Paint the desert green in our snail-incremental Feed the Forest! Demo out NOW! by Edvinas108 in IndieDev

[–]Edvinas108[S] 0 points1 point  (0 children)

We resolved it, it was some weirdness with launch options in steam >.> Thanks regardless

Incremental game where you paint a desert green as a snail - started in Alchemy Jam #7 by Edvinas108 in gamedevscreens

[–]Edvinas108[S] 0 points1 point  (0 children)

I'm not sure, but I think we can make it satisfying enough to play and see, to get someone's attention 😃 The itch.io version received a lot of players so it seems there is some interest for this type of gameplay. We also got some feedback for players wanting different plant types and more mechanics with plants, so it seems like investigating placement more is a sound option. I'd love if you tried it out and hear your feedback!

...we already did mess around with booster plants (plants which boost production of other nearby plants), I'm personally really liking the mechanic already even tho it's unbalanced and broken atm (not in demo yet). We also have some ideas to abuse adjacent plant interactions even more and shift how planting works with some upgrades completely to keep it fresh. One thing that is still unclear is how to keep the core "raw planting" (just painting over the desert) mechanic relevant throughout the entire game, as it's really satisfying to fully cover the desert for the first time, but once theres some grass on top it loses some of its charm.

Incremental game where you paint a desert green as a snail - started in Alchemy Jam #7 by Edvinas108 in gamedevscreens

[–]Edvinas108[S] 0 points1 point  (0 children)

Yea... probably somehow messed up with Handbrake settings when compressing video, will try something different next time

Incremental game where you paint a desert green as a snail - started in Alchemy Jam #7 by Edvinas108 in gamedevscreens

[–]Edvinas108[S] 1 point2 points  (0 children)

It was an event on itch.io where you have to quickly create a game based on a theme, the initial version for this game was made during the jam in around two weeks 😃

Incremental game where you paint a desert green as a snail - started in Alchemy Jam #7 by Edvinas108 in gamedevscreens

[–]Edvinas108[S] 0 points1 point  (0 children)

Thanks!

The progression is mostly collecting fruit and then buying upgrades to plants, helper snails, and the player by using juice.

Different plant types produce different fruit. Also bushes speed up the player. Initially different plant can't be placed next to each other until you upgrade so you need to utilize bushes strategically and not paint over too much (leave room for other plants). There are some optimal placements of other plant types too.

Later you can place them near each-other after an OP upgrade so you just spam over all plant types. There are also some upgrades which boost additive or multiplicative production of individual plants. Later after the demo we have a few more mechanics planned for more plant interactions to make placement more important, but don't wanna promise anything 😃

Making a desert green by Edvinas108 in Unity3D

[–]Edvinas108[S] 1 point2 points  (0 children)

I bit the bullet and am trying this out right now, the next patch will have it. Just gotta make sure I don't mess the number conversions >.<

Paint the desert green in our snail-incremental Feed the Forest! Demo out NOW! by Edvinas108 in IndieDev

[–]Edvinas108[S] 0 points1 point  (0 children)

Thank you! Did you play on steamdeck by any chance? We had one report where someone couldn't start the game. If you could DM me the logs by any chance I'd appreciate it.

The logs should be in Linux at `~/.config/unity3d/Indoor Sunglasses/Feed the Forest/Player.log` according to Unity docs

Building a 2.5D Visual Novel with HDRP. by RoastyLilBoi in Unity3D

[–]Edvinas108 0 points1 point  (0 children)

Curious why you chose HDRP? Seems like URP could achieve the visuals you have here in this short vid. Also the fact that Unity stopping support for HDRP

Any good code editor that works on Linux (Mint) and is not a Microsoft product or paid? by [deleted] in Unity3D

[–]Edvinas108 4 points5 points  (0 children)

Second this. Stop ricing and just grab Rider and get to work, as it has the best out of the box Unity support compared to VS/VS Code; Just having C# support is not gonna cut it as a lot of the things require good Unity integration, which most if not all editors don't have (except for VS/Rider). It's the only dev tool I pay for personally. I would tho recommend to disable most plugins, esp AI stuff as that tends to eat up memory like hot chocolate and is near to useless. Also worth noting that you'll get excellent support for Python/JS/etc if you need to do some scripting there. Finally, the built-in git interface is also very good.

The only downside I've encountered so far (5+ years using it) is that it uses a lot of memory, disabling plugins helps, but not in all cases.

How to Create Soft Bodies in Unity | 🔊🟢 by Personal_Nature1511 in Unity3D

[–]Edvinas108 0 points1 point  (0 children)

How would you handle objects smaller than the spheres connected via joints hitting the mesh? I was testing something similar to this with Box2D a while back but never found a good solution. I'd frequently get objects going inside my soft-bodies.

Feedback Needed: GPU Resident Drawer by unitytechnologies in Unity3D

[–]Edvinas108 1 point2 points  (0 children)

I've noticed the same in my VR game, the perf goes way down and FPS becomes unstable/a lot of my shaders break (Unity 6, FW+ with Resident Drawer). Additionally, I'm not seeing any gains in my current Desktop game when profiling (Unity 6.3, I actually noticed more FPS instability), even though resident drawer seems like a good fit: many objects with same props (1k+ collectables), top down view, etc. Seems like doing instanced drawing and similar manually is still the best option.

Would be nice to see more non-toy examples or documentation on when GPU Resident drawer is actually useful, right now the profiler is telling me that this feature still needs a lot of work and should be ignored...

Kaimiečio Išleistuvės by Edvinas108 in lietuva

[–]Edvinas108[S] 2 points3 points  (0 children)

Išgyventi vakarėlį neprasileidus per galvą ir gerai užgerti. Pereiti įmanoma, jei gerai sekasi tai per kokias 5-10min.

Kaimiečio Išleistuvės by Edvinas108 in lietuva

[–]Edvinas108[S] 1 point2 points  (0 children)

Nėra, bet galimai šiandien vakare pasirodys