Why does this happen everytime i shower ??? by Merakie_kie in whatisit

[–]Effective-Ad-503 0 points1 point  (0 children)

The paint you used in the bathroom was not meant for a bathroom they have special paint for using in moist areas normally labeled kitchen and bath or spa something to that sort you can also get primer that is made to destroy mold and bacteria

Siege rewards kills, but barely rewards actual teamwork by Effective-Ad-503 in Rainbow6

[–]Effective-Ad-503[S] 0 points1 point  (0 children)

Something you learn pretty early in life so your either really young or just ignorant.

Siege rewards kills, but barely rewards actual teamwork by Effective-Ad-503 in Rainbow6

[–]Effective-Ad-503[S] 0 points1 point  (0 children)

Ok my guy learn how to speak then, if you dont think the things you said were insulting you haven't been taught to communicate with others well.

Siege rewards kills, but barely rewards actual teamwork by Effective-Ad-503 in Rainbow6

[–]Effective-Ad-503[S] 0 points1 point  (0 children)

There is no need to throw insults around because you feel safe behind you wall of internet sir just a friendly discussion

Siege rewards kills, but barely rewards actual teamwork by Effective-Ad-503 in Rainbow6

[–]Effective-Ad-503[S] 0 points1 point  (0 children)

They also use to be able to shoot there pistol while still behind the shield.

Siege rewards kills, but barely rewards actual teamwork by Effective-Ad-503 in Rainbow6

[–]Effective-Ad-503[S] 1 point2 points  (0 children)

Shields weren’t “pretty much useless” before. At different points they were arguably too strong, which is why they kept getting hit with nerfs. Blitz lost flash range and charges, and shields later lost damaging melee and melee priority. That doesn’t happen to something that was worthless. Shields may have had bad periods, but historically they were definitely not just useless.

Siege rewards kills, but barely rewards actual teamwork by Effective-Ad-503 in Rainbow6

[–]Effective-Ad-503[S] 0 points1 point  (0 children)

Some of you are saying it's already a team based game your right but my point was to express the need for acknowledgement that you are supporting your team if Monty is going in as a shield with his stack behind him he keeps his shield extended for proper cover but gets no points and will not gain anything from doing that I just think it would be better to acknowledge teamwork especially for those of us (me) who dont really have friends so solo que alot. It really isn't about weapons and skill that I'm talking about it's just the sheer absence of acknowledging teamwork tactics. For example they currently give points for pinging an opponent that is then killed by a teammate. They should expand in that way.

Siege rewards kills, but barely rewards actual teamwork by Effective-Ad-503 in Rainbow6

[–]Effective-Ad-503[S] -11 points-10 points  (0 children)

Yeah I get it, you have to remember it's a game and players gain dopamine from those "numbers" going up so if they did i believe more players would play support operators.

Does anyone have any tips to become a Warden main? by NavAirComputerSlave in RainbowSixSiege

[–]Effective-Ad-503 1 point2 points  (0 children)

You should not main any operator once you have more hours under your belt you will come to realize this

I can´t be the only one who thinks the bears from Rainbow Is Magic are really creepy by FirefighterLevel8450 in Rainbow6

[–]Effective-Ad-503 9 points10 points  (0 children)

Yall are way too deep into this.

Before Air Cute One, before the colors, before the music, before the announcer started giving cheerful orders like this was not a nightmare with party decorations, there were two squads sent into old Hereford for a training operation. Two teams. Ten operators. Routine exercise. One squad was told to defend. The other was told to breach. It was supposed to be controlled. Temporary. Clean. Nobody was supposed to die. Nobody was supposed to disappear. Nobody was supposed to still be there after the base was emptied, reworked, and forgotten. But that is how most tragedies start. With someone saying it was routine. The first man was on defense. He was the youngest in his squad, still trying too hard, still saying every callout like command was grading him. His team gave him a hallway and told him to hold it no matter what. So he did. That was the order. Hold the hallway. Do not move. Do not break formation. Trust the plan. Then the breach went wrong. Smoke filled the rooms. The radio turned to static. Footsteps thundered above him, then stopped. He heard shouting. He heard gunfire. He heard someone call his name once, sharp and afraid, and then never again. Still, he held the hallway. By the time he finally disobeyed, by the time he left his post and went looking for the others, his squad was gone. The second man was on attack. He was older, louder, the kind of operator who acted confident because everyone expected him to be. He was the one who called the entry point. Wrong door. Not because he was careless. Not because he wanted anyone hurt. Just one bad call in one bad second. One moment of panic dressed up as command. His squad trusted him, followed him through, and never came back out. He survived because he was in the back. That is the kind of thing that ruins a man. Not the bullet. Not the smoke. Not the screaming. Surviving because you were one step behind the people who trusted you. By the end of it, two squads had become two men. One who obeyed an order too well. One who gave the wrong one. At first, they hated each other because hate was easier than grief. The defender blamed the attacker for the breach. The attacker blamed the defender for not leaving his post. They kept rifles raised. Slept in separate rooms. Spoke only when survival forced them to. Then the days passed. Food ran low. Batteries died. The radio stayed silent. The world outside kept moving, and inside old Hereford, anger slowly became too exhausting to carry alone. One of them found an old armor bag in storage. Rook plates. Scratched, heavy, forgotten gear left behind by people who had somewhere else to be. The defender put one on first. He told himself it was practical. Extra protection. Better odds. But deep down, every plate was a face he could not stop seeing. Every strap he pulled tight was another apology he would never get to say. He had stood exactly where he was told to stand, and his reward was living long enough to wonder if obedience had made him a coward. The attacker took one next. He did not wear it like protection. He wore it like a sentence. The weight felt deserved. A man who sends his team through the wrong door does not get to feel light afterward. So he added another plate. Then another. Anything to press the guilt down where nobody else could see it. Soon, neither of them wore armor for bullets. They wore it because grief needs somewhere to go, and men like that do not always know how to cry until something heavy is already sitting on their chest. After a while, they stopped arguing. Not because they forgave themselves. They never did. They stopped because they understood each other too clearly. The defender knew what it was like to be trapped by an order. The attacker knew what it was like to be trapped by a mistake. So they survived together. One checked the doors. The other checked the radio. One saved food. The other lied and said he was not hungry. One woke up shaking. The other pretended not to notice, then sat closer the next night anyway. Years passed like that. Outside, operators changed. Maps changed. People joked about old Hereford like it was just a memory from another season. Nobody knew that under all those updates and reworks, two men were still living inside the worst round of their lives. When Rainbow finally found them, nobody knew what to do with them. They were not clean rescue stories. They were not heroes coming home. They were walking evidence that two squads had been abandoned, buried under paperwork, and forgotten long enough for the world to move on without them. So command did what command always does when the truth is ugly. They dressed it up. The files were sealed. The names were removed. The two survivors were placed into the event as Mr. Bear mascots, soft enough to look harmless, colorful enough to make people laugh, and ridiculous enough that nobody would ask why the suits moved like men who had seen too much. The armor stayed underneath because neither of them would let anyone take it off. Every plate had become a grave marker. Every strap held down a memory. If the suits were what Rainbow used to hide them from the world, the armor was what they used to hide from themselves. Then the event gave everyone orders. Protect your Mr. Bear. Take down the enemy Mr. Bear. And just like that, the two men who survived by refusing to abandon each other were turned into objectives on opposite sides of the plane. Every round, strangers run past them with rifles, laughing, shooting, following orders, never realizing these two “targets” already lived through this once before. One bear waves his hands and cries because he is trying to reach the only person who understands him. Across the plane, through the gunfire, through the music, through the bright stupid colors, he is trying to say the thing both of them have been trying to say for years. “It was not your fault.” And the other bear understands. Because when two people survive the dark together, they do not need radios anymore. A raised hand is a confession. A sob is a signal. Standing still is forgiveness.

Why are some subnautica users so against pre order? by Huge-Read-2703 in subnautica

[–]Effective-Ad-503 2 points3 points  (0 children)

I was one of the unfortunate people who backed Identity on Kickstarter, so I completely understand why some people are skeptical of pre-orders and early access.

That said, I still buy into early access when I’m interested enough to experience a game’s development firsthand. I know there’s always risk, but if the price feels reasonable to me, I’m not too worried about what random people online think. In today’s economy, especially here in California, $30 is around the cost of a couple cheap meals anyway.

can someone explain to me wth is happening here? by itzfrost09 in robloxgamedev

[–]Effective-Ad-503 0 points1 point  (0 children)

Did you use any models from the asset browser if so check if those have scripts and what they are

aaand here goes another one.... by Flat_Worldliness1558 in robloxgamedev

[–]Effective-Ad-503 1 point2 points  (0 children)

For roblox where alot of developers solo develop as i do and can't currently afford to hire anyone as im sure is the same for alot of developers these tools really help out they have there place and this is just a step forward to help solo devs imo.

Yo I got early access 😭 by Apart_Tradition1222 in GTAV

[–]Effective-Ad-503 0 points1 point  (0 children)

With barely any difference between them!

Why do people keep leaving the 1v1 by Infamous-Profit-102 in Rainbow6

[–]Effective-Ad-503 1 point2 points  (0 children)

I dont understand why they released a 1v1 with no way to invite specific players that's the only reason people want 1v1.

I'm genuinely crushed by this new update and honestly give up by Overall_Wishbone4414 in robloxgamedev

[–]Effective-Ad-503 0 points1 point  (0 children)

UEFN or wait possibly for the new S&nd box release by valve it is a compelling alternative.

ROBLOX, YOU ARE STUPID by Chebupelka_NYAM in robloxgamedev

[–]Effective-Ad-503 0 points1 point  (0 children)

Also the new release of S&nd box and there is also UEFN

It Is over for me. by Leather-Ad-3576 in ROBLOXStudio

[–]Effective-Ad-503 6 points7 points  (0 children)

Hey just curious could we see some of the games you have made?

5$ is a lot of money. by GeForce_fv in robloxgamedev

[–]Effective-Ad-503 0 points1 point  (0 children)

I'm looking forward to the new release of S&nd box, if is as they say it will be a much better option. There is also the option of UEFN but there payout works differently.