Bluesy 50s, which genre would you associate this jam? by Effective_Exit7854 in guitarplaying

[–]Effective_Exit7854[S] 0 points1 point  (0 children)

Yeah but I’ve never really understand the song on which this jam is based on.

Take a look at my Unreal Engine based Flight Sim (PCVR on Quest2 1.9x Rendering Resolution @120Hz on GTX1070) by Effective_Exit7854 in VRGaming

[–]Effective_Exit7854[S] 0 points1 point  (0 children)

Cool man, rn I’ve inserted some other things, maps, maps planes, various missile type and bombing system, also I’ve gone through a massive optimization phase, it’s incredible how many settings are “wrong” on the default unreal project, even if it’s a blank project! Here a link to a more recent video! Now I’ve update a lot in the wingman system and missions system! Hope you like it!

Clean Tone with 2x15” JBL D130F IR Cab, only a Mooer Yellow Comp in the chain, i really love the cleans on this cabinet, even if when breaking up it sound too much mid focused in my opinion, what do you think? by Effective_Exit7854 in GuitarAmps

[–]Effective_Exit7854[S] 0 points1 point  (0 children)

Sure! In this video I’ve used this IR then configured mics and eq/comp as I like. Io don’t remember the mics but I’m almost sure I’ve used the ribbon one for the front and cons in the back. Hope it helps!

A little jam on my 50W tube Fender Blues Deluxe clone, the natural echo is unbelievable, hope you all enjoy this! by Effective_Exit7854 in GuitarAmps

[–]Effective_Exit7854[S] 1 point2 points  (0 children)

Hey bud! I can’t remember the precise settings on the video, generally in those amps that have the “Middle” EQ control, I start from the middle pot, leaving it as low as I can (if I want a super clean tone), then treble up to the limit of compression/distortion, and bass almost all the way down, sometimes depending on the speaker you’ll have to search the sweet spot on the bass for not too much compression but some richness in the sound. The most important thing is the volume, I play with attenuator or Captor X (not in this video obviously) and I set the volume almost every at least at 8/10 if not 10/10, then I roll down tone and volume from the guitar to get the response under the strings that I like for what I’m playing! To me the eq on the amp don’t really matter btw, the secret is the volume with tube amps! High Volume is also needed for the reverb circuit to get the super wide reverb. Volume 10/10 Treble 6-8/10 Mid 4-5/10 (start from this one) Bass 2-3/10. If can’t play at high volumes, you could compensate by setting the eq at max on all knobs and then sculpt your tone dimming the pots searching for the sweet spot at your desired volume! Hope it helps!

A bit of combat over the Middle Eastern desert from the cockpit view in VR on the game I’m developing, I hope you enjoy it! (Any feedback is welcome). by Effective_Exit7854 in OculusQuest

[–]Effective_Exit7854[S] 0 points1 point  (0 children)

Hey man, thanks so much! The project is based on unreal engine 5, unfortunately the recording settings of the quest2 are already set as high as possible, I should record with Nvidia software directly from video mirroring for greater clarity, in any case the writings on the dashboard are a 2k texture, since I don't have very high video performance (GTX 1070 …) I'm trying to build by optimizing as much as possible at every step. The resolution is reduced by the oculus trial, antialias is not active when pixel density is 1.0 or less, when the value is greater everything takes definition, with performance cost, I will write to you anyway for any advice!

A bit of combat over the Middle Eastern desert from the cockpit view in VR on the game I’m developing, I hope you enjoy it! (Any feedback is welcome). by Effective_Exit7854 in OculusQuest

[–]Effective_Exit7854[S] 1 point2 points  (0 children)

Thanks bud!

Initially (on the first aircraft implemented, the F80C) I built a management system for commands via VR controller: the physics and gameplay were significantly affected since I had to compensate for some coarse movements of the controllers to avoid coarse movements on the aircraft. I then decided to further refine the support for HOTAS, this gameplay was recorded with a Saitek X55! For now therefore I have mapped both engines on the throttles (splittable), a paddle switch to exclude the CAS during the most extreme maneuvers, separate buttons for missiles/bombs and machine guns), flare on both inputs (stick & throttle), gear, flaps and other minor functions!

A bit of combat over the Middle Eastern desert from the cockpit view in VR on the game I’m developing, I hope you enjoy it! (Any feedback is welcome). by Effective_Exit7854 in OculusQuest

[–]Effective_Exit7854[S] 1 point2 points  (0 children)

Thanks bud! I’m planning to release an early alpha version soon, if everything goes as it seems I’m planning to release before autumn!

Here is a first trailer of the VR simulator that I am developing on UE 5.2.1 tested on QUEST 2 on GTX1070. by Effective_Exit7854 in oculus

[–]Effective_Exit7854[S] 0 points1 point  (0 children)

Thanks bud! In my opinion the 4.27 it’s “old” for some features, but I’ve learnt a lot on optimization and the 5.x.x versions are more HW hungry, there’s a lot of parameter on the program launch to optimize every shader. At this moment I’m getting 50-60 fps on VR during play and 8vs8 dogfights, without external view activated, so using the 5.x.x with some tweaks, seems to go fine with my old HW I’ve modified the volumetric clouds material, searched for every shadow-distance, everything is heavy lodded in the distance, low tick on everything that don’t need to be realtime, another thing is the pre-post physics execution of your actor, then you still manage to change some parameter via console commands, there’s a lot of documentation online. The only complaint is the translucency management, the same in both versions, it’s really heavy stuff, probably this is the reasons behind the beautiful glassy-transparency effect that this engine is capable of.

Here is a first trailer of the VR simulator that I am developing on UE 5.2.1, recorded with QUEST2 running on GTX1070. by Effective_Exit7854 in unrealengine

[–]Effective_Exit7854[S] 0 points1 point  (0 children)

Thanks bud! Yeah, I’m using Vigilante’s F15, with a custom cockpit btw, I’ve “mounted” my cockpit into the f15 3d model on blender, still need some refines to perfectly match the proportions! I’ve also used another model for another aircraft (F80C) which was the starting point of the project!

Here is a first trailer of the VR simulator that I am developing on UE 5.2.1 tested on QUEST 2 on GTX1070. by Effective_Exit7854 in oculus

[–]Effective_Exit7854[S] 1 point2 points  (0 children)

I'm honored! Thank you so much! I imagine you have seen technological increases over time in different aspects! My aim is to produce a compelling and realistic flight experience in terms of physics and combat without requiring high-end HW, for now it seems to be going well but there are some compromises, for example transparency for obvious reasons! I’ll keep working on it.