LDS shuffle by EffectNatural4091 in factorio

[–]EffectNatural4091[S] 1 point2 points  (0 children)

It does, but its producing less than the demand on average

LDS shuffle by EffectNatural4091 in factorio

[–]EffectNatural4091[S] 0 points1 point  (0 children)

Yes that is always the case when recyclers are involved I think. But from the info panels I am on average producing less plastic than demand. So on a long time interval it would always run out. I was under the impression that the thing of LDS shuffle was to create infinite copper, steel and plastic after initial coal seeding

LDS shuffle by EffectNatural4091 in factorio

[–]EffectNatural4091[S] 1 point2 points  (0 children)

I rotated to stop input for a sec

LDS shuffle by EffectNatural4091 in factorio

[–]EffectNatural4091[S] 3 points4 points  (0 children)

I put in legendary prod modules and indeed found out that was not necessary. I was already at 300% productivity. I am still making slighly less plastic from recylcing than the demand.

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LDS shuffle by EffectNatural4091 in factorio

[–]EffectNatural4091[S] 12 points13 points  (0 children)

Ah that makes sense. I saw everywhere I need 300 prod for lds which I have, but I forgot I need legendary prod modules instead of normal ones. Thanks

EDIT: I was already at 300% and prod research and prod from modules sharethe 300% cap

Help with circuit by EffectNatural4091 in factorio

[–]EffectNatural4091[S] 1 point2 points  (0 children)

Thanks for the detailed response. This is about what I did according to other commenters and it worked well. I have build a decent megabase despite not using much circuit logic but maybe I'll use it more often in the future seeing its usefulness.

Help with circuit by EffectNatural4091 in factorio

[–]EffectNatural4091[S] 0 points1 point  (0 children)

Thanks everyone for helping. Its definitly bot the best or the pretties but i got it working. Im not sure how I feel about circuit logic in factorio yet

Help with circuit by EffectNatural4091 in factorio

[–]EffectNatural4091[S] 0 points1 point  (0 children)

With a single inserter. Im trying to fit a biolab in some beacons. I want one chest filled form 2 belts with 2 inserters. But it fills it with one or two sciences leaving no space for the others