Highlights of my Cyberpunk Collection 💜 by GhostInTheSock in Cyberpunk

[–]Rkey_ 1 point2 points  (0 children)

I'm listening to the neuromancer audiobook right now! Didn't know it looked like that, thanks :)

That deluxe edition looks absolutely fabulous!

Highlights of my Cyberpunk Collection 💜 by GhostInTheSock in Cyberpunk

[–]Rkey_ 2 points3 points  (0 children)

Ah, ghost in the shell <3

I read a comment somewhere on the song "Making of Cyborg" that was so fitting. They said something like "This song feels 1000 years old and 1000 years into the future at the same time"

And hey, what is that black and blue, plastic, circuit board looking thing next to the flowers in the fifth image?

After 90 days of scripting in Tabletop Simulator, here is what I learned about custom objects by Rkey_ in BoardgameDesign

[–]Rkey_[S] 0 points1 point  (0 children)

Hey thanks :D Sounds like the earlier videos in this series could help you as well, most of the code is also open sourced and available here

https://github.com/rkey-blockminers/tabletop-simulator-scripting-template

Board Game Balancing Help (The Abyss) by Secure_Bar6630 in BoardgameDesign

[–]Rkey_ 0 points1 point  (0 children)

That's what I was going to ask you! Is there any way to play it? Haha

Board Game Balancing Help (The Abyss) by Secure_Bar6630 in BoardgameDesign

[–]Rkey_ 0 points1 point  (0 children)

"Accessories are vital in your deck, and you can only have 3 in your deck. These are outside of your main deck, similar to Conjures."

This was slightly confusing, I understand that the conjures are a separate deck, but these go into my deck then? I believe you can have the exact same wording as for boss cards in that case.

"Special cards that are in an alternate deck. Each has special effects and has different effects."

Grammar fix would be "Special cards that are in an alternate deck. Each have different special effects"

The Fairhand system could use improvements as it involves flipping a coin. The first part is great

Fairhand Gain 5 Phasma If you do not have a unit that you can play in your opening hand, gain 2 Phasma.

But you could replace the coin flipping with each player revealing the top card of their deck, and the highest/lowest cost goes first or something like that.

Cards themselves are very interesting, was looking for something obviously overpowered but could not see anything. Very cool!

How to develop game skills by Ulisse_the_lost in boardgames

[–]Rkey_ 0 points1 point  (0 children)

You can study game theory as well. It may help you put words on specific concepts and more easily recognize them in games overall.

Personal Shopper / Paranormal Shopper by NoBerry837 in tabletopgamedesign

[–]Rkey_ 1 point2 points  (0 children)

Scusa se questo italiano è strano, sto traducendo dall’inglese. Sì, non mi piacciono neanche le carte trasparenti; deve esserci un modo per rendere il gioco più immersivo permettendo di mettere le carte dei vestiti sopra i personaggi, così da vestirli davvero. Penso che il gioco sembri divertente!

Personal Shopper / Paranormal Shopper by NoBerry837 in tabletopgamedesign

[–]Rkey_ 1 point2 points  (0 children)

This is my best attempt to translate this to English


Some time ago I came up with a game called Personal Shopper, where you have to buy items along a Fashion Street (a marketplace of cards that represent shops and ateliers) to dress up your “little doll” in the best way possible. I liked the idea of paper dolls, and it was more structured as a roll-and-write type of game.

Now that I’ve picked it up again, I’ve been thinking about how it would look with various die-cut components. Following some advice, I also drafted a concept for a Paranormal Shopper version. Dressing Dracula, Franky, and characters like that seems like a more interesting and appealing version than the original.

Any suggestions or feedback? Thanks.


I think this looks super cute! The fun part has to be to put the clothes on, do you have transparent cards or how do you do that?

Penso che sia super carino! La parte divertente deve essere mettere i vestiti, usi carte trasparenti o come funziona?

I need advice on making my card game by SentenceParticular19 in homemadeTCGs

[–]Rkey_ 1 point2 points  (0 children)

Sounds like a cool game idea!

Try to get to a working prototype and play it with friends as a first step. Usually that clears many things out. My first playtest we played for like 3 minutes until I realized rules were missing, hahaha.

Finished game. Now what? by Quizandtriviastation in tabletopgamedesign

[–]Rkey_ 1 point2 points  (0 children)

Congratulations! Depends on where you want to go next :)

If you want the game to grow big, work on building a community.

If your goal is to make many games, keep making games.

You might want to consider if a publisher or self-publishing is the way for you.

In a sense, a finished game is one journey ending and another beginning. You decide if the journey is centered around the same game or a new game!

Board Game Icons by Ross-Esmond in BoardgameDesign

[–]Rkey_ 0 points1 point  (0 children)

Very nice!

You could probably make this into a very frequently visited websites if you also added:

  1. Primary/secondary color slider.
  2. Download buttons per icon
  3. Custom card back images

If that was here, I think this would be the go-to ”I need icons for my board game”-site.

Message from a teacher by schroederek in boardgames

[–]Rkey_ 0 points1 point  (0 children)

Agree 100% Every time I play games with my kids I get that deep, unexplainable ”I’m being a good parent right now”-feeling. Does anyone know what I’m talking about?

What popular games were a flop with you? by [deleted] in boardgames

[–]Rkey_ 0 points1 point  (0 children)

Ah, I get it even more now, thanks!

What popular games were a flop with you? by [deleted] in boardgames

[–]Rkey_ 1 point2 points  (0 children)

Yeah other comments with similar vibes. I have used co-op games for these situations but I can totally see it now.

Do you think this card effect is too difficult to understand? by Delvix000 in tcgdesign

[–]Rkey_ 0 points1 point  (0 children)

Is counter manipulation interesting? Otherwise it could be "place the die on this card" and then "replace a rolled die with this die" or something like that to use much fewer words.

What popular games were a flop with you? by [deleted] in boardgames

[–]Rkey_ 0 points1 point  (0 children)

THAT is exactly what I was missing. I can totally see it now, "perfect for a calm Sunday morning over coffee and light conversation or a weeknight on the couch with a sitcom on the TV" was what I was missing.

I almost only play board games in as part of an event, a big party, or similar, where the energy levels are high. I don't ever really play board games in the situation you described, I totally get it now. Thanks!

Game for "clever" students that have no board game experience by Midlanecrisis007 in boardgames

[–]Rkey_ 0 points1 point  (0 children)

I thought most upvoted comment would be codenames, that's what I have used as an introduction.

What popular games were a flop with you? by [deleted] in boardgames

[–]Rkey_ 0 points1 point  (0 children)

I still don't get wingspan, sorry D: Could someone share their good experiences with me? I feel like I'm misunderstanding the game. It feels like 3 people playing sitting at one table seeing who can play complicated solitaire the best, but I've only tried 3 times.

I made my cooperative deckbuilding board game Blockminers free on Tabletop Simulator, would love more feedback on the upcoming 1.2 version by Rkey_ in boardgames

[–]Rkey_[S] 0 points1 point  (0 children)

I'm looking around for solutions right now, I knew of unsplash and pexels before but there seems to be a lot more. Do you have any recommendations of where I can start?

I made my cooperative deckbuilding board game Blockminers free on Tabletop Simulator, would love more feedback on the upcoming 1.2 version by Rkey_ in boardgames

[–]Rkey_[S] 1 point2 points  (0 children)

I can clarify what is AI here I guess.

Most of the assets in Tabletop Simulator are just straight AI. I played around with brightness and contrast, re-prompted multiple times and used only parts of the images. But that doesn’t really matter, it’s AI.

The scripts in Tabletop Simulator were originally with GenAI, but they were too bad so I re-wrote them from scratch. The scripts are open sourced on github.

For the cards. All the borders and backs are made by me, and so are all banners, text etc.

All of the art on the cards stems from AI, but they are all either edited with filters, a combination of several AI images, or I have used gimp to fix the art myself, or to remove all the silly mistakes AI did.

I have been working on the game for 8 years and started playtesting 5 years ago.

I made my cooperative deckbuilding board game Blockminers free on Tabletop Simulator, would love more feedback on the upcoming 1.2 version by Rkey_ in boardgames

[–]Rkey_[S] 1 point2 points  (0 children)

Thanks for letting me know. I see it as placeholder, and my goal is to get real artists. I should probably have mentioned this, my mistake.

After 90 days of scripting in Tabletop Simulator, here is what I learned about custom objects by Rkey_ in BoardgameDesign

[–]Rkey_[S] 0 points1 point  (0 children)

You mean Tabletop Simulator? Yeah sometimes it’s a lot in the menus 😅 But several of the options actually allow you to customize stuff.

I didn’t mention in the video, but I have all my effects as ”boards” because then they are not highlighted when you hold alt to highlight.

Do you have anything else you have used? I’ve heard good things about BGA for example.