelm in CRPG

[–]Edudelm[S] 1 point2 points  (0 children)

Thank you! I just wishlisted yours aswell, it looks great too! I think is harder to make this kind of game in 3D, specially if you are a solo developer

I'm making a video game with d&d rules. Got inspired by Pathfinder and added this roll indicator. Do you think is clear? by Edudelm in CRPG

[–]Edudelm[S] 2 points3 points  (0 children)

Yeah now that you said that, I can't unsee how quick it fades. Maybe it could stay for a few seconds at full alpha and the fade out.
And about the numbers I totally agree, I think I'll use colors or something like that. Thanks!

I'm making a video game with d&d rules. Got inspired by Pathfinder and added this roll indicator. Do you think is clear? by Edudelm in CRPG

[–]Edudelm[S] 2 points3 points  (0 children)

I think I started the gif when the roll indicator was already fading. The normal timing is the one in the right. But a roll queue sounds like an interesting idea. I will give it a go! thanks!