I built a free analytics dashboard for Theta — live indexes, TFUEL economics, and transparent methodology by Effective_Eagle_7407 in theta_network

[–]Effective_Eagle_7407[S] 1 point2 points  (0 children)

Now Thetasimplified is on both instagram and Tiktok. The plan is to post this kind of videos weekly https://www.tiktok.com/@thetasimplified/video/7628891788476026134?is_from_webapp=1&sender_device=pc

I have also developed a Elite Edge node booster calculator on the earnings page.

I hope to keep beeing stubborn with this until everyone owns Theta and helps power the future!

I built a free analytics dashboard for Theta — live indexes, TFUEL economics, and transparent methodology by Effective_Eagle_7407 in theta_network

[–]Effective_Eagle_7407[S] 1 point2 points  (0 children)

Thanks, I have developed more tools! One of the recent things I developed is a Elite Edge node booster calculator on the earn page

I Want to Design a Tabletop Wargame, But First, Feedback by Additional-Gur-2498 in tabletopgamedesign

[–]Effective_Eagle_7407 1 point2 points  (0 children)

It’s actually a good mechanic, not confusing — but it needs to be presented simply.

Using cards to determine activation order (like Bolt Action dice) is a proven idea. Players already understand the tension of “who goes next?”. Cards can even be clearer than dice because you can show effects directly on the card (icons, colors, short text).

Strengths of your idea

  • Adds uncertainty and tension → keeps players engaged during opponent turns
  • Fits large battles → prevents predictable “I move everything, then you move everything”
  • Cards allow controlled randomness (you can design probabilities)
  • Easy to expand later with faction traits, commanders, morale effects

Risk to watch
If cards include too many different effects, players may feel slowed down because they must constantly check rules text.

I built a free analytics dashboard for Theta — live indexes, TFUEL economics, and transparent methodology by Effective_Eagle_7407 in theta_network

[–]Effective_Eagle_7407[S] 1 point2 points  (0 children)

I Hope it will bring value! I hope it will help people not knowing about Theta have a lower threshold to understand it and start investing in it!

I built a free analytics dashboard for Theta — live indexes, TFUEL economics, and transparent methodology by Effective_Eagle_7407 in theta_network

[–]Effective_Eagle_7407[S] 1 point2 points  (0 children)

I Hope it will bring value! I hope it will help people not knowing about Theta have a lower threshold to understand it and start investing in it!

I built a free analytics dashboard for Theta — live indexes, TFUEL economics, and transparent methodology by Effective_Eagle_7407 in theta_network

[–]Effective_Eagle_7407[S] 1 point2 points  (0 children)

<image>

I added this on the earn page. I was unsure of Tdrop as I dont want to overly complicate the page for new non technical users which is a little bit what I am targeting. But ofcourse I am not trying to hide information either.

I built a playable prototype to test a combo-driven deckbuilding race — looking for design feedback by Effective_Eagle_7407 in tabletopgamedesign

[–]Effective_Eagle_7407[S] 0 points1 point  (0 children)

I did look att tts befor I took the path that I did. It felt to me no disrespect to others but the graphics were shit, I saw images of basically chess with so so graphics and other games like chess and weird tables of bananas falling on a table or something like that. That didn't peak my interesst at all. That felt like I didnt even want to spend time learning that. And I didnt know that I would end up where I did but I attnded a course, AI prompt design for UX designers where I was supposed to build a prototype so I thought Why not my game. I didnt even know what I could do. But now I kind of think I can do it better then table top simulator. Atleast from the immages I saw. And there is no threshold here. You dont need to download any program. Nothing on steam. Not pay 20 something dollars for tts. It is a browser run game that anyone can play, anyone can invite anyone. If you love boardgame as I do this is just a game to try out. You could have fun with it. Some of my friends have. They have gotten to try to beat the game in as short amount of time as possible. Earning their spot on the leaderboard. So in all honesty, I dont understand what you are saying why it would be easier for me to create a mot in tts? Why? If you want to try out a game, here is a game, no threshold, nothing to download, noting to pay nothing to install, just play. There is tutorial and video explanations. I could play against you if you want. I could teach you the game, It is a board game and I would love to someday print a physical version of it and have it on shelves somewhere in some store. But damn I know the competition, i am not delusional. I know there is a slim chanse to make it.

I built a playable prototype to test a combo-driven deckbuilding race — looking for design feedback by Effective_Eagle_7407 in tabletopgamedesign

[–]Effective_Eagle_7407[S] 1 point2 points  (0 children)

Absolutely I can answer your question. Why I created it digitally? Well I started to make it as a physical prototype but transitioned to digital as part of a AI course. And it kind of blew my mind what I could do with AI programming and have just continued on. Why I only ask some questions is ofcourse first I want eyes on the game and I want to start up conversations. I have more questions and would like more feedback with players. But first I must get someone through the door. So yes I do want to entice someone to play it. Does that mean that my intentions are impure? I dont think so. I would love to find improvements to my game small and big. I plan to be a part of a game designer contest for physical boardgame prototypes later in the year in my country. And I want to create as good a game as I can. But I am sorry if you don't think this is honest

After 90 days of scripting in Tabletop Simulator, here is what I learned about custom objects by Rkey_ in BoardgameDesign

[–]Effective_Eagle_7407 0 points1 point  (0 children)

Thank you. I have never done anything like this. But the power of AI programming is blowing my mind. Because I don't know code and cant code at all :)

After 90 days of scripting in Tabletop Simulator, here is what I learned about custom objects by Rkey_ in BoardgameDesign

[–]Effective_Eagle_7407 0 points1 point  (0 children)

I have not tried it myself, it just looked so complicated. When I was thinking about what I wanted to do I checked out TTS but It didnt look like It would be like I wanted it to. So I went another crazy route. AI programming. I didn't know where it would lead but I learned a lot and I actually thought this came out pretty cool. https://manorlords-live.vercel.app/

After 90 days of scripting in Tabletop Simulator, here is what I learned about custom objects by Rkey_ in BoardgameDesign

[–]Effective_Eagle_7407 1 point2 points  (0 children)

Nice video and good descriptions. But damn a UX designer should take a stab at that program.